diff --git a/README.md b/README.md index 6db2498..5d8a029 100644 --- a/README.md +++ b/README.md @@ -45,6 +45,7 @@ In order to maintain the structure of this repository, please don't directly mak |Warhammer 40,000: Darktide|Fatshark|Internal|2022|
Expand• [How FatShark constructed their central asset pipeline with Simplygon](https://www.youtube.com/watch?v=RZxo-2cAFk0)
| |Xenoblade Chronicles 3|Monolith Soft|Internal|2022|
Expand• [DF Tech Review](https://www.eurogamer.net/digitalfoundry-2022-xenoblade-chronicles-3-nintendo-switch-tech-review)
• [「生と死」を物語る陰影表現とは――『Xenoblade3(ゼノブレイド3)』のキャラクターを魅せる2灯トゥーンシェーディング、世界を描くアップサンプリング【CEDEC+KYUSHU 2022】](https://gamemakers.jp/article/2023_03_22_33475/)
| |Gran Turismo 7|Polyphony Digital|Internal|2022|
Expand• [Rendering Technologies behind Gran Turismo 7: VR, Ray Tracing and Sky Simulation](https://s3.amazonaws.com/gran-turismo.com/pdi_publications/SIGGRAPH2023_RenderingTechBehindGT7.pdf)
| +|The Callisto Protocol|Striking Distance Studios|UE4|2022|
Expand• [SIGGRAPH2023-Advances-The-Rendering-of-The-Callisto-Protocol-JimenezPetersen.pptx](https://advances.realtimerendering.com/s2023/SIGGRAPH2023-Advances-The-Rendering-of-The-Callisto-Protocol-JimenezPetersen.pptx)
| |Halo Infinite|343 Industries|Slipspace|2021|
Expand• [One Frame in 'Halo Infinite'](https://www.gdcvault.com/play/1027657/One-Frame-in-Halo-Infinite)
| |Diablo 2 Resurrected|Blizzard, Vicarious Visions|Internal|2021|
Expand• [DF Tech Analysis](https://www.youtube.com/watch?v=bSdg5sgt6hY)
• [An Overview of the 'Diablo II: Resurrected' Renderer](https://gdcvault.com/play/1027558/An-Overview-of-the-Diablo)
| |Knockout City|Velan Studios|Internal|2021|
Expand• [Knockout City's Parallel Play](https://www.gdcvault.com/play/1027634/-Knockout-City-s-Parallel)
|