-
Notifications
You must be signed in to change notification settings - Fork 8
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Play-mode console support #1
Comments
The answer is "yes"! This feature is incubating and will be released soon. On top of that, mobile phones will use a powerful native UI. |
Great! :) |
I'm trying to build a prototype with immediate mode GUI: still not sure about the final result. I want to have a minimal impact on production titles and an easy way to take the plugin from release builds. |
That's understandable. Still, I can think of the use case of leaving the console in the release builds to allow the end-user fine-tune the configuration, the way it is in Quake III. |
Thanks for the hint! I'll keep you posted as progress goes! p.s. which platforms do you target? |
Desktop, mostly. Can't really think of a convenient way to use the console on a mobile device. Unless... Here's an idea: remote console. You type the commands in the editor, the commands are executed on the remote device, and you get the output back to the Editor console. |
This feature was in the early prototype but was never released :) |
Well, it'd be nice to have it reborn someday :) Typing in commands on a mobile device would be a real pain if you are testing a lot of different stuff, and this feature could solve it easily. |
Just wait for mobile part to be released ;) |
I have converted the Editor console to an in game player console with a UGUI interface. There is a screen shot showing the console running in a built version on Windows desktop but it should support other platforms as well. If there is interest let me know and I can either provide the source. Cheers, JS |
That's great! I haven't been working on the plugin for a long time: was drown in other projects and VR. Sure, create a pull request when you're done and I can publish the update on the Asset Store! If you have any sources on the code base - feel free to ping me. |
I had to remove the Editor in order to get it to work quickly as a runtime console. The use of statics in the code was causing too many conflicts when I tried to run unattached in a built version. I could push my extension in as an example of a standalone runtime player console? JS |
Hey JS I'm not quite sure about the statics issues but we can figure it out. Share On Sun, May 15, 2016 at 11:39 AM, cxbxmxcx notifications@github.com wrote:
|
Lunar looks great. But I'm really curious - are there plans for adding a console feature to the actual game builds, not just as an Editor window? That'd be really helpful and increase the use number of use cases Lunar can be used in.
The text was updated successfully, but these errors were encountered: