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2024-10-10 12:54:11: [Main]: Automatically selecting world at [/home/hive/.minetest/worlds/world1]
[2024-10-10 12:54:11.277] [error] [loader_glx.cpp:28] Failed to open 64bit libGL.so.1: libGL.so.1: cannot open shared object file: No such file or directory
[2024-10-10 12:54:11.344] [error] [loader_glx.cpp:28] Failed to open 64bit libGL.so.1: libGL.so.1: cannot open shared object file: No such file or directory
[2024-10-10 12:54:11.346] [error] [loader_glx.cpp:28] Failed to open 64bit libGL.so.1: libGL.so.1: cannot open shared object file: No such file or directory
[2024-10-10 12:54:11.346] [error] [inject_glx.cpp:49] Failed to get function 'glXCreateContextAttribsARB'
[2024-10-10 12:54:11.349] [error] [loader_glx.cpp:28] Failed to open 64bit libGL.so.1: libGL.so.1: cannot open shared object file: No such file or directory
fish: Job 1, 'mangohud minetest' terminated by signal SIGSEGV (Address boundary error)
Huh this is going to be tricky to figure out. I explicitly avoided hard-coding the libGL dependency in mangohud because games should already have libGL or vulkan loaded to render the game... I don't think it's a good idea to force the wrapped game to use a version that could be incompatible.
But from what I'm seeing with minetest, it looks like it uses libGL indirectly through IrrlichtMt, and won't have it loaded at the time mangohud hooks into the game.
It seems like mangohud does work if I hardcode libGL, but the font rasterization seems a bit off, and I want to make sure that adding it won't break other games:
Atemu
changed the title
possible library issue with mangohud
mangohud: libGL issue with minetest
Oct 17, 2024
Describe the bug
when trying to launch minetest with mangohud, i get a library error
Steps To Reproduce
Steps to reproduce the behavior:
mangohud minetest
Expected behavior
the app to launch
Additional context
relevant mangohud issue : flightlessmango/MangoHud#1457
Notify maintainers
@zeratax @kira-bruneau @SuperSandro2000
Metadata
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nix-shell -p nix-info --run "nix-info -m"
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