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Rock Band 2 guitar selector switch and overdrive #12384
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Could you clarify a bit about what you exactly want us to change? We had three people trying to decipher your message but couldn't quite figure it out. |
I see this as duplicate feature request.
They're also saying something about Left trgger + and left trigger - that I would assume is actually supposed to be left and right trigger. |
Sorry @MSuih, i hope this time i could give you a better explain of what is exactly is happening This is the normal behavior as i remember in 360 This is the behavior using an 360 controller as a Device Class-Guitar-Rock Band And this is the behavior using the guitar controller as a Device Class-Guitar-Rock Band changing the LT to RS Down As you can see, there is an offset in the effects PD I found a problem with Solo Buttons, do i need to rename this issue an explain it here, or i need to open a new issue? Thank you so much for the replies |
Hey @Darkhost1999 wich number is that issue? |
I don't understand the problem to be honest. |
The different consoles handle the pickup selector differently. On the 360, the selector is mapped to the Left Trigger, while on the ps3, its mapped to the full range of the right stick y axis. I guess the problem here is that no way to map the trigger across the axis, making it impossible to map the pickup selector from a xbox 360 guitar to RPCS3. If it helps, i was helping with some documentation on all these guitars, as I have been working on emulating them on a pi pico with console support, so there are some really nice notes here now: https://github.com/TheNathannator/PlasticBand/tree/main/Docs/Instruments/5-Fret%20Guitar/Rock%20Band The PS3 guitars throw an extra curve ball in that the value from them is set back to 0x7f a second or so after you put them in position, which is not something the 360 guitars do, but I'm not sure if the game will care about that. |
Guitar inputs are weird right, I even recently discovered that even whammy differs on all the guitars even on the same platform. For example, xb360 guitars use the full right stick x axis for whammy, while PS3 GH just uses the top half of the axis, and then rock band uses the entire axis but if you don't touch whammy it goes back to 0x7F after a second or so, much like how the selector switch works. |
update im trying to remap the xinput outside rpcs3 with xinputplus, durazno, x360ce, xoutput xinputplus doesnt add the extra slot but the remapping options are too limited i will experiment maping xinput to be used in rpcs like dinput |
Hi there! I would like to add some info that maybe could be useful for more users. I will leave my x360ce preset, FULLY WORKING!, all works as intended, the selector switch, the tilt for "STAR POWER", solo buttons which previosly needed strumming unless the selector switch was all the way down (like on the NONE setting). another info: |
What I'm honestly curious to know is why in RPCS3, the Slider (detected as Left Trigger) only seems to even register for mapping purposes past the 70% point? Would it be possible within RPCS3 ever to specific a specific range of the Slider to be mapped to RS Up and the other half to RS Down, to avoid both being triggered constantly by the inputs? I know this is highly niche as an issue, but this does affect everyone using 360 Guitars to play Rock Band on RPCS3 right now, which is slowly increasing in the number of folks trying to figure it out. |
the wii rockband guitar also maps these to the triggers instead of the joystick. it would be nice if i could add proper offsets and multipliers to each axis. |
@AARP41298 try with #12384
It should be in |
ah damn. I think I misunderstood the problem again xD. |
I guess #15932 will fix it for real |
Thank you @Megamouse, presing ALT to activate LT+ and LT- is perfect. If I remember correctly, a long time ago I needed to keep the whammy in the middle position in order to map the buttons, I see that is no longer necessary, thanks for that. PD consider #14577 |
I don't understand what's the flanger effect and what the game expects. |
It's possible that our implementation rounds to a slightly different value than the game would usually get from the device. |
If it helps, the raw values from a PS3 rock band guitar and a 360 rock band guitar are listed here:
https://github.com/TheNathannator/PlasticBand/blob/main/Docs/Instruments/5-Fret%20Guitar/Rock%20Band/General%20Notes.md
The 360 and PS3 guitars do handle the middle option different, and I suspect that is the flanger so it makes sense that that might not map correct. The PS3 guitars shift the value for the flanger slightly to avoid conflicting with the neutral position, while the 360 guitars just use a value close to neutral.
The PS3 guitars for some reason reset to neutral after a few seconds, while the 360 guitars never did this, which is why the 360 and PS3 guitars have this flanger discrepancy.
…On Fri, 16 Aug 2024, 7:39 pm Megamouse, ***@***.***> wrote:
It's possible that our implementation rounds to a slightly different value
than the game would usually get from the device.
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I've added a log message in #15956 |
@AARP41298 Also is it possible to get to the flanger setting by holding the switch in between wah wah and flanger? |
flanger.example.2.mp4 |
I've asked you guys to test my build and compare what's logged... |
Sorry, I'm away on holiday at the moment and don't actually have access to a computer, so I was just asking questions out of curiosity to validate my thoughts on what was potentially happening. |
Looking at that video though, I do believe you would need to have a specific patch for 360 guitars if you want the flanger to work on those, since the flanger value on 360 guitars certainly doesn't line up correctly in respect to what the game wants. Not sure how best to approach fixing that though The Xbox guitars are using a value close to It's not a rounding problem I don't think, the instruments are just different between the consoles enough to throw it off. |
Quick summary
Doesnt matter wich device class select, it doesnt fits at all
Details
Hi, i just found the amazing RB2 Deluxe and start to play with an 360 RB1 guitar
The thing is, to activate the overdrive/star power with guitar in vertical position, i have to remap RS Y+ to R1
And the selector switch is in the LT but it has to remap to Right Stick Up and Down for the correct functionality.
my question is
Does rpcs3 support LT+ and LT-?
in other words
i think i can solve this changing the maping "rules"
insted of 0-100 LT to 0-100 RS Up
something like 50-100 LT+ to 0-100 RS Up
and 50-0 LT- to 0-100 RS Down
Attach a log file
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Attach capture files for visual issues
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System configuration
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Other details
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