diff --git a/README.md b/README.md
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|Warhammer 40,000: Darktide|Fatshark|Internal|2022|Expand
• [How FatShark constructed their central asset pipeline with Simplygon](https://www.youtube.com/watch?v=RZxo-2cAFk0)
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|Xenoblade Chronicles 3|Monolith Soft|Internal|2022|Expand
• [DF Tech Review](https://www.eurogamer.net/digitalfoundry-2022-xenoblade-chronicles-3-nintendo-switch-tech-review)
• [「生と死」を物語る陰影表現とは――『Xenoblade3(ゼノブレイド3)』のキャラクターを魅せる2灯トゥーンシェーディング、世界を描くアップサンプリング【CEDEC+KYUSHU 2022】](https://gamemakers.jp/article/2023_03_22_33475/)
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|Gran Turismo 7|Polyphony Digital|Internal|2022|Expand
• [Rendering Technologies behind Gran Turismo 7: VR, Ray Tracing and Sky Simulation](https://s3.amazonaws.com/gran-turismo.com/pdi_publications/SIGGRAPH2023_RenderingTechBehindGT7.pdf)
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+|The Callisto Protocol|Striking Distance Studios|UE4|2022|Expand
• [SIGGRAPH2023-Advances-The-Rendering-of-The-Callisto-Protocol-JimenezPetersen.pptx](https://advances.realtimerendering.com/s2023/SIGGRAPH2023-Advances-The-Rendering-of-The-Callisto-Protocol-JimenezPetersen.pptx)
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|Halo Infinite|343 Industries|Slipspace|2021|Expand
• [One Frame in 'Halo Infinite'](https://www.gdcvault.com/play/1027657/One-Frame-in-Halo-Infinite)
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|Diablo 2 Resurrected|Blizzard, Vicarious Visions|Internal|2021|Expand
• [DF Tech Analysis](https://www.youtube.com/watch?v=bSdg5sgt6hY)
• [An Overview of the 'Diablo II: Resurrected' Renderer](https://gdcvault.com/play/1027558/An-Overview-of-the-Diablo)
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|Knockout City|Velan Studios|Internal|2021|Expand
• [Knockout City's Parallel Play](https://www.gdcvault.com/play/1027634/-Knockout-City-s-Parallel)
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