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description
Performance Hotfix

1.4.1.3

Misc

  • -Dpaper.playerconnection.keepalive=60Increase KeepAlive timeout to 60s (PaperSpigot only).

    Enabled this, it was set to 30 This will reduce network failures. Bad wifi etc

  • Increased server cap to 25

  • Increased to 16gb ram

  • player-shuffle: 1000 (from 0)

  • timeout-time: 120 (from 60)

  • max-tick-time: tile: 60 entity: 60 (From 50)

  • enable-zombie-pigmen-portal-spawns: false (from true)

  • entity-tracking-range: players: 40 animals: 40 monsters: 40 misc: 24 display: 96 other: 48

  • Frome these values: entity-tracking-range: players: 48 animals: 48 monsters: 48 misc: 32 display: 128 other: 64

  • ticks-per: hopper-transfer: 12 (From 8) hopper-check: 3 (From 1)

  • entity-activation-range: animals: 12 monsters: 22 raiders: 32 misc: 12 water: 8 villagers: 32 flying-monsters: 12
    From these values: entity-activation-range: animals: 16 monsters: 24 raiders: 48 misc: 16 water: 16 villagers: 32 flying-monsters: 32

QuickShop changes

Shops purger

Will purge all shops that owner offline x days while use command or server startup

purge:
enabled: true

Whether to purge shops automatically when server started

at-server-startup: true

The days of offline need to be purged

days: 120

display-items: false (from true, it cause issues)

Server Configuration

spawn-limits:
monsters: 35

ticks-per:
animal-spawns: 400
monster-spawns: 3
water-spawns: 2
water-ambient-spawns: 2
water-underground-creature-spawns: 2
axolotl-spawns: 2
ambient-spawns: 2

mob-spawn-range: 4

arrow-despawn-rate: 300

alt-item-despawn-rate:
enabled: true
items:
netherrack: 60

slime-spawn-height:
slime-chunk:
maximum: 90.0
surface-biome:
maximum: 135.0
minimum: 110.0\

Dynmap performance, it had 6% strain on server.

DYNMAP ENHANCES:
How often a tile gets rendered (in seconds).

renderinterval: 8 (From 1 to 8)

Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering

of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Values can

also be set on individual worlds and individual maps.

tileupdatedelay: 80 (From 30 to 80)

tiles-rendered-at-once: 1 (From 2 to 1)

renderaccelerateinterval: 2 (from 0.2)

renderacceleratethreshold: 8 (from 1)

maxchunkspertick: 50 (from 200)

per-tick-time-limit: 30 (from 50)

render-triggers:

  • playermove

#- playerjoin

#- blockplaced

#- blockbreak
Put # on these

usenormalthreadpriority: false (from true)