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snakeGame.py
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snakeGame.py
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import pygame
import time
import random
snake_speed = 15
window_x = 720
window_y = 480
black = pygame.Color(0, 0, 0)
white = pygame.Color(255, 255, 255)
red = pygame.Color(255, 0, 0)
green = pygame.Color(0, 255, 0)
pygame.init()
pygame.display.set_caption("Snake")
game_window = pygame.display.set_mode((window_x, window_y))
fps = pygame.time.Clock()
snake_position = [100, 50]
snake_body = [[100, 50],
[90, 50],
[80, 50],
[70, 50]
]
fruit_position = [random.randrange(1, (window_x//10)) * 10,
random.randrange(1, (window_y//10)) * 10]
fruit_spawn = True
direction = 'RIGHT'
change_to = direction
score = 0
def show_score(choice, color, font, size):
score_font = pygame.font.SysFont(font, size)
score_surface = score_font.render('Score : ' + str(score), True, color)
score_rect = score_surface.get_rect()
game_window.blit(score_surface, score_rect)
def game_over():
my_font = pygame.font.SysFont("times new roman", 50)
game_over_surface = my_font.render(
"Your Score is : " + str(score), True, red)
game_over_rect = game_over_surface.get_rect()
game_over_rect.midtop = (window_x/2, window_y/4)
game_window.blit(game_over_surface, game_over_rect)
pygame.display.flip()
time.sleep(2)
pygame.quit()
quit()
while True:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
change_to = "UP"
if event.key == pygame.K_DOWN:
change_to = "DOWN"
if event.key == pygame.K_LEFT:
change_to = "LEFT"
if event.key == pygame.K_RIGHT:
change_to = "RIGHT"
if change_to == "UP" and direction != "DOWN":
direction = "UP"
if change_to == "DOWN" and direction != "UP":
direction = "DOWN"
if change_to == "LEFT" and direction != "RIGHT":
direction = "LEFT"
if change_to == "RIGHT" and direction != "LEFT":
direction = "RIGHT"
if direction == "UP":
snake_position[1] -= 10
if direction == "DOWN":
snake_position[1] += 10
if direction == "LEFT":
snake_position[0] -= 10
if direction == "RIGHT":
snake_position[0] += 10
snake_body.insert(0, list(snake_position))
if snake_position[0] == fruit_position[0] and snake_position[1] == fruit_position[1]:
score += 10
fruit_spawn = False
else:
snake_body.pop()
if not fruit_spawn:
fruit_position = [random.randrange(1, (window_x//10)) * 10,
random.randrange(1, (window_y//10)) * 10]
fruit_spawn = True
game_window.fill(black)
for pos in snake_body:
pygame.draw.rect(game_window, green,
pygame.Rect(pos[0], pos[1], 10, 10))
pygame.draw.rect(game_window, white, pygame.Rect(
fruit_position[0], fruit_position[1], 10, 10))
if snake_position[0] < 0 or snake_position[0] > window_x-10:
game_over()
if snake_position[1] < 0 or snake_position[1] > window_y-10:
game_over()
for block in snake_body[1:]:
if snake_position[0] == block[0] and snake_position[1] == block[1]:
game_over()
show_score(1, white, "times new roman", 20)
pygame.display.update()
fps.tick(snake_speed)