- First open source release.
- Added plugin system for alternative implementations choosable at runtime.
- Added depth dependent crosshair.
- Refined neck model.
- Moved camera backwards to prevent
- Moved first-person model backwards even further than camera.
- Fixed bed camera control.
- Fixed UI transparency flickering.
- Made neck model configurable.
- Now take into account the mouse inversion setting when using mouse pitch input.
- Ctrl , or . decreases or increases the FOV scale factor.
- Ctrl-Alt , or . decreases or increases the size of the black distortion border. This can be used to improve rendering speed with large border sizes (at a cost to FOV), or potentially give more peripheral vision at smaller border sizes.
- Ctrl V cycles through head track sensitivity multipliers. Try this at your own risk!
- The HUD is now completely fixed to head orientation to make it slightly more readable.
- Implemented Full Scene Anti-aliasing support (FSAA). Be WARNED! This is a resource hog! Use Ctrl-B to toggle on/off. Use Ctrl-Alt B to cycle through FSAA scale factors.
- Initial MacOS support, with thanks to @PyramidHead76!
- Support chromatic aberration correction (beta)(with thanks to Ben @ MTBS3D). Toggle via Ctrl-Alt P.
- HUD GUI menu background now transparent.
- Potential fix for 'lost mouse' issue in HUD when not fullscreen or when using multiple monitors.
- Allow user to specify HUD scale. Use Ctrl-Alt U to cycle values.
- Allow user to specify HUD distance. Use Ctrl U to cycle values.
- Allow user to use mouse pitch input as well as yaw. Use Ctrl-N to toggle.
- Reinstated crosshair when HUD overlay is on.
- Corrected aspect ratio of HUD.
- Fixed rendering of health, experience bars etc.
- Potential fix for other players' heads not rendering.
- Initial support for hiding the player's head wear / masks. Use Ctrl-M to toggle the mask rendering.
- Fix 'late night' build issues with 0.19:
- Fixed unsatisified link error for head track prediction.
- Removed test code(!); for users without a Rift plugged in the screen kept rolling from side to side!
- Reverted to fixed position HUD.
- Large GUI size recommended.
- Fixed mouse pointer alignment issue on menus.
- Possible fix for crash on exit.
- Added head track prediction support. Ctrl-Alt L to toggle.
- Attempt to fix crash while head track enabled in menus.
- Reduced opacity of HUD.
- Prototype 3D GUI.
- Yet more head tracking changes.
- Further adjustments to head tracking.
- Additional head-track position data output to debug display.
- Lock HUD position toggle via Ctrl-U added.
- Further head tracking fix to convert Euler angles from the rift to degrees for Minecraft.
- Potential fix to continuously accelerating yaw rotation using head tracking.
- Ctrl-L to toggle headtracking on / off, allowing mouse look.
- For Minecraft 1.5.2
- Initial Rift stereo rendering and distortion in place, with IPD adjustment available.
- Headtracking working (maybe! I have no means of testing this currently!).
- Proper first-person rendering.
- Rudimentary neck model should be in place.
- Removed crosshair.
- Initial overlay HUD.