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scene.cpp
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scene.cpp
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#include "scene.hpp"
Scene::Scene() {
volumes = std::vector<Volume3D*>();
upDirection = Vector3(0, 1, 0);
lookDirection = Vector3(0, 0, 4);
cameraPosition = Vector3(0, 0, -4);
target = cameraPosition + lookDirection;
lightSource = Vector3(0, 0, 0);
intensite = 20;
isLit = true;
showEdge = false;
lineThickness = 1;
colorLines = {255, 255, 255, 255};
anim = false;
}
Scene::Scene(std::vector<Volume3D*> _volumes, Vector3 _lightSource, int _intensite, bool _isLit, bool _showEdge, int _lineThickness, SDL_Color _colorlines, bool _anim) {
volumes = _volumes;
upDirection = Vector3(0, 1, 0);
lookDirection = Vector3(0, 0, 4);
cameraPosition = Vector3(0, 0, -4);
target = cameraPosition + lookDirection;
lightSource = _lightSource;
intensite = _intensite;
isLit = _isLit;
showEdge = _showEdge;
lineThickness = _lineThickness;
colorLines = _colorlines;
anim = _anim;
}
std::vector<Volume3D*> Scene::getVolumes() const {
return volumes;
}
Vector3 Scene::getLightSource(){
return lightSource;
}
float Scene::getIntensite(){
return intensite;
}
bool Scene::getIsLit(){
return isLit;
}
bool Scene::getShowEdge(){
return showEdge;
}
int Scene::getLineThickness(){
return lineThickness;
}
SDL_Color Scene::getColorLines(){
return colorLines;
}
bool Scene::getAnim(){
return anim;
}
void Scene::addVolume(Volume3D* _volume) {
volumes.push_back(_volume);
}
void Scene::setCameraPosition(const Vector3& _cameraPosition) {
cameraPosition = _cameraPosition;
target = cameraPosition + lookDirection;
}
void Scene::setLookDirection(const Vector3& _lookDirection) {
lookDirection = _lookDirection;
target = cameraPosition + lookDirection;
}
void Scene::setUpDirection(const Vector3& _upDirection) {
upDirection = _upDirection;
}
Vector3 Scene::getCameraPosition() const {
return cameraPosition;
}
Vector3 Scene::getLookDirection() const {
return lookDirection;
}
Vector3 Scene::getUpDirection() const {
return upDirection;
}
Vector3 Scene::getTarget() const {
return target;
}