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Arcade version? #1
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I do have plans to add support for the arcade versions, but it'll still be a bit before that happens. It's next up on the list of things to do once I have most of the code documented. I haven't looked into it too deeply yet, but from what I've seen it doesn't seem like it'll be too difficult to add support for it. |
It's worth point out that the code in the Arcade is stored on 2 x 128Kb EEPROM chips. Using the Rev B download, the code is stored in these two files:
The issue is the code is stored using high and low bytes, so it's very difficult to view the 68K code. Using a program called romwizard (http://www.wolfgangrobel.de/romwizard.htm), you can merge the files into one, and the 68k code be viewed. A quick guide: To convert back: So there is a bit of converting to do, but it would be possible to make a disassembly based on the merged file. The other EEPROM chips I suspect store the audio and graphics, and they may need the same treatment to view correctly. I haven't really looked further into it know. |
If it's not difficult, it would be nice if there was arcade version in same codebase
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