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EventInsights2018.md

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# EventInsights2018

Properties

Name Type Description Notes
auto_quest_achieved float[] An array with three values, number of times auto quest was completed, number of opportunities to complete the auto quest, and percentage.
average_boost_played float Average number of boost power up scored (out of 3).
average_endgame_points float Average endgame points.
average_force_played float Average number of force power up scored (out of 3).
average_foul_score float Average foul score.
average_points_auto float Average points scored during auto.
average_points_teleop float Average points scored during teleop.
average_run_points_auto float Average mobility points scored during auto.
average_scale_ownership_points float Average scale ownership points scored.
average_scale_ownership_points_auto float Average scale ownership points scored during auto.
average_scale_ownership_points_teleop float Average scale ownership points scored during teleop.
average_score float Average score.
average_switch_ownership_points float Average switch ownership points scored.
average_switch_ownership_points_auto float Average switch ownership points scored during auto.
average_switch_ownership_points_teleop float Average switch ownership points scored during teleop.
average_vault_points float Average value points scored.
average_win_margin float Average margin of victory.
average_win_score float Average winning score.
boost_played_counts float[] An array with three values, number of times a boost power up was played, number of opportunities to play a boost power up, and percentage.
climb_counts float[] An array with three values, number of times a climb occurred, number of opportunities to climb, and percentage.
face_the_boss_achieved float[] An array with three values, number of times an alliance faced the boss, number of opportunities to face the boss, and percentage.
force_played_counts float[] An array with three values, number of times a force power up was played, number of opportunities to play a force power up, and percentage.
high_score string[] An array with three values, high score, match key from the match with the high score, and the name of the match
levitate_played_counts float[] An array with three values, number of times a levitate power up was played, number of opportunities to play a levitate power up, and percentage.
run_counts_auto float[] An array with three values, number of times a team scored mobility points in auto, number of opportunities to score mobility points in auto, and percentage.
scale_neutral_percentage float Average scale neutral percentage.
scale_neutral_percentage_auto float Average scale neutral percentage during auto.
scale_neutral_percentage_teleop float Average scale neutral percentage during teleop.
switch_owned_counts_auto float[] An array with three values, number of times a switch was owned during auto, number of opportunities to own a switch during auto, and percentage.
unicorn_matches float[] An array with three values, number of times a unicorn match (Win + Auto Quest + Face the Boss) occurred, number of opportunities to have a unicorn match, and percentage.
winning_opp_switch_denial_percentage_teleop float Average opposing switch denail percentage for the winning alliance during teleop.
winning_own_switch_ownership_percentage float Average own switch ownership percentage for the winning alliance.
winning_own_switch_ownership_percentage_auto float Average own switch ownership percentage for the winning alliance during auto.
winning_own_switch_ownership_percentage_teleop float Average own switch ownership percentage for the winning alliance during teleop.
winning_scale_ownership_percentage float Average scale ownership percentage for the winning alliance.
winning_scale_ownership_percentage_auto float Average scale ownership percentage for the winning alliance during auto.
winning_scale_ownership_percentage_teleop float Average scale ownership percentage for the winning alliance during teleop.

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