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grid.py
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grid.py
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# Import pygame into our program
import pygame
import pygame.freetype
from helpers import *
# Define a main function, just to keep things nice and tidy
def main():
# Initialize pygame, with the default parameters
pygame.init()
# Define the size/resolution of our window
res = (640, 360)
# Create a window and a display surface
screen = pygame.display.set_mode(res)
# Load a font
axis_labels_font = pygame.freetype.Font("NotoSans-Regular.ttf", 12)
x,y = 2, 2
# Game loop, runs forever
while (True):
# Process OS events
for event in pygame.event.get():
# Checks if the user closed the window
if (event.type == pygame.QUIT):
# Exits the application immediately
exit()
elif (event.type == pygame.KEYDOWN):
if (event.key == pygame.K_LEFT):
x = x - 0.25
if (x < -7):
x = -7
elif (event.key == pygame.K_RIGHT):
x = x + 0.25
if (x > 7):
x = 7
elif (event.key == pygame.K_DOWN):
y = y - 0.25
if (y < 0):
y = 0
elif (event.key == pygame.K_UP):
y = y + 0.25
if (y > 6):
y = 6
# Clears the screen with a very dark blue (0, 0, 20)
screen.fill((0,0,20))
# Draw grid
draw_grid(screen, 40, 320, 40, 14, 7, 5, (255, 255, 0, 255), axis_labels_font)
# Draw character
screen_x = 40 + x * 40
screen_y = 320 - y * 40
draw_character(screen, screen_x, screen_y, 20, 60, (255, 128, 0, 255), 2, 2)
# Write coordinate
axis_labels_font.render_to(screen, (screen_x + 10, screen_y - 70), "Coordinates = (" + str(x) + "," + str(y) + ")", (0, 255, 0))
# Swaps the back and front buffer, effectively displaying what we rendered
pygame.display.flip()
# Run the main function
main()