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mat4x4.h
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mat4x4.h
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#ifndef MAT4x4_H
#define MAT4x4_H
#include <inttypes.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
struct mat4x4
{
union
{
struct
{
float
m11, m12, m13, m14,
m21, m22, m23, m24,
m31, m32, m33, m34,
m41, m42, m43, m44;
};
float comp[16];
float comp_2d[4][4];
};
mat4x4(void)
{
memset(comp, 0, 16*sizeof(float));
}
mat4x4(const float mat[16])
: mat4x4()
{
for ( size_t i = 0; i < 16; i++ )
{
comp[i] = mat[i];
}
}
void setIdentity()
{
m11 = m22 = m33 = m44 = 1.0f;
}
mat4x4 operator* (const mat4x4 b)
{
mat4x4 a = *this;
for( size_t r = 0; r < 4; r++ )
{
for( size_t c = 0; c < 4; c++ )
{
comp_2d[r][c] =
b.comp_2d[r][0] * a.comp_2d[0][c] +
b.comp_2d[r][1] * a.comp_2d[1][c] +
b.comp_2d[r][2] * a.comp_2d[2][c] +
b.comp_2d[r][3] * a.comp_2d[3][c];
}
}
return *this;
}
// if the matrix has values over x, compress the rest down to make sure it fits
void compress(float x)
{
float maximum = 0.0;
bool max_found = false;
// find maximum
for ( size_t i = 0; i < 16; i++)
{
float& y = comp[i];
if (y > x)
{
maximum = abs(y) > maximum ? abs(y) : maximum;
max_found = true;
}
}
// apply maximum, range will be [-x .. x]
if (max_found)
{
for ( size_t i = 0; i < 16; i++)
{
comp[i] /= maximum;
comp[i] *= x;
}
}
}
};
#endif