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I am new to dx12 and I'm studying the topic. I see that the UAV texture written by the compute shader becomes an input in the pixel shader. Why there's no transition from ComputeToGFX before invoking that, like the one right before the compute dispatch that goes GfxToCompute ?
Thanks
The text was updated successfully, but these errors were encountered:
Hi,
I am new to dx12 and I'm studying the topic. I see that the UAV texture written by the compute shader becomes an input in the pixel shader. Why there's no transition from ComputeToGFX before invoking that, like the one right before the compute dispatch that goes GfxToCompute ?
Thanks
The text was updated successfully, but these errors were encountered: