diff --git a/redalert/techno.cpp b/redalert/techno.cpp index 0c2b0120..b6893011 100644 --- a/redalert/techno.cpp +++ b/redalert/techno.cpp @@ -162,7 +162,7 @@ const char* NewName[] = { "Fire Ant", "Feuer-Ameise", "Queen Ant", - "Ameisenk”nigin", + "Ameisenk�nigin", "ATS", "Angriffs-U-Boot", "Tesla Tank", @@ -188,7 +188,7 @@ const char* NewName[] = { "Scout Ant", "Fourmi de Reconnaissance", "Warrior Ant", - "Fourmi GuerriŠre", + "Fourmi Guerri�re", "Fire Ant", "Fourmi Lance-Flammes", "Queen Ant", @@ -204,11 +204,11 @@ const char* NewName[] = { "Stavros", "Stavros", "F-A Longbow", - "HAA (H‚licoptŠre d'Assaut Avanc‚)", + "HAA (H�licopt�re d'Assaut Avanc�)", "Civilian Specialist", - "Sp‚cialiste Civil", + "Sp�cialiste Civil", "Alloy Facility", - "Usine M‚tallurgique", + "Usine M�tallurgique", NULL, }; @@ -775,7 +775,7 @@ bool TechnoClass::Revealed(HouseClass* house) ** An enemy object that is discovered will go into hunt mode if ** its current mission is to ambush. */ - if (!house->IsHuman && Mission == MISSION_AMBUSH) { + if (!House->IsHuman && Mission == MISSION_AMBUSH) { Assign_Mission(MISSION_HUNT); } diff --git a/tiberiandawn/techno.cpp b/tiberiandawn/techno.cpp index 59bf7f8c..ca56085e 100644 --- a/tiberiandawn/techno.cpp +++ b/tiberiandawn/techno.cpp @@ -549,7 +549,7 @@ bool TechnoClass::Revealed(HouseClass* house) ** An enemy object that is discovered will go into hunt mode if ** its current mission is to ambush. */ - if (!house->IsHuman && Mission == MISSION_AMBUSH) { + if (!House->IsHuman && Mission == MISSION_AMBUSH) { Assign_Mission(MISSION_HUNT); }