forked from MiSTer-devel/Main_MiSTer
-
Notifications
You must be signed in to change notification settings - Fork 0
/
gamecontroller_db.cpp
547 lines (488 loc) · 13.7 KB
/
gamecontroller_db.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
#include "gamecontroller_db.h"
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <sys/ioctl.h>
#include "input.h"
#include "file_io.h"
#include "user_io.h"
#include "profiling.h"
//Note: sdl gamecontrollerdb maps a,b,x,y differently, so we need to swap each pair (a<->b, x<->y)
static const char *sdlname_to_mister_idx[] = {
"dpright",
"dpleft",
"dpdown",
"dpup",
"b",
"a",
"y",
"x",
"leftshoulder",
"rightshoulder",
"back",
"start",
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL, //20
"guide", //21
"guide2", //Mister extension: guide2 is the 2nd button for OSD chord
"menufunc", //Dummy entry so mister->sdl map string works
"leftx",
"lefty",
"rightx",
"righty",
"asysx",
"asysy",
NULL,
NULL,
};
typedef struct {
uint16_t id[4]; //bustype, vid, pid, version
uint32_t map[NUMBUTTONS];
} controllerdb_entry;
static controllerdb_entry db_maps[MAX_GCDB_ENTRIES] = {};
static int last_db_idx = 0;
//platform should be at the end of mapping strings. this function will null the start of platform: if found
static bool cdb_entry_matches(char *db_str)
{
char *pl_ptr = NULL;
if (!db_str || !strlen(db_str)) return false;
pl_ptr = strcasestr(db_str, "platform:");
if (!pl_ptr) return false;
*pl_ptr = 0;
pl_ptr += strlen("platform:");
if (!strncasecmp(pl_ptr, "Linux", 5)) return true;
if (!strncasecmp(pl_ptr, "MiSTer", 6))
{
char *core_ptr = NULL;
core_ptr = strcasestr(db_str, "mistercore:");
if (!core_ptr) return true; //platform:MiSTer with no core designators is a generic match
while(core_ptr)
{
char *nxt_c = NULL;
char *match_c = NULL;
core_ptr += 11;
nxt_c = strchr(core_ptr, ',');
if (!nxt_c) break;
match_c = strchr(core_ptr, '*');
if (!match_c || match_c >= nxt_c)
{
match_c = nxt_c;
}
if (!strncasecmp(core_ptr, user_io_get_core_name(), match_c - core_ptr)) return true;
if (!strncasecmp(core_ptr, user_io_get_core_name(1), match_c - core_ptr)) return true;
core_ptr = strcasestr(nxt_c, "mistercore:");
}
}
return false;
}
static int find_mister_button_num(char *sdl_name, bool *idx_high)
{
*idx_high = false;
for(size_t i = 0; i < sizeof(sdlname_to_mister_idx)/sizeof(char *); i++)
{
const char *map_str = sdlname_to_mister_idx[i];
if (map_str && !strcmp(map_str, sdl_name)) return i;
}
if (!strcasecmp(sdl_name, "menuok"))
{
*idx_high = false;
return SYS_BTN_MENU_FUNC;
}
if (!strcasecmp(sdl_name, "menuesc"))
{
*idx_high = true;
return SYS_BTN_MENU_FUNC;
}
return -1;
}
static int find_linux_code_for_button(char *btn_name, uint16_t *btn_map, uint16_t *abs_map)
{
if (!btn_name || !strlen(btn_name)) return -1;
char btn_sw = btn_name[0];
int a_edge = 0;
if (btn_name[0] == '-') a_edge = 1;
if (btn_name[0] == '+') a_edge = 2;
if (a_edge != 0)
{
btn_sw = btn_name[1];
}
switch(btn_sw)
{
case 'b':
{
//Normal button
int bidx = strtol(btn_name+1, NULL, 10);
return btn_map[bidx];
break;
}
case 'a':
{
int aidx = strtol(btn_name + (a_edge != 0 ? 2 : 1) , NULL, 10);
int abs_axis = abs_map[aidx];
if (a_edge)
{
return KEY_EMU + (abs_axis << 1) - 1 + a_edge;
} else {
return abs_axis;
}
break;
}
case 'h':
//Mister creates fake digital buttons for hats that depend on the code and axis direction.
{
char *dot_ptr = NULL;
int hidx = strtol(btn_name+1, NULL, 10);
int base_hat = ABS_HAT0X + hidx*2;
//base_hat is X, base_hat+1 is Y
dot_ptr = strchr(btn_name, '.');
if (dot_ptr)
{
int hat_dir = strtol(dot_ptr+1, NULL, 10);
switch(hat_dir)
{
case 1: //UP
return KEY_EMU + ((base_hat+1) << 1); //up is min value of Y axis
break;
case 2: // RIGHT
return KEY_EMU + (base_hat << 1) + 1; // (axis << 1) -1 + 2 right is max value
break;
case 4: //DOWN
return KEY_EMU + ((base_hat+1) << 1) + 1; //down is max value of Y axis
case 8: //LEFT
return KEY_EMU + (base_hat << 1); //(axis << 1) - 1 + 1 left is min value
break;
default:
return -1;
break;
}
}
break;
}
default:
return -1;
}
return -1;
}
#define test_bit(bit, array) (array [bit / 8] & (1 << (bit % 8)))
static void get_ctrl_index_maps(int dev_fd, char *guid, uint16_t *btn_map, uint16_t *abs_map)
{
unsigned char keybits[(KEY_MAX+7) / 8];
unsigned char absbits[(ABS_MAX+7) / 8];
uint16_t btn_cnt = 0;
uint16_t abs_cnt = 0;
printf("Gamecontrollerdb: mapping buttons for %s ", guid);
if (ioctl(dev_fd, EVIOCGBIT(EV_KEY, sizeof(keybits)), keybits) >= 0)
{
for (int i = BTN_JOYSTICK; i < KEY_MAX; i++)
{
if (test_bit(i, keybits))
{
//printf("b%d->%d ", btn_cnt, i);
btn_map[btn_cnt] = i;
btn_cnt++;
}
}
for (int i = 0; i < BTN_JOYSTICK; i++)
{
if (test_bit(i, keybits))
{
//printf("b%d -> %d ", btn_cnt, i);
btn_map[btn_cnt] = i;
btn_cnt++;
}
}
printf("\n");
}
printf("Gamecontrollerdb: mapping analog axes for %s ", guid);
if (ioctl(dev_fd, EVIOCGBIT(EV_ABS, sizeof(absbits)), absbits) >= 0)
{
//The "correct" way is to test all the way to ABS_MAX and skip any hats the device has.
//Mister handles hats differently and it is unlikely most things in the db files have axes beyond
//The normal sticks+triggers...
for (int i = 0; i < ABS_HAT0X; i++)
{
if (test_bit(i, absbits))
{
//printf("a%d->%d ", abs_cnt, i);
abs_map[abs_cnt] = i;
abs_cnt++;
}
}
//Just for debugging purposes...
for (int i = ABS_HAT0X; i < ABS_MAX; i++)
{
if (test_bit(i, absbits))
{
//printf("(debug)a%d->%d ", abs_cnt, i);
abs_cnt++;
}
}
}
printf("\n");
}
void gcdb_show_string_for_ctrl_map(uint16_t bustype, uint16_t vid, uint16_t pid, uint16_t version,int dev_fd, const char *name, uint32_t *cur_map)
{
static char map_guid[GUID_LEN] = {0};
static uint16_t btn_map[KEY_MAX - BTN_JOYSTICK] = {0xFFFF};
static uint16_t abs_map[ABS_MAX] = {0xFFFF};
if (!cur_map) return;
char guid_str[GUID_LEN] = {0};
sprintf(guid_str, "%04x0000%04x0000%04x0000%04x0000", (uint16_t)(bustype << 8 | bustype >> 8), (uint16_t)( vid << 8 | vid >> 8), (uint16_t)(pid << 8 | pid >> 8), (uint16_t)(version << 8 | version >> 8));
if (strcmp(map_guid, guid_str))
{
memset(btn_map, 0xFFFF, sizeof(btn_map));
memset(abs_map, 0xFFFF, sizeof(abs_map));
strncpy(map_guid, guid_str, GUID_LEN);
get_ctrl_index_maps(dev_fd, guid_str, btn_map, abs_map);
}
//Directions/hats+Buttons
printf("Gamecontrollerdb for mapping: %s,%s,", guid_str, name);
for(int i=0; i < NUMBUTTONS; i++)
{
if (i > SYS_BTN_START && i < SYS_BTN_OSD_KTGL) continue; //Skip mouse buttons
if (i == SYS_BTN_OSD_KTGL+2 && (cur_map[i] == cur_map[i-1])) continue;
const char *sdlname = sdlname_to_mister_idx[i];
if (!sdlname) continue;
if (cur_map[i])
{
uint32_t i_code = cur_map[i] & 0xFFFF;
if (i_code > KEY_EMU) //hat/analog
{
bool is_max = i_code & 0x1;
uint16_t axis_idx = (i_code - KEY_EMU) >> 1;
if (axis_idx >= ABS_HAT0X && axis_idx <= ABS_HAT3Y)
{
uint8_t hat_num = (axis_idx - ABS_HAT0X)/2;
bool axis_is_y = (axis_idx - ABS_HAT0X)%2;
uint8_t hat_sub = 0;
if (axis_is_y)
{
hat_sub = is_max ? 4 : 1;
} else {
hat_sub = is_max ? 2 : 8;
}
if (hat_sub)
{
printf("%s:h%d.%d,", sdlname, hat_num, hat_sub);
}
} else {
//Mister 'fake' analog digital inputs.
for(unsigned int j=0; j < sizeof(abs_map)/sizeof(uint16_t); j++)
{
if (abs_map[j] == axis_idx)
{
if (is_max)
printf("%s:+a%d,", sdlname, j);
else
printf("%s:-a%d,", sdlname, j);
break;
}
}
}
} else if (cur_map[i] & 0x20000) { //Analog
for(unsigned int j=0; j < sizeof(abs_map)/sizeof(uint16_t); j++)
{
if (abs_map[j] == i_code)
{
printf("%s:a%d,", sdlname, j);
break;
}
}
} else {
//Ugh
int menu_func_cnt = 0;
for(unsigned int j=0; j < sizeof(btn_map)/sizeof(uint16_t); j++)
{
if (btn_map[j] == 0xFFFF) break;
if (i == SYS_BTN_MENU_FUNC)
{
if (btn_map[j] == (cur_map[i] & 0xFFFF))
{
printf("menuok:b%d,", j);
menu_func_cnt++;
} else if (btn_map[j] == (cur_map[i] >> 16)) {
printf("menuesc:b%d,",j);
menu_func_cnt++;
}
if (menu_func_cnt == 2) break;
} else if (btn_map[j] == i_code) {
printf("%s:b%d,", sdlname, j);
break;
}
}
}
}
}
printf("platform:MiSTer,\n");
}
static bool parse_mapping_string(char *map_str, char *guid, int dev_fd, uint32_t *fill_map)
{
static char map_guid[GUID_LEN] = {0};
static uint16_t btn_map[KEY_MAX - BTN_JOYSTICK] = {0};
static uint16_t abs_map[ABS_MAX] = {0};
if (!map_str || !fill_map) return false;
//gamecontrollerdb references buttons/axes numerically, and the number depends on the actual buttons supported
//by the controller. Build a map of button number -> keycode (same with axes)
if (strcmp(map_guid, guid)) //New guid, map out button indexes for this new controller
{
bzero(btn_map, sizeof(btn_map));
bzero(abs_map, sizeof(abs_map));
get_ctrl_index_maps(dev_fd, guid, btn_map, abs_map);
}
char l_btn[20] = {};
char m_btn[20] = {};
bool in_m_btn = true;
size_t i = 0;
bool map_parsed = false;
char *cur_str = map_str;
while (cur_str && *cur_str)
{
if (*cur_str == ':')
{
i = 0;
in_m_btn = false;
} else if (*cur_str == ',') {
i = 0;
in_m_btn = true;
if (l_btn[0] && m_btn[0])
{
bool m_button_high = false;
int m_button_num = find_mister_button_num(m_btn, &m_button_high);
int l_button_code = find_linux_code_for_button(l_btn, btn_map, abs_map);
if (m_button_num != -1 && l_button_code != -1)
{
map_parsed = true;
fill_map[m_button_num] = m_button_high ? ((l_button_code << 16) | fill_map[m_button_num]) : ((l_button_code & 0xFFFF) | fill_map[m_button_num]);
if (m_button_num >= SYS_AXIS1_X && m_button_num <= SYS_AXIS_MX)
{
fill_map[m_button_num] = l_button_code | 0x20000;
}
}
}
bzero(l_btn, sizeof(l_btn));
bzero(m_btn, sizeof(m_btn));
} else if (in_m_btn) {
//Just truncate button names if they are too big
if (i <= sizeof(m_btn))
{
m_btn[i] = *cur_str;
i++;
}
} else {
if (i <= sizeof(l_btn))
{
l_btn[i] = *cur_str;
i++;
}
}
cur_str++;
}
if (map_parsed)
{
if ((fill_map[SYS_BTN_MENU_FUNC] & 0xFFFF) == 0)
{
fill_map[SYS_BTN_MENU_FUNC] = fill_map[SYS_BTN_A] & 0xFFFF;
}
if ((fill_map[SYS_BTN_MENU_FUNC] & 0xFFFF0000) == 0)
{
fill_map[SYS_BTN_MENU_FUNC] = (fill_map[SYS_BTN_B] << 16) | fill_map[SYS_BTN_MENU_FUNC];
}
if (fill_map[SYS_BTN_OSD_KTGL+2] == 0) fill_map[SYS_BTN_OSD_KTGL+2] = fill_map[SYS_BTN_OSD_KTGL+1];
if (fill_map[SYS_AXIS_X] == 0) fill_map[SYS_AXIS_X] = fill_map[SYS_AXIS1_X];
if (fill_map[SYS_AXIS_Y] == 0) fill_map[SYS_AXIS_Y] = fill_map[SYS_AXIS1_Y];
}
return map_parsed;
}
#define GCDB_DIR "/media/fat/linux/gamecontrollerdb/"
bool read_controller_map_from_file(char *fname, char *guid, int dev_fd, uint32_t *fill_map)
{
fileTextReader reader;
char matched[1024] = {};
char *map_start = NULL;
if (FileOpenTextReader(&reader, fname))
{
const char *line;
printf("Gamecontrollerdb: searching for GUID %s in file %s\n", guid, fname);
while ((line = FileReadLine(&reader)))
{
if (line[0] == '#') continue;
const char *gcom = strchr(line, ',');
if (!strncasecmp(line, guid, gcom-line))
{
if (cdb_entry_matches((char *)gcom))
{
map_start = strchr((char *)gcom+1, ',');
if (map_start)
{
strncpy(matched, map_start+1, sizeof(matched));
}
}
}
}
}
if (matched[0] != 0)
{
printf("Gamecontrollerdb: found match, using config %s\n", matched);
return parse_mapping_string(matched, guid, dev_fd, fill_map);
}
return false;
}
static int gcdb_controller_idx(uint16_t bustype, uint16_t vid, uint16_t pid, uint16_t version)
{
for (int i=0; i < MAX_GCDB_ENTRIES; i++)
{
if (db_maps[i].id[0] == bustype && db_maps[i].id[1] == vid && db_maps[i].id[2] == pid && db_maps[i].id[3] == version)
{
return i;
}
}
return -1;
}
static void gcdb_cache_controller_map(uint16_t bustype, uint16_t vid, uint16_t pid, uint16_t version, uint32_t *button_map)
{
if (gcdb_controller_idx(bustype, vid, pid, version) > -1)
{
//Already cached
return;
}
db_maps[last_db_idx].id[0] = bustype;
db_maps[last_db_idx].id[1] = vid;
db_maps[last_db_idx].id[2] = pid;
db_maps[last_db_idx].id[3] = version;
memcpy(db_maps[last_db_idx].map, button_map, sizeof(uint32_t)*NUMBUTTONS);
last_db_idx = (last_db_idx +1) % MAX_GCDB_ENTRIES;
}
bool gcdb_map_for_controller(uint16_t bustype, uint16_t vid, uint16_t pid, uint16_t version, int dev_fd, uint32_t *fill_map)
{
PROFILE_FUNCTION();
char guid_str[GUID_LEN] = {};
int cache_idx = gcdb_controller_idx(bustype, vid, pid, version);
if (cache_idx != -1)
{
memcpy(fill_map, db_maps[cache_idx].map, sizeof(uint32_t)*NUMBUTTONS);
return true;
}
sprintf(guid_str, "%04x0000%04x0000%04x0000%04x0000", (uint16_t)(bustype << 8 | bustype >> 8), (uint16_t)( vid << 8 | vid >> 8), (uint16_t)(pid << 8 | pid >> 8), (uint16_t)(version << 8 | version >> 8));
char path[256] = {GCDB_DIR};
strcat(path, "gamecontrollerdb_user.txt");
bool found_entry = false;
if (!(found_entry = read_controller_map_from_file(path, guid_str, dev_fd, fill_map)))
{
strcpy(path, GCDB_DIR);
strcat(path, "gamecontrollerdb.txt");
found_entry = read_controller_map_from_file(path, guid_str, dev_fd, fill_map);
}
if (found_entry)
{
gcdb_cache_controller_map(bustype, vid, pid, version, fill_map);
return true;
}
return false;
}