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game.js
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game.js
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var gamePattern=[];
var userClickedPattern=[];
var buttonColour=["red","blue","green","yellow"];
var started=false;
var level=0;
var length;
var c=1; // Count variable for "restart' button
function nextSequence(){
userClickedPattern=[];
level++;
$("h1").text("Level :" + level);
var randomNumber = Math.floor(Math.random() * 4);
var randomChosenColour = buttonColour[randomNumber];
gamePattern.push(randomChosenColour);
var val = $("#" + randomChosenColour);
val.fadeOut(100).fadeIn(100).fadeOut(100).fadeIn(100);
playsound(randomChosenColour);
}
// detect mouse click
$(".button").on("click",function(){
var userChosenColour= $(this).attr("id");
userClickedPattern.push(userChosenColour);
playsound(userChosenColour);
animatePress(userChosenColour);
length=userClickedPattern.length;
checkAnswer(length-1);
});
function playsound(name)
{
var sound = new Audio("sounds/" + name + ".mp3");
sound.play();
}
function animatePress(currentColour)
{
$("#"+currentColour).addClass("pressed");
setTimeout(function () {
$("#" + currentColour).removeClass("pressed");
}, 80);
}
// detect keyboard press
$(document).on("keydown",function(){
if(!started)
{
$("h1").text("Level :" + level);
nextSequence();
started=true;
$(".start").remove();
}
});
// detect mouse click on 'Start' button
$(".start").on("click",function()
{
if (!started) {
$("h1").text("Level :" + level);
nextSequence();
started = true;
$(".start").remove();
}
});
function checkAnswer(currentLevel)
{
if(gamePattern[currentLevel] === userClickedPattern[currentLevel])
{
if(gamePattern.length === userClickedPattern.length)
{
setTimeout(function()
{
nextSequence();
},1000);
}
}
else
{
$("body").addClass("game-over")
$("h1").text("Game Over, Press Any Key to Restart");
var sound2=new Audio("sounds/wrong.mp3");
sound2.play();
setTimeout(function()
{
$("body").removeClass("game-over")
},200);
if(c===1)
{
$(".main-container").before('<button type="button" class="restart btn btn-lg ">Restart</button>');
c=0;
// detect mouse click on 'Restart' button
$(".restart").on("click", function () {
if (!started) {
$("h1").text("Level :" + level);
nextSequence();
started = true;
$(".restart").remove();
}
})
}
startOver();
}
}
function startOver()
{
level=0;
gamePattern=[];
started=false;
}