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Is your feature request related to a problem? Please describe.
yes and no. its not a "problem".
Describe the solution you'd like
hud_modinfo - receives strings from mods
imagine that relevant information is printed on the screen when playing qw. depending on the situation, this string will be different. Examples:
prewar scenario: mod sets hud_modinfo_string = "You are not ready! Type x to readyup!"
spectator mode: mod sets hud_modinfo_string = "press x to change camera, y to join"
CTF, you have the flag: mod sets hud_modinfo_string = "you have the flag!!"
etc.
It would allow mods to assign different strings to hud_modinfo "variable", which would be only read only for the client.
The client just needs to place it on the screen, as with other hud elements.
bonus points if the message can include variables that are recognized by the client, so it can print the actually binded key of a command. like on example 1 and 2 above.
Describe alternatives you've considered
no
Additional context
no
Impact on server or mods
yes, there is. but the client needs to support :)
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
yes and no. its not a "problem".
Describe the solution you'd like
hud_modinfo - receives strings from mods
imagine that relevant information is printed on the screen when playing qw. depending on the situation, this string will be different. Examples:
It would allow mods to assign different strings to hud_modinfo "variable", which would be only read only for the client.
The client just needs to place it on the screen, as with other hud elements.
bonus points if the message can include variables that are recognized by the client, so it can print the actually binded key of a command. like on example 1 and 2 above.
Describe alternatives you've considered
no
Additional context
no
Impact on server or mods
yes, there is. but the client needs to support :)
The text was updated successfully, but these errors were encountered: