From dc1cc3ba00154d88925e05eb33ee56e943bb5467 Mon Sep 17 00:00:00 2001 From: Tisawesomeness Date: Fri, 15 Mar 2024 00:08:52 -0400 Subject: [PATCH] Add 24w11a --- snapshots/_posts/2024-03-15-24w11a.md | 147 ++++++++++++++++++++++++++ 1 file changed, 147 insertions(+) create mode 100644 snapshots/_posts/2024-03-15-24w11a.md diff --git a/snapshots/_posts/2024-03-15-24w11a.md b/snapshots/_posts/2024-03-15-24w11a.md new file mode 100644 index 0000000..0159e3f --- /dev/null +++ b/snapshots/_posts/2024-03-15-24w11a.md @@ -0,0 +1,147 @@ +--- +layout: post +title: "Minecraft 24w11a" +date: 2024-03-15 00:08:40 -0500 +--- + +A new snapshot adds a new way to deal absurd damage. See the [changelog](https://www.minecraft.net/en-us/article/minecraft-snapshot-24w11a). + +## The Mace + +The mace has **250** durability (same as iron sword), does **7 damage** and has 1.6 attack speed (same as diamond sword). Like a sword, it can destroy cobwebs 15x faster, but does not mine blocks in the `#sword_efficient` tag any faster. Creative players cannot break blocks while holding the mace. + +When the player hits an entity after falling more than **1.5 blocks**, the mace does $$(10.5 + 1.5 \cdot \text{fallDistance})$$ damage, and mobs within **2.5 blocks** are knocked back. Mobs closer to the player are knocked back with more force, but all entities within the area of effect are knocked upwards with the same velocity. Knockback resistance reduces the knockback. + +Hitting an entity with the mace only resets all fall damage at the player's current height. If the player falls further, they will take damage as if they fell from the height they used the mace. + +Only players can use the bonus damage of the mace. + +## Heavy Core + +The heavy core has **30 hardness**, **30 blast resistance**, and no assigned tool. It takes **45 seconds** to mine. + +The heavy core has the same shape as a player head, and can be placed in the same 12 orientations as the crafter (however, the texture of each side is identical so there is no visual difference). + +## Breeze + +The chances of getting a specific number of breeze rods from the Breeze is shown in the table below: + +| Count | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Average | +| ----------- | --- | --- | --- | --- | --- | --- | --- | --- | ------- | +| Default | 1/2 | 1/2 | | | | | | | 1.5 | +| Looting I | | 1/4 | 1/2 | 1/4 | | | | | 3 | +| Looting II | | | 1/6 | 1/3 | 1/3 | 1/6 | | | 4.5 | +| Looting III | | | | 1/8 | 1/4 | 1/4 | 1/4 | 1/8 | 6 | + +## Trial Chambers + +[Download](https://raw.githubusercontent.com/Tisawesomeness/StructureWorlds/main/TrialChamber/TrialChamber24w11a.zip) a world containing every trial chamber structure template. + +Trial spawners are now 76% more common. + +Decorated pots in trial chambers now have a 1/13 chance to have a flow sherd, a 1/13 to have a guster sherd, and a 1/13 chance to have a scrape sherd. All pots use the same loot table regardless of sherds. + +### Loot + +The `chests/trial_chambers/reward` loot table for trial chamber vaults now pulls from `reward_common`, `reward_rare`, and `reward_unique` loot tables. + +Vaults now pull from 3 pools: +- 1 roll, with an 80% chance to pull from rare loot and a 20% chance to pull from common loot +- 1-3 rolls pulling from common loot +- A 25% chance to do 1 roll pulling from unique loot + +The chances in the below tables are the chances for getting any of the given item from a **vault**, not the chance of getting the item from the loot table. + +#### Common Loot + +| Item | Count | Weight | Chance | +| ------------------- | ----- | ------ | ------- | +| Arrow | 2-8 | 4 | 40.452% | +| Poison Tipped Arrow | 2-8 | 4 | 40.452% | +| Emerald | 2-8 | 4 | 40.452% | +| Wind Charge | 1-3 | 3 | 31.588% | +| Iron Ingot | 1-4 | 3 | 31.588% | +| Honey Bottle | 1-2 | 3 | 31.588% | +| Wind Charge | 1-12 | 1 | 11.414% | +| Diamond | 1-2 | 1 | 11.414% | + +#### Rare Loot + +| Item | Count | Weight | Durability | Chance | +| ---------------------- | ----- | ------ | ---------- | -------------- | +| Emerald Block | 1 | 3 | | 4/45 = 8.888% | +| Shield | 1 | 3 | 0-50% | 4/45 = 8.888% | +| Iron Chestplate\* | 1 | 3 | | 4/45 = 8.888% | +| Iron Axe\* | 1 | 3 | | 4/45 = 8.888% | +| Bow\* | 1 | 3 | | 4/45 = 8.888% | +| Crossbow\** | 1 | 2 | | 8/135 = 5.926% | +| Diamond Axe\* | 1 | 2 | | 8/135 = 5.926% | +| Diamond Chestplate\* | 1 | 2 | | 8/135 = 5.926% | +| Golden Apple | 1 | 2 | | 8/135 = 5.926% | +| Enchanted Book\*\*\* | 1 | 2 | | 8/135 = 5.926% | +| Enchanted Book\*\*\*\* | 1 | 2 | | 8/135 = 5.926% | + +\* Enchanted with 5-15 levels, including treasure enchantments + +\*\* Enchanted with 5-20 levels, including treasure enchantments + +\*\*\* Enchanted with any tier of: +- Sharpness +- Bane of Arthropods +- Efficiency +- Fortune +- Silk Touch +- Feather Falling + +\*\*\*\* Enchanted with any tier of: +- Riptide +- Loyalty +- Channeling +- Impaling +- Mending + +#### Unique Loot + +| Item | Weight | Chance | +| ------------------------ | ------ | ------------- | +| Enchanted Golden Apple | 3 | 1/16 = 6.25% | +| Bolt Armor Trim Template | 3 | 1/16 = 6.25% | +| Flow Armor Trim Template | 3 | 1/16 = 6.25% | +| Flow Banner Pattern | 1 | 1/48 = 2.083% | +| Guster Banner Pattern | 1 | 1/48 = 2.083% | +| Heavy Core | 1 | 1/48 = 2.083% | + +### Structures + +The following structures were added: + +``` +pedestal/ + center_1.nbt + quadrant_1-4.nbt + slice_1-5.nbt +slanted/ + center.nbt + hallway_1-5.nbt + quadrant_1-4.nbt + ramp_1-4.nbt +decor/ + flow_pot.nbt + guster_pot.nbt + scrape_pot.nbt +``` + +`chests/supply.nbt` and `reward/default.nbt` were modified to change the block layouts around chests and vaults. `dispensers/chamber.nbt` was modified to change an oak button with a stone button. + +## UI + +The Menu Background Blur setting now controls the blur's radius, not its transparency. + +When the Menu Background Blur setting is less than 10%, the blur shader is completely disabled, fixing [MC-269032](https://bugs.mojang.com/browse/MC-269032). + +## Misc + +`/datapack` will now give an error when trying to unload a datapack that is required by the world's feature flags. + +The unused shaders that were leftover from Super Secret Settings were removed. +