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NonMarkovianTrainer.py
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NonMarkovianTrainer.py
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from typing import Tuple, Dict
from tqdm.auto import tqdm
from tensorforce.agents import Agent
from gym_sapientino_case.env import SapientinoCase
from copy import deepcopy
import numpy as np
from collections import namedtuple
from gym.wrappers.monitoring import video_recorder
from utils import merge_lists, one_hot_encode
from os.path import join
import os
DEBUG = False
class NonMarkovianTrainer(object):
def __init__(self,
agent: Agent,
environment: SapientinoCase,
num_state_automaton: int,
automaton_encoding_size: int,
sink_id: int,
num_colors: int = 2,
act_pattern:str='act-observe',
synthetic_exp:bool=False,
save_path:str='',
) -> None:
"""
Desc: class that implements the non markovian training (multiple colors for gym sapientino).
Keep in mind that the class instantiates the agent according to the parameter dictionary stored inside
"agent_params" variable. The agent, and in particular the neural network, should be already non markovian.
Args:
agent: (tensorforce.agents.Agent) tensorforce agent (algrithm) that will be used to train the policy network (example: ppo, ddqn,dqn).
environment: (gym_sapientino_case.env.SapientinoCase) istance of the SapientinoCase/openAI gym environment used for training.
num_state_automaton: (int) number of states of the goal state DFA.
automaton_encoding_size: (int) size of the binary encoding of the automaton state. See the report in report/pdf in section "Non markovian agent" for further details.
sink_id: (int) the integer representing the failure state of the goal DFA.
num_colors: (int) the integer representing the failure state of the goal DFA.
act_pattern: (str) interaction pattern used int tensorforce, can be act-observe or act-experience-update (not working for tensorforce bug, reward not grow)
synthetic_exp: (bool) if true feeds the network with synthetic states
"""
self.num_state_automaton = num_state_automaton
self.automaton_encoding_size = automaton_encoding_size
self.sink_id = sink_id
self.agent = agent
self.environment = environment
self.num_colors = num_colors
self.act_pattern = act_pattern
self.synthetic = synthetic_exp
self.save_path = save_path
assert act_pattern in ['act-observe', 'act-experience-update']
assert not synthetic_exp or (synthetic_exp and act_pattern == 'act-experience-update')
if DEBUG:
print("\n################### Agent architecture ###################\n")
print(self.agent.get_architecture())
def pack_states(self,states) -> Dict[np.ndarray, np.ndarray]:
"""
Desc: utility function that packs the state dictionary so that it can be passed as input to the
non markovian agent.
Args:
states: (dict) a python dictionary with two keys:
'gymtpl0': (np.ndarray) contains the 7 element floating point vector representing the gym sapientino state vector.
'gymtpl1': (int) represents the automaton state.
Returns:
python dictionary with two keys:
'gymtpl0': (np.ndarray) contains the 7 element floating point vector representing the gym sapientino state vector.
'gymtpl1': (np.ndarray) the binary encoded representation for the automaton state (see the pdf report in ./report section "Non markovian agent" for additional details.
"""
obs = states[0]
automaton_state = states[1][0]
# Prepare the encoded automaton state.
one_hot_encoding = one_hot_encode(automaton_state,
self.automaton_encoding_size,self.num_state_automaton)
return dict(gymtpl0 = obs,
gymtpl1 = one_hot_encoding)
def train(self, episodes = 1000) -> Dict[float, float]:
"""
episodes: (int) number of training episodes.
"""
# The training loop is inspired by the Tensorforce agent "act observe" paradigm
# https://tensorforce.readthedocs.io/en/latest/basics/getting-started.html
cum_reward = 0.0
agent = self.agent
environment = self.environment
Transition = namedtuple('Transition', 's a r s_ i t')
try:
# Train for N episodes
for episode in tqdm(range(episodes),desc='training',leave = True):
# Record episode experience
episode_states = list()
episode_internals = list()
episode_actions = list()
episode_terminal = list()
episode_reward = list()
transitions = list() # record the whole history
terminal = False
# Episode using independent-act and agent.intial_internals()
if self.act_pattern == 'act-experience-update':
internals = agent.initial_internals()
states = environment.reset()
prev_states = tuple(states)
# automaton_state = states['gymtpl1'][0]
states = self.pack_states(states)
prevAutState = 0
# Save the reward that you reach in the episode inside a linked list.
# This will be used for nice plots in the report.
ep_reward = 0.0
while not terminal:
environment.render()
if self.act_pattern == 'act-observe':
actions = agent.act(states=states)
elif self.act_pattern == 'act-experience-update':
episode_states.append(states)
episode_internals.append(internals)
actions, internals = agent.act(states=states, internals=internals, independent=True, deterministic=False)
episode_actions.append(actions)
states, reward, terminal, info = environment.step(action=actions)
prev_prev_states = tuple(states)
# Extract gym sapientino state and the state of the automaton.
automaton_state = int(states[1][0])
states = self.pack_states(states)
# Reward shaping.
reward, terminal = self.get_reward(automaton_state, prevAutState, reward, terminal, episode)
if self.act_pattern == 'act-experience-update':
episode_terminal.append(terminal)
episode_reward.append(reward)
if reward > 0:
print("Automaton state: {} \t Terminal: {} \t Reward: {} \t Info: {}".format(automaton_state, terminal, reward, info))
prevAutState = int(automaton_state)
ep_reward += reward
cum_reward += reward
if self.act_pattern == 'act-experience-update':
transitions.append(Transition(prev_states,actions,reward,states,internals, terminal))
prev_states = tuple(prev_prev_states)
if self.act_pattern == 'act-observe':
agent.observe(terminal=terminal, reward=reward)
if terminal:
states = environment.reset()
print('Episode {}: {}'.format(episode, ep_reward))
if self.synthetic:
transitions.reverse() # reverse the order to use pop in position -1 (default) -> should not copy the entire list, done only once here
# Record synthetic episode experience
synthetic_episode_states = list()
synthetic_episode_internals = list()
synthetic_episode_actions = list()
synthetic_episode_terminal = list()
synthetic_episode_reward = list()
terminal = False
# Episode using independent-act and agent.intial_internals()
synthetic_internals = agent.initial_internals()
synthetic_environment = environment.get_synthetic_env()
states = synthetic_environment.reset()
# automaton_state = states['gymtpl1'][0]
states = self.pack_states(states)
prevAutState = 0
# Save the reward that you reach in the episode inside a linked list.
# This will be used for nice plots in the report.
ep_reward = 0.0
while len(transitions):
# synthetic_environment.render()
transition = transitions.pop()
states = transition.s
actions = transition.a
synthetic_internals = transition.i
automaton_state = states[1][0]
states = self.pack_states(states)
# act-experience-update
if len(transitions):
for prevAutState in range(0,self.num_state_automaton-2):
states_u = states.copy()
states_u['gymtpl1'] = one_hot_encode(prevAutState,self.automaton_encoding_size,self.num_state_automaton)
states_, reward, terminal, info = synthetic_environment.step(state=prevAutState,action=actions)
# Extract gym sapientino state and the state of the automaton.
automaton_state = states_[1][0]
# states = self.pack_states(states)
# Reward shaping.
reward, terminal = self.get_reward(automaton_state, prevAutState, reward, terminal, episode)
synthetic_episode_states.append(states_u)
synthetic_episode_internals.append(synthetic_internals)
synthetic_episode_actions.append(actions)
synthetic_episode_terminal.append(terminal)
synthetic_episode_reward.append(reward)
else:
reward, terminal = transition.r, transition.t
# act-experience-update
synthetic_episode_states.append(states)
synthetic_episode_internals.append(synthetic_internals)
synthetic_episode_actions.append(actions)
synthetic_episode_terminal.append(terminal)
synthetic_episode_reward.append(reward)
prevAutState = int(automaton_state)
ep_reward += reward
if terminal:
states = synthetic_environment.reset()
print('Synthetic Episode {}: {}'.format(episode, ep_reward))
if self.act_pattern == 'act-experience-update':
if self.synthetic:
# episode_states = merge_lists(episode_states, synthetic_episode_states)
# episode_actions = merge_lists(episode_actions, synthetic_episode_actions)
# episode_reward = merge_lists(episode_reward, synthetic_episode_reward)
# episode_internals = merge_lists(episode_internals, synthetic_episode_internals)
# episode_terminal = merge_lists(episode_terminal, synthetic_episode_terminal)
episode_states.extend(synthetic_episode_states)
episode_internals.extend(synthetic_episode_internals)
episode_actions.extend(synthetic_episode_actions)
episode_terminal.extend(synthetic_episode_terminal)
episode_reward.extend(synthetic_episode_reward)
# Feed recorded experience to agent
agent.experience(
states=episode_states, internals=episode_internals, actions=episode_actions,
terminal=episode_terminal, reward=episode_reward
)
# Perform update
agent.update()
# EVALUATE for 100 episodes and VISUALIZE
sum_rewards = 0.0
max_reward = 0.0
vid = video_recorder.VideoRecorder(environment,path=join(self.save_path,"video.mp4"))
temp_mp4 = join(self.save_path,"video_temp.mp4")
temp_meta_json = join(self.save_path,"video_temp.meta.json")
for _ in tqdm(range(100), desc='evaluate'):
states = environment.reset()
prevAutState = 0
states = self.pack_states(states)
internals = agent.initial_internals()
terminal = False
while not terminal:
environment.render()
vid.capture_frame()
actions, internals = agent.act(
states=states, internals=internals, independent=True, deterministic=True
)
states, reward, terminal, info = environment.step(action=actions)
automaton_state = states[1][0]
states = self.pack_states(states)
# Reward shaping.
reward, terminal = self.get_reward(automaton_state, prevAutState, reward, terminal, episode)
prevAutState = automaton_state
sum_rewards += reward
if sum_rewards > max_reward:
# Change the filename from video_temp.mp4 to video.mp4
vid.path = join(self.save_path,"video.mp4")
# Save to local disk only if best reward
vid.close()
# Create a new temp vid to catch next episode that could have higher reward
vid = video_recorder.VideoRecorder(environment,path=temp_mp4)
else:
# If the episode doesn't have higher score, generate a new temp VideoRecorder that overwrite the older file
del vid
vid = video_recorder.VideoRecorder(environment,path=temp_mp4)
print('Mean evaluation return:', sum_rewards / 100.0)
# Remove the temp files
os.remove(temp_mp4)
os.remove(temp_meta_json)
# Close both the agent and the environment.
agent.close()
environment.close()
return dict(cumulative_reward_nodiscount = cum_reward,
average_reward_nodiscount = cum_reward/episodes)
finally:
#Let the user interrupt
pass
def get_reward(self, automaton_state, prev_automaton_state, reward, terminal, episode) -> Tuple[float, bool]:
if self.num_colors == 1:
if automaton_state == 1 and prev_automaton_state == 0:
reward = 500.0
print("Visited goal on episode: ", episode)
terminal = True
elif self.num_colors == 2:
if automaton_state == 1 and prev_automaton_state == 0:
reward = 500.0
elif automaton_state == 2 and prev_automaton_state == 1:
reward = 500.0
print("Visited goal on episode: ", episode)
terminal = True
elif self.num_colors == 3:
if automaton_state == 1 and prev_automaton_state == 0:
reward = 500.0
elif automaton_state == 2 and prev_automaton_state == 1:
reward = 500.0
elif automaton_state == 3 and prev_automaton_state == 2:
reward = 500.0
print("Visited goal on episode: ", episode)
terminal = True
elif self.num_colors == 4:
if automaton_state == 1 and prev_automaton_state == 0:
reward = 500.0
elif automaton_state == 2 and prev_automaton_state == 1:
reward = 500.0
elif automaton_state == 3 and prev_automaton_state == 2:
reward = 500.0
elif automaton_state == 4 and prev_automaton_state == 3:
reward = 500.0
print("Visited goal on episode: ", episode)
terminal = True
return reward, terminal