diff --git a/CHANGELOG.md b/CHANGELOG.md index 5d12256df..e1fa8db60 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -5,7 +5,9 @@ All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). -## [4.4.2] - 2021-01-08 +## [4.5.0-pre.1] - 2021-01-08 + +### Bug Fixes - Fixed the insertion of new points on a Poly Shape being unreliable. - Fixed rect selection not working with Universal Render Pipeline. @@ -13,6 +15,10 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - [case: 1294866] Fix annotation warning on InitializeOnLoad call. - [case: 1304561] Fix `Shape Preview` not rendering with the blue preview tint. +### Changes + +- Drop support for Unity 2018.3. This was necessary for optional assembly references. + ## [4.4.1] - 2020-11-10 - [case: 1286720] Fixed `Bezier Shape` and `Poly Shape` component preventing build when `Script Stripping` was enabled. diff --git a/package.json b/package.json index cf4e403d5..1287c3a95 100644 --- a/package.json +++ b/package.json @@ -1,7 +1,7 @@ { "name": "com.unity.probuilder", "displayName": "ProBuilder", - "version": "4.4.2", + "version": "4.5.0-pre.1", "unity": "2018.4", "description": "Build, edit, and texture custom geometry in Unity. Use ProBuilder for in-scene level design, prototyping, collision meshes, all with on-the-fly play-testing.\n\nAdvanced features include UV editing, vertex colors, parametric shapes, and texture blending. With ProBuilder's model export feature it's easy to tweak your levels in any external 3D modelling suite.", "keywords": [