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main.lua
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main.lua
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LEVEL_BASE_Y = 200
COLLISION_GROUPS = {
player = 1,
wall = 2,
hazard = 3
}
import "CoreLibs/object"
import "CoreLibs/graphics"
import "CoreLibs/sprites"
import "CoreLibs/timer"
import "CoreLibs/ui"
import "CoreLibs/crank"
import "CoreLibs/keyboard"
import "CoreLibs/qrcode"
import "CoreLibs/animation"
import "scripts/libraries/Utilities"
import "scripts/libraries/SceneManager"
import "scripts/levelLoad/levelLoadScene"
import "scripts/level/levelScene"
import "scripts/levelEditor/levelEditorScene"
import "scripts/levelList/levelListScene"
local pd <const> = playdate
local gfx <const> = playdate.graphics
local m5x7font = gfx.font.new("images/fonts/m5x7-24")
gfx.setFont(m5x7font)
SCENE_MANAGER = SceneManager()
-- LevelLoadScene()
-- LevelScene()
-- LevelEditorScene()
LevelListScene()
function pd.update()
gfx.sprite.update()
pd.timer.updateTimers()
pd.drawFPS(4, 4)
end