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Not really sure if it is a bug, But I have a Clean install IE no builds or anything, on a system that should be able to completely handle the mod.
with nobody on it falls 50+ ticks behind constantly.
with 1 person on the tick lag is 300-1500 with every step.
I took a look at spark and the only thing i see is unsafe.park() is using all the resources, but nothing else that would explain it. Even turned tick monitor on and got nothing but spam, mostly ticks a few Garbage Collection warnings.
I should point out to rule out my server hardware I ran it on my beast (7900x3d, 64gb ram etc) and it still had the tick lag.
These reports imply things are running just fine. To my knowledge excessive unsafe.park() indicates that there is nothing to do. If TPS is falling below 18 or so, then you have a problem, but this doesn't seem the case with what you sent.
Modpack Version
1.5
Describe your issue.
Not really sure if it is a bug, But I have a Clean install IE no builds or anything, on a system that should be able to completely handle the mod.
with nobody on it falls 50+ ticks behind constantly.
with 1 person on the tick lag is 300-1500 with every step.
I took a look at spark and the only thing i see is unsafe.park() is using all the resources, but nothing else that would explain it. Even turned tick monitor on and got nothing but spam, mostly ticks a few Garbage Collection warnings.
I should point out to rule out my server hardware I ran it on my beast (7900x3d, 64gb ram etc) and it still had the tick lag.
Spark Health: https://spark.lucko.me/xk7Azjx3z3
Profiler: https://spark.lucko.me/jlNt85UvAa
Crash Report
No response
Latest Log
https://gist.github.com/theoriginalspre/db5580182a27fa01c7479f09e3c39b68
Have you modified the modpack?
No
User Modifications
No response
Did the issue happen in singleplayer or on a server?
Server
Discord Username
No response
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