description |
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Performance Hotfix |
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-Dpaper.playerconnection.keepalive=60Increase KeepAlive timeout to 60s (PaperSpigot only).
Enabled this, it was set to 30 This will reduce network failures. Bad wifi etc
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Increased server cap to 25
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Increased to 16gb ram
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player-shuffle: 1000 (from 0)
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timeout-time: 120 (from 60)
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max-tick-time: tile: 60 entity: 60 (From 50)
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enable-zombie-pigmen-portal-spawns: false (from true)
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entity-tracking-range: players: 40 animals: 40 monsters: 40 misc: 24 display: 96 other: 48
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Frome these values: entity-tracking-range: players: 48 animals: 48 monsters: 48 misc: 32 display: 128 other: 64
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ticks-per: hopper-transfer: 12 (From 8) hopper-check: 3 (From 1)
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entity-activation-range: animals: 12 monsters: 22 raiders: 32 misc: 12 water: 8 villagers: 32 flying-monsters: 12
From these values: entity-activation-range: animals: 16 monsters: 24 raiders: 48 misc: 16 water: 16 villagers: 32 flying-monsters: 32
Shops purger
Will purge all shops that owner offline x days while use command or server startup
purge:
enabled: true
Whether to purge shops automatically when server started
at-server-startup: true
The days of offline need to be purged
days: 120
display-items: false (from true, it cause issues)
spawn-limits:
monsters: 35
ticks-per:
animal-spawns: 400
monster-spawns: 3
water-spawns: 2
water-ambient-spawns: 2
water-underground-creature-spawns: 2
axolotl-spawns: 2
ambient-spawns: 2
mob-spawn-range: 4
arrow-despawn-rate: 300
alt-item-despawn-rate:
enabled: true
items:
netherrack: 60
slime-spawn-height:
slime-chunk:
maximum: 90.0
surface-biome:
maximum: 135.0
minimum: 110.0\
DYNMAP ENHANCES:
How often a tile gets rendered (in seconds).
renderinterval: 8 (From 1 to 8)
Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering
of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Values can
also be set on individual worlds and individual maps.
tileupdatedelay: 80 (From 30 to 80)
tiles-rendered-at-once: 1 (From 2 to 1)
renderaccelerateinterval: 2 (from 0.2)
renderacceleratethreshold: 8 (from 1)
maxchunkspertick: 50 (from 200)
per-tick-time-limit: 30 (from 50)
render-triggers:
- playermove
#- playerjoin
#- blockplaced
#- blockbreak
Put # on these
usenormalthreadpriority: false (from true)