You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I want to be able to change key hint text without having to recreate the whole button.
Envisioned Solution Button.Hint = "new string"; immediately reflected in GUI
Additional context
I have a situation where I would like users to be able to cycle through options with one key (next minion) and then the create minion button reflects the current selection:
B - Create Warrior
B - Create Archer
So on and so forth.
The text was updated successfully, but these errors were encountered:
I want to be able to change key hint text without having to recreate the whole button.
Envisioned Solution
Button.Hint = "new string";
immediately reflected in GUIAdditional context
I have a situation where I would like users to be able to cycle through options with one key (next minion) and then the create minion button reflects the current selection:
B - Create Warrior
B - Create Archer
So on and so forth.
The text was updated successfully, but these errors were encountered: