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This functionality could be adequate for people implementing RakNet for various other games. For instance, someone may want to send the client chunks on channel 2, but receive regular game packets on channel 0.
The text was updated successfully, but these errors were encountered:
This functionality could be adequate for people implementing RakNet for various other games. For instance, someone may want to send the client chunks on channel 2, but receive regular game packets on channel 0.
The text was updated successfully, but these errors were encountered: