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BlastReConnect.lua
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BlastReConnect.lua
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script_name("Blast ReConnect")
script_author("Und3X")
script_version("0.1.0")
script_moonloader(20)
script_url("github.com/Und3X/HouseFinder")
script_dependencies("SAMPFUNCS, SAMP")
-- Load libraries
require "moonloader"
-- Global variables
local DEFAULT_TIMEOUT = 15 -- Timeout connection in seconds (for samp-rp)
local CMD = "rec" -- Command for run reconnect
function main()
if not isSampLoaded() or not isSampfuncsLoaded() then return end
while not isSampAvailable() do wait(100) end
sampAddChatMessage(" Blast ReConnect {FFFFFF} Èñïîëüçîâàíèå: {ffd700}Shift+0{ffffff} áûñòðûé ðåêîííåêò. {ffd700}/"..CMD.." {00ff00}N{ffffff} ÷åðåç {00ff00}N{ffffff} ñåê.",0xffd700)
-- Register commands
sampRegisterChatCommand(CMD, cmd_reconnect)
while true do
wait(0)
if isKeyDown(VK_SHIFT) and isKeyJustPressed(VK_0) and not sampIsChatInputActive() then
reconnect(DEFAULT_TIMEOUT)
end
end
end
-- Commands
function cmd_reconnect(param)
local timeout = string.match(param, "(%d+)")
if timeout ~= nil then
reconnect(timeout)
else
reconnect(DEFAULT_TIMEOUT)
end
end
-- Procedures
function reconnect(timeout)
lua_thread.create(function()
sampAddChatMessage(" Blast ReConnect {ffffff}- Ïåðåçàõîäèì...",0xffd700)
sampSetGamestate(5)
sampDisconnectWithReason(1)
wait(timeout*1000)
sampSetGamestate(1)
end)
end