You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In the evaporation_noaa() function, lines 822 - 825, there is this check: if self.elements.age_seconds[surface].min() > 3600 * 24: logger.debug('All surface oil elements older than 24 hours, ' + 'skipping further evaporation.') return
So evaporation is switched off when particles are more than a day old. I am modelling subsea blow-outs, and and particles can take some time to reach the surface. If they take longer than a day to do so then evaporation is not taken into account, which I think is a mistake?
The attached mass balances illustrate the effect - these are stochastic mass balances from a 15 day blowout, based on 200 simulations each. DSD1 is a faster rising scenario and DSD2 is a slower rising one. It is clear that evaporation is switched off from day 16 in both cases. .
I would like to ask how you think I should proceed? I am planning on just commenting out the if statement, but I am not too familiar with the weathering theory, and maybe I would be introducing another mistake?
Thanks
Giles
The text was updated successfully, but these errors were encountered:
This check was added a long time ago, and I cannot remember details. It seems to be simply a way to save time by skipping evaporation after it has normally "saturated". But I agree that is probably made with a surface spill in mind, and not correct for seafloor spills.
I will check and come back to this, but in the meantime you can comment out that check. I think this will give more correct results, and hopefully not a significant increase of runtime.
It would be interesting to hear if it is much slower in your case when skipping these lines.
Thanks for the confirmation. I re-ran the simulations with these lines commented, and it did increase the run time by about 25%. It is however quite important in my case, especially for my slower rising droplet scenario:
Thanks
Hi there,
In the evaporation_noaa() function, lines 822 - 825, there is this check:
if self.elements.age_seconds[surface].min() > 3600 * 24: logger.debug('All surface oil elements older than 24 hours, ' + 'skipping further evaporation.') return
So evaporation is switched off when particles are more than a day old. I am modelling subsea blow-outs, and and particles can take some time to reach the surface. If they take longer than a day to do so then evaporation is not taken into account, which I think is a mistake?
The attached mass balances illustrate the effect - these are stochastic mass balances from a 15 day blowout, based on 200 simulations each. DSD1 is a faster rising scenario and DSD2 is a slower rising one. It is clear that evaporation is switched off from day 16 in both cases.
.
I would like to ask how you think I should proceed? I am planning on just commenting out the if statement, but I am not too familiar with the weathering theory, and maybe I would be introducing another mistake?
Thanks
Giles
The text was updated successfully, but these errors were encountered: