3.1.0 (Mar 14 2017)
- Updated design. More flexible!
- Automatically builds indexes on database.
- Fixes issue with record query.
3.0.0 (Mar 11 2017)
- Adds player count records.
- Adds "serverTypesVisible" to hide PC/PE badges.
- Moves Minecraft protocol versions out of site.js and into minecraft.json.
- Design tweaks to remove fluff.
- Fixes various bugs.
2.2.2 (Jul 5 2016)
- Now builds against mcpe-ping-fixed (requires a
npm install
)!
2.2.1 (Jun 20 2016)
- Design tweaks (sticky bar at top, updated header/footer)
- New favicon
2.2.0 (Mar 6 2016)
- Added supported versions per network (courtesy of @forairan)
- Updated dependency version of
mc-ping-updated
to 0.1.0
2.1.0 (Feb 23 2016)
- You can now categorize servers. Add a "category tag" to their entry in
servers.json
. - Define the tags in
config.json
, such as below:
"serverCategories": {
"major": "Major Networks",
"midsized": "Midsized Networks",
"small": "Small Networks"
}
- If you have no categories, it will create a (hidden) category named "default".
- You can control whether or not categories are visible by default using the "categoriesVisible" tag in
config.json
.- If true and there's >1 category, the browser will have an option to hide/show the categories. Otherwise the controls are always hidden.
- New endpoint (
publicConfig.json
) allows the browser to know system details before the socket connection is established. - New header design to make it less annoying.
- Various bug fixes.
2.0.0 (Feb 1 2016)
- Servers are now referenced by their name on the graph controls instead of their IP.
- Servers now display their name on hover instead of their IP.
- Graph controls are now saved and loaded automatically.
- Moved server configuration into servers.json from config.json.