-
Notifications
You must be signed in to change notification settings - Fork 0
/
data_collector.py
184 lines (133 loc) · 5.91 KB
/
data_collector.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
import sqlite3
import os
import tkinter
import tkinter.font as font
import tkinter.scrolledtext
from PIL import Image, ImageTk
from base_types import BoardSize
import symmetry_normalisator
from tak import GameState
class TAKexplorer:
def __init__(self, db_file):
self.db = sqlite3.connect(db_file)
self.db.row_factory = sqlite3.Row
self.top = tkinter.Tk()
self.top.title("TAK Explorer")
os.system(f'TPStoPNG "x6/x6/x6/x6/x6/x6 2 2" name=tak opening=no-swap')
img_load = Image.open("tak.png")
render = ImageTk.PhotoImage(img_load)
self.move_option_frame = tkinter.LabelFrame(self.top, text="all moves:", width=400, height=900)
self.move_option_frame.pack(side="right", fill="both", expand="yes")
self.board_image = tkinter.Label(self.top, image=render)
self.board_image.image = render
self.board_image.place(x=0, y=0)
self.board_image.pack(side="top")
self.tps = tkinter.StringVar()
self.tps_label = tkinter.Label(self.top, textvariable=self.tps)
self.tps_label.pack(side="left")
self.win_rate = tkinter.StringVar()
self.win_rate_label = tkinter.Label(self.top, textvariable=self.win_rate)
self.win_rate_label.pack(side="left")
self.back = tkinter.Button(self.top, text='<', command=lambda: self.take_move())
self.back.pack(side="right")
self.reset = tkinter.Button(self.top, text="reset", command=lambda: (self.game.reset(), self.collect()))
self.reset.pack()
self.game_list = tkinter.Button(self.top, text="all games", command=lambda: self.print_all_games())
self.game_list.pack()
self.game = GameState(6)
self.game_stack = []
self.moves = self.collect()
def print_all_games(self):
tps = self.game.get_tps()
tps = symmetry_normalisator.transform_tps(tps, symmetry_normalisator.get_tps_orientation(tps)[1])
games_sql = f"""
SELECT games.id, games.ptn, games.rating_white, games.rating_black,
game_position_xref.game_id, game_position_xref.position_id,
positions.id, positions.tps, (games.rating_white+games.rating_black)/2 AS avg_rating
FROM game_position_xref, games, positions
WHERE game_position_xref.position_id=positions.id
AND games.id = game_position_xref.game_id
AND positions.tps = '{tps}'
ORDER BY AVG_rating DESC;"""
cur = self.db.cursor()
cur.execute(games_sql)
row = cur.fetchall()
all_games = ''
for r in row:
all_games += dict(r)['ptn']
games_window = tkinter.Toplevel(self.top)
games_window.title = 'all games ptn'
ptn_text = tkinter.scrolledtext.ScrolledText(games_window, height=40)
ptn_text.pack()
ptn_text.insert('1.0', all_games)
def collect(self):
cur = self.db.cursor()
tps = self.game.get_tps()
symmetry = symmetry_normalisator.get_tps_orientation(tps)[1]
sym_tps = symmetry_normalisator.transform_tps(tps, symmetry)
os.system(f'TPStoPNG "{tps}" name=tak opening=no-swap')
img_load = Image.open("tak.png")
render = ImageTk.PhotoImage(img_load)
self.board_image.configure(image=render)
self.board_image.image = render
self.tps.set(tps)
select_results_sql = f"SELECT * FROM positions WHERE tps='{sym_tps}';"
cur.execute(select_results_sql)
row = dict(cur.fetchone())
pos_id = row['id']
textvar = f"white <- {row['wwins']} : {row['bwins']} -> black"
self.win_rate.set(textvar)
position_moves = row['moves']
if position_moves == '':
position_moves = []
else:
position_moves = position_moves.split(';')
moves_list = list(map(lambda x: x.split(','), position_moves))
moves_list.sort(key=lambda x: int(x[2]), reverse=True)
result = []
for child in self.move_option_frame.winfo_children():
child.destroy()
real_positions = []
m_i = 0
for r in moves_list:
if len(real_positions) >= 20:
break
cloned_game = self.game.clone()
move = r[0]
move = symmetry_normalisator.transposed_transform_move(move, symmetry, board_size=BoardSize(6))
cloned_game.move(move)
tps = cloned_game.get_tps()
tps = symmetry_normalisator.transform_tps(tps, symmetry_normalisator.get_tps_orientation(tps)[1])
select_results_sql = f"SELECT * FROM positions WHERE tps='{tps}';"
cur.execute(select_results_sql)
exe_res = cur.fetchone()
if exe_res is None:
continue
next_row = dict(exe_res)
move_id = next_row['id']
if move_id in real_positions:
continue
real_positions.append(move_id)
times_played = next_row['bwins'] + next_row['wwins']
button_text = f"{m_i + 1}:".rjust(3) + f"{move} - ".rjust(8) + f"{times_played} games - ".rjust(14)\
+ f"w {next_row['wwins']}".ljust(7) + "|" + f"{next_row['bwins']} b".rjust(7)
result.append(move)
b = tkinter.Button(self.move_option_frame, text=button_text,
command=lambda m=move: self.make_move(m),
width=40, anchor='w')
b['font'] = font.Font(family='Courier', size=10, weight='bold')
b.pack()
m_i += 1
return result
def make_move(self, m):
self.game_stack.append(self.game)
self.game = self.game.clone()
self.game.move(m)
self.collect()
def take_move(self):
if len(self.game_stack) > 0:
self.game = self.game_stack.pop()
self.collect()
def collector_main(db_file):
expl = TAKexplorer(db_file)
expl.top.mainloop()