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setup.py
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setup.py
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import sys
from setuptools import setup, find_packages, Extension
only_needed = True
if "--build_unneeded" in sys.argv:
only_needed = False
sys.argv.remove("--build_unneeded")
from Cython.Build import cythonize
import numpy # Just for get_include()
NEEDED_MODULES = (
Extension("bl2_skingen.imaging.apply_decal", ["bl2_skingen/imaging/apply_decal.pyx"], extra_compile_args = ["-DMS_WIN64"]),
Extension("bl2_skingen.imaging.blend_inplace", ["bl2_skingen/imaging/blend_inplace.pyx"], extra_compile_args = ["-DMS_WIN64"]),
Extension("bl2_skingen.imaging.multiply_sqrt", ["bl2_skingen/imaging/multiply_sqrt.pyx"], extra_compile_args = ["-DMS_WIN64"]),
Extension("bl2_skingen.imaging.ue_color_diff", ["bl2_skingen/imaging/ue_color_diff.pyx"], extra_compile_args = ["-DMS_WIN64"]),
)
UNUSED_MODULES = (
Extension("bl2_skingen.imaging.darken", ["bl2_skingen/imaging/darken.pyx"], extra_compile_args = ["-DMS_WIN64"]),
Extension("bl2_skingen.imaging.overlay", ["bl2_skingen/imaging/overlay.pyx"], extra_compile_args = ["-DMS_WIN64"])
)
to_compile = list(NEEDED_MODULES)
if not only_needed:
to_compile.extend(UNUSED_MODULES)
with open("README.md", "r") as h:
l_desc = h.read()
with open("requirements.txt", "r") as h:
req = h.read().splitlines()
setup(
name = "BL2_skingen",
version = "1.4.0",
description = "Utility to generate png files from Borderlands 2 in-game skin files.",
long_description = l_desc,
long_description_content_type = "text/markdown",
packages = ["bl2_skingen"],
ext_modules = cythonize(to_compile, language_level = "3"),
classifiers = [
"License :: OSI Approved :: MIT License",
"Natural Language :: English",
"Operating System :: Microsoft :: Windows",
"Programming Language :: Cython",
"Programming Language :: Python",
"Topic :: Multimedia :: Graphics :: Graphics Conversion",
],
install_requires = req,
include_dirs = [numpy.get_include()],
entry_points = {
"console_scripts": [
"bl2-skingen = bl2_skingen.skingen:main",
]
},
url = "https://www.github.com/Square789/BL2_skingen/",
zip_safe = False,
)