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mian.py
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mian.py
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# -*- coding: utf-8 -*-
# @Time : 2024/2/16 15:10
# @Author : MaYun
# @File : main.py
# @Software: PyCharm
import GameHelper as gh
from GameHelper import GameHelper, play_sound, read_json, write_json
import sys
import json
import time
import DetermineColor as DC
from collections import defaultdict
from douzero.env.move_detector import get_move_type
import cv2
import numpy as np
from PyQt5 import QtGui, QtWidgets, QtCore
from PyQt5.QtWidgets import QTableWidgetItem, QLabel
from PyQt5.QtGui import QKeyEvent, QIcon
from PyQt5.QtCore import QTime, QEventLoop, Qt, QFile, QTextStream, pyqtSignal, QThread
from MainWindow import Ui_Form
from douzero.env.game import GameEnv
from douzero.evaluation.deep_agent import DeepAgent
import traceback
from skimage.metrics import structural_similarity as ssim
import BidModel
import LandlordModel
import FarmerModel
helper = GameHelper()
EnvCard2RealCard = {3: '3', 4: '4', 5: '5', 6: '6', 7: '7', 8: '8', 9: '9', 10: 'T', 11: 'J', 12: 'Q',
13: 'K', 14: 'A', 17: '2', 20: 'X', 30: 'D'}
RealCard2EnvCard = {'3': 3, '4': 4, '5': 5, '6': 6, '7': 7, '8': 8, '9': 9, 'T': 10, 'J': 11, 'Q': 12,
'K': 13, 'A': 14, '2': 17, 'X': 20, 'D': 30}
bombs = [[3, 3, 3, 3], [4, 4, 4, 4], [5, 5, 5, 5], [6, 6, 6, 6], [7, 7, 7, 7], [8, 8, 8, 8], [9, 9, 9, 9],
[10, 10, 10, 10], [11, 11, 11, 11], [12, 12, 12, 12], [13, 13, 13, 13], [14, 14, 14, 14], [17, 17, 17, 17],
[20, 30]]
AllCards = ['D', 'X', '2', 'A', 'K', 'Q', 'J', 'T', '9', '8', '7', '6', '5', '4', '3']
AllEnvCard = [3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 10, 10, 10, 10,
11, 11, 11, 11, 12, 12, 12, 12, 13, 13, 13, 13, 14, 14, 14, 14, 17, 17, 17, 17, 20, 30]
def cards_filter(location, distance): # 牌检测结果滤波
if len(location) == 0:
return 0
locList = [location[0][0]]
poslist = [location[0]]
count = 1
for e in location:
flag = 1
for have in locList:
if abs(e[0] - have) <= distance:
flag = 0
break
if flag:
count += 1
locList.append(e[0])
poslist.append(e)
return count, poslist
def send_GG_and_MM():
helper.ClickOnImage("chat", region=(1302, 744, 117, 56))
time.sleep(0.5)
helper.MouseScroll(-1000)
time.sleep(0.5)
helper.LeftClick((1110, 543))
def give_thumb():
helper.ClickOnImage("chat", region=(1302, 744, 117, 56))
time.sleep(0.5)
helper.LeftClick((1375, 596))
time.sleep(0.5)
helper.LeftClick((1075, 293))
def give_coffee(side):
if side == "right":
print("Giving coffee to right")
helper.MoveTo((1167, 293))
time.sleep(1)
helper.LeftClick((920, 237))
time.sleep(0.1)
elif side == "left":
print("Giving coffee to left")
helper.MoveTo((260, 300))
time.sleep(1)
helper.LeftClick((660, 237))
time.sleep(0.1)
else:
print("咖啡side错误")
def compareImage(img1, img2):
# 转换为灰度图
gray1 = cv2.cvtColor(np.asarray(img1), cv2.COLOR_BGR2GRAY)
gray2 = cv2.cvtColor(np.asarray(img2), cv2.COLOR_BGR2GRAY)
# 使用结构相似性指数(SSIM)比较相似度
ssim_index, _ = ssim(gray1, gray2, full=True)
if ssim_index < 0.99:
return True
return False
def real_to_env(cards):
env_card = [RealCard2EnvCard[c] for c in cards]
env_card.sort()
return env_card
def subtract_strings(str1, str2):
result = ""
for char1, char2 in zip(str1, str2):
# 如果字符2在字符1中出现,则从字符1中删除该字符
if char2 in str1:
str1 = str1.replace(char2, '', 1)
result = str1
return result
class Worker(QThread):
auto_game = pyqtSignal(int) # Automatic start
hand_game = pyqtSignal(int) # Human start
init_interface = pyqtSignal(int) # Initialize interface
player_display = pyqtSignal(int) # Player Display
state_display = pyqtSignal(str) # 游戏状态显示
stop = pyqtSignal(int)
bid_display = pyqtSignal(str) # 叫牌score
pre_display = pyqtSignal(str) # 局前score
three_cards_display = pyqtSignal(str) # Three cards display
winrate_display = pyqtSignal(str) # Winrate Display
pre_cards_display = pyqtSignal(str) # 显示AI推荐出牌
left_cards_display = pyqtSignal(str) # 显示上家的牌
right_cards_display = pyqtSignal(str) # 显示下家的牌
recorder_display = pyqtSignal(str) # 记牌器
write_threshold = pyqtSignal(int) # 阈值写入json
def __init__(self):
super(Worker, self).__init__()
self.MingpaiThreshold = None
self.FarmerJiabeiThresholdLow = None
self.FarmerJiabeiThreshold = None
self.JiabeiThreshold = None
self.BidThresholds = None
self.my_pass_sign = None
self.my_played_cards_env = None
self.my_played_cards_real = None
self.auto_sign = None
self.winrate = None
self.in_game_flag = None
self.initial_mingpai = None
self.initial_multiply = None
self.initial_cards = None
self.RunGame = None
self.initial_bid_rate = None
self.initial_model_rate = None
self.other_hands_cards_str = None
self.stop_sign = None
self.loop_sign = None
self.env = None
self.three_cards_env = None
self.three_cards_real = None
self.user_hand_cards_env = None
self.user_hand_cards_real = None
self.play_order = None
self.card_play_data_list = None
self.other_hand_cards = None
self.other_played_cards_env = None
self.other_played_cards_real = None
self.user_position = None
self.user_position_code = None
self.distance = 30
self.MyHandCardsPos = (180, 560, 1050, 90) # 我的截图区域
self.LPlayedCardsPos = (320, 280, 400, 120) # 左边出牌截图区域
self.RPlayedCardsPos = (720, 280, 400, 120) # 右边出牌截图区域
self.MPlayedCardsPos = (300, 350, 800, 100) # 我的出牌截图区域
self.LandlordCardsPos = (600, 33, 220, 103) # 地主底牌截图区域
self.LPassPos = (360, 360, 120, 80) # 左边不出截图区域
self.RPassPos = (940, 360, 120, 80) # 右边不出截图区域
self.MPassPos = (636, 469, 152, 87) # 我的不出截图区域
self.PassBtnPos = (200, 450, 1000, 120) # 要不起截图区域
self.GeneralBtnPos = (200, 450, 1000, 120) # 叫地主、抢地主、加倍按钮截图区域
self.LandlordFlagPos = [(1247, 245, 48, 52), (12, 661, 51, 53), (123, 243, 52, 54)] # 地主标志截图区域(右-我-左)
self.blue_cards_num = [(273, 388, 33, 42), (1117, 387, 33, 44)] # 加倍阶段上家和下家的牌数显示区域
self.model_path_dict = {
'landlord': "baselines/resnet/resnet_landlord.ckpt",
'landlord_up': "baselines/resnet/resnet_landlord_up.ckpt",
'landlord_down': "baselines/resnet/resnet_landlord_down.ckpt"
}
LandlordModel.init_model("baselines/resnet/resnet_landlord.ckpt")
def run(self):
if self.auto_sign:
print("现在是自动模式")
else:
print("现在是手动模式")
self.loop_sign = True
self.stop_sign = False
self.run_threshold()
while not self.stop_sign:
self.detect_start_btn()
self.init_interface.emit(1)
self.before_start()
self.init_cards()
time.sleep(2)
def run_threshold(self):
self.write_threshold.emit(1)
time.sleep(0.1)
data = read_json()
self.BidThresholds = [float(data['bid1']), float(data['bid2']), float(data['bid3'])]
self.JiabeiThreshold = (
(float(data['jiabei1']), float(data['jiabei2'])), (float(data['jiabei3']), float(data['jiabei4'])))
self.FarmerJiabeiThreshold = (float(data['jiabei5']), float(data['jiabei6']))
self.FarmerJiabeiThresholdLow = (float(data['jiabei7']), float(data['jiabei8']))
self.MingpaiThreshold = float(data['mingpai'])
def detect_start_btn(self):
beans = [(308, 204, 254, 60), (295, 474, 264, 60), (882, 203, 230, 60)]
for i in beans:
result = helper.LocateOnScreen("over", region=i, confidence=0.9)
if result is not None:
print("\n豆子出现,对局结束")
self.RunGame = False
try:
if self.env is not None:
self.env.game_over = True
self.env.reset()
self.init_interface.emit(1)
except AttributeError as e:
traceback.print_exc()
time.sleep(3)
break
if self.auto_sign:
result = helper.LocateOnScreen("continue", region=(1100, 617, 200, 74))
if result is not None:
if not self.loop_sign:
print("游戏已结束")
self.state_display.emit("游戏已结束")
self.stop.emit(1)
else:
self.RunGame = False
try:
if self.env is not None:
self.env.game_over = True
self.env.reset()
self.init_interface.emit(1)
except AttributeError as e:
traceback.print_exc()
time.sleep(1)
helper.ClickOnImage("continue", region=(1100, 617, 200, 74))
win = helper.LocateOnScreen("win", region=(756, 191, 240, 107))
lose = helper.LocateOnScreen("lose", region=(756, 191, 240, 107))
if win is not None or lose is not None:
if not self.loop_sign:
print("游戏已结束")
self.state_display.emit("游戏已结束")
self.stop.emit(1)
else:
self.RunGame = False
try:
if self.env is not None:
self.env.game_over = True
self.env.reset()
self.init_interface.emit(1)
except AttributeError as e:
traceback.print_exc()
time.sleep(1)
time.sleep(1)
result = helper.LocateOnScreen("quick_start", region=(1107, 679, 252, 118))
if result is not None:
helper.ClickOnImage("quick_start", region=(1107, 679, 252, 118))
time.sleep(1)
result = helper.LocateOnScreen("reward", region=(587, 570, 224, 86))
if result is not None:
helper.ClickOnImage("reward", region=(587, 570, 224, 86))
time.sleep(1)
result = helper.LocateOnScreen("start_game", region=(720, 466, 261, 117))
if result is not None:
helper.ClickOnImage("start_game", region=(720, 466, 261, 117))
time.sleep(1)
result = helper.LocateOnScreen("tuoguan", region=(577, 613, 271, 128))
if result is not None:
helper.ClickOnImage("tuoguan", region=(577, 613, 271, 128))
time.sleep(1)
result = helper.LocateOnScreen("sure", region=(630, 456, 289, 143))
if result is not None:
helper.ClickOnImage("sure", region=(630, 456, 289, 143))
time.sleep(1)
result = helper.LocateOnScreen("tuijian", region=(729, 465, 219, 100))
if result is not None:
helper.ClickOnImage("tuijian", region=(729, 465, 219, 100))
time.sleep(1)
result = helper.LocateOnScreen("good", region=(434, 599, 219, 88))
if result is not None:
helper.ClickOnImage("good", region=(434, 599, 219, 88))
time.sleep(1)
result = helper.LocateOnScreen("zhidao", region=(593, 543, 224, 94))
if result is not None:
helper.ClickOnImage("zhidao", region=(593, 543, 224, 94))
time.sleep(1)
result = helper.LocateOnScreen("chacha", region=(1036, 65, 300, 230))
if result is not None:
#helper.ClickOnImage("chacha", region=(1036, 65, 300, 230))
#有些情况下弹窗关闭失败,这种情况下使用LeftClick2可以关闭弹窗
helper.LeftClick2((result[0] + 20, result[1] + 20))
time.sleep(1)
else:
pass
def before_start(self):
self.in_game_flag = False
print("未进入游戏", end='')
in_game = helper.LocateOnScreen("chat", region=(1302, 744, 117, 56))
while in_game is None:
time.sleep(1)
print(".", end="")
self.state_display.emit("未进入游戏")
in_game = helper.LocateOnScreen("chat", region=(1302, 744, 117, 56))
self.detect_start_btn()
self.in_game_flag = True
time.sleep(0.3)
if self.in_game_flag:
print("\n在游戏场内")
print("游戏未开始", end="")
laotou = helper.LocateOnScreen("laotou", region=self.LandlordCardsPos)
while laotou is None:
time.sleep(0.5)
print(".", end="")
self.state_display.emit("游戏未开始")
laotou = helper.LocateOnScreen("laotou", region=self.LandlordCardsPos)
self.detect_start_btn()
print("\n开始游戏")
self.state_display.emit("开始游戏")
try:
self.RunGame = True
self.choose_multiples_stage()
except Exception as e:
print("加倍阶段有问题")
def choose_multiples_stage(self):
global win_rate, initialBeishu, cards_str
self.initial_multiply = 0
self.initial_mingpai = 0
self.initial_bid_rate = 0
have_bid = False
is_stolen = 0
cards = self.find_three_cards()
while len(cards) == 0:
if not self.RunGame:
break
if self.auto_sign:
self.state_display.emit("自动模式")
self.winrate_display.emit(" 自动模式: 叫地主 抢地主 加倍")
cards = self.find_my_cards()
while len(cards) < 5:
if not self.RunGame or not self.auto_sign:
break
time.sleep(0.01)
cards = self.find_my_cards()
self.detect_start_btn()
print("前6张牌:", cards)
if "DX222" in cards:
ming_btn = helper.LocateOnScreen("ming_btn", region=self.GeneralBtnPos)
if ming_btn is not None:
helper.ClickOnImage("ming_btn", region=self.GeneralBtnPos)
print("明牌")
while self.RunGame and self.auto_sign:
outterBreak = False
jiaodizhu_btn = helper.LocateOnScreen("jiaodizhu_btn", region=self.GeneralBtnPos)
qiangdizhu_btn = helper.LocateOnScreen("qiangdizhu_btn", region=self.GeneralBtnPos)
jiabei_btn = helper.LocateOnScreen("jiabei_btn", region=self.GeneralBtnPos)
print("自动加倍或叫地主", end="")
while jiaodizhu_btn is None and qiangdizhu_btn is None and jiabei_btn is None:
if not self.RunGame or not self.auto_sign:
break
print(".", end="")
time.sleep(0.1)
jiaodizhu_btn = helper.LocateOnScreen("jiaodizhu_btn", region=self.GeneralBtnPos)
qiangdizhu_btn = helper.LocateOnScreen("qiangdizhu_btn", region=self.GeneralBtnPos)
jiabei_btn = helper.LocateOnScreen("jiabei_btn", region=self.GeneralBtnPos)
self.detect_start_btn()
if jiabei_btn is None:
cards = self.find_my_cards()
while len(cards) != 17 and len(cards) != 20:
if not self.RunGame or not self.auto_sign:
break
time.sleep(0.2)
cards = self.find_my_cards()
self.detect_start_btn()
cards_str = "".join([card[0] for card in cards])
win_rate = BidModel.predict_score(cards_str)
farmer_score = FarmerModel.predict(cards_str, "farmer")
self.bid_display.emit("叫牌得分: " + str(round(win_rate, 3)))
self.pre_display.emit("不叫得分: " + str(round(farmer_score, 3)))
self.initial_bid_rate = round(win_rate, 3)
is_stolen = 0
if jiaodizhu_btn is not None:
have_bid = True
if win_rate > self.BidThresholds[0]:
helper.ClickOnImage("jiaodizhu_btn", region=self.GeneralBtnPos)
print("\n叫地主")
else:
helper.ClickOnImage("bujiao_btn", region=self.GeneralBtnPos)
print("\n不叫地主")
elif qiangdizhu_btn is not None:
is_stolen = 1
if have_bid:
threshold_index = 1
else:
threshold_index = 2
if win_rate > self.BidThresholds[threshold_index]:
helper.ClickOnImage("qiangdizhu_btn", region=self.GeneralBtnPos)
print("\n抢地主")
else:
helper.ClickOnImage("buqiang_btn", region=self.GeneralBtnPos)
print("\n不抢地主")
have_bid = True
else:
self.state_display.emit("加倍阶段")
self.three_cards_real = self.find_three_cards()
print("正在识别底牌", end="")
while len(self.three_cards_real) != 3:
print(".", end="")
if not self.RunGame or not self.auto_sign:
break
time.sleep(0.2)
self.three_cards_real = self.find_three_cards()
self.detect_start_btn()
print("\n底牌:", self.three_cards_real)
cards = self.find_my_cards()
while len(cards) != 17 and len(cards) != 20:
if not self.RunGame or not self.auto_sign:
break
time.sleep(0.2)
cards = self.find_my_cards()
self.detect_start_btn()
cards_str = "".join([card[0] for card in cards])
self.initial_cards = cards_str
if len(cards_str) == 20:
print("手牌:", cards_str)
self.user_position_code = 1
win_rate = LandlordModel.predict_by_model(cards_str, self.three_cards_real)
self.pre_display.emit("局前得分: " + str(round(win_rate, 3)))
print("预估地主得分:", round(win_rate, 3))
else:
win_rate = FarmerModel.predict(cards_str, "up")
print("预估农民得分:", round(win_rate, 3))
self.pre_display.emit("局前得分: " + str(round(win_rate, 3)))
if len(cards_str) == 20:
JiabeiThreshold = self.JiabeiThreshold[is_stolen]
else:
JiabeiThreshold = self.FarmerJiabeiThreshold
if len(cards_str) == 17:
time.sleep(3)
print("休息 3 秒, 观察他人加倍情况")
else:
time.sleep(2)
print("休息 2 秒, 观察他人加倍情况")
# 识别加倍数
if len(cards_str) == 17:
JiabeiThreshold = self.FarmerJiabeiThresholdLow
if win_rate > JiabeiThreshold[0]:
chaojijiabei_btn = helper.LocateOnScreen("chaojijiabei_btn", region=self.GeneralBtnPos)
if (chaojijiabei_btn is not None and
('DX' in cards_str or 'D2' in cards_str or 'X22' in cards_str or
'222A' in cards_str or '22AAA' in cards_str)):
helper.ClickOnImage("chaojijiabei_btn", region=self.GeneralBtnPos)
print("超级加倍")
self.initial_multiply = 4
else:
helper.ClickOnImage("jiabei_btn", region=self.GeneralBtnPos, confidence=0.9)
print("加倍")
self.initial_multiply = 2
elif win_rate > JiabeiThreshold[1]:
print("加倍")
helper.ClickOnImage("jiabei_btn", region=self.GeneralBtnPos, confidence=0.9)
self.initial_multiply = 2
else:
print("不加倍")
helper.ClickOnImage("bujiabei_btn", region=self.GeneralBtnPos)
self.initial_multiply = 0
break
self.detect_start_btn()
if outterBreak:
break
time.sleep(1)
if win_rate > self.MingpaiThreshold and len(cards_str) == 20:
try:
print("Going to Mingpai, Good Luck!")
time.sleep(5)
helper.ClickOnImage("mingpai_btn", region=self.GeneralBtnPos)
print("明牌")
self.initial_mingpai = 1
except Exception as e:
print(e)
self.winrate = win_rate
print("自动叫地主结束")
self.state_display.emit("加倍结束")
else:
self.state_display.emit("手动模式")
self.winrate_display.emit(" 手动模式: 叫地主 抢地主 加倍")
print("手动加倍或叫地主")
while self.RunGame and not self.auto_sign:
jiaodizhu_btn = helper.LocateOnScreen("jiaodizhu_btn", region=self.GeneralBtnPos)
qiangdizhu_btn = helper.LocateOnScreen("qiangdizhu_btn", region=self.GeneralBtnPos)
jiabei_btn = helper.LocateOnScreen("jiabei_btn", region=self.GeneralBtnPos)
while jiaodizhu_btn is None and qiangdizhu_btn is None and jiabei_btn is None:
if not self.RunGame or self.auto_sign:
break
time.sleep(0.1)
jiaodizhu_btn = helper.LocateOnScreen("jiaodizhu_btn", region=self.GeneralBtnPos)
qiangdizhu_btn = helper.LocateOnScreen("qiangdizhu_btn", region=self.GeneralBtnPos)
jiabei_btn = helper.LocateOnScreen("jiabei_btn", region=self.GeneralBtnPos)
self.detect_start_btn()
if jiabei_btn is None:
cards = self.find_my_cards()
while len(cards) != 17 and len(cards) != 20:
if not self.RunGame or self.auto_sign:
break
time.sleep(0.2)
cards = self.find_my_cards()
self.detect_start_btn()
cards_str = "".join([card[0] for card in cards])
win_rate = BidModel.predict_score(cards_str)
farmer_score = FarmerModel.predict(cards_str, "farmer")
self.bid_display.emit("叫牌得分: " + str(round(win_rate, 3)))
self.pre_display.emit("不叫得分: " + str(round(farmer_score, 3)))
if jiaodizhu_btn is not None:
print("\n 正在叫地主")
self.state_display.emit("正在叫地主")
time.sleep(2)
elif qiangdizhu_btn is not None:
print("\n正在抢地主")
self.state_display.emit("正在抢地主")
time.sleep(2)
else:
print("\n正在加倍")
self.state_display.emit("正在加倍")
self.three_cards_real = self.find_three_cards()
print("正在识别底牌", end="")
while len(self.three_cards_real) != 3:
print(".", end="")
if not self.RunGame or not self.auto_sign:
break
time.sleep(0.2)
self.three_cards_real = self.find_three_cards()
self.detect_start_btn()
print("\n底牌:", self.three_cards_real)
cards = self.find_my_cards()
while len(cards) != 17 and len(cards) != 20:
if not self.RunGame or not self.auto_sign:
break
time.sleep(0.2)
cards = self.find_my_cards()
self.detect_start_btn()
cards_str = "".join([card[0] for card in cards])
self.initial_cards = cards_str
if len(cards_str) == 20:
print("手牌:", cards_str)
self.user_position_code = 1
win_rate = LandlordModel.predict_by_model(cards_str, self.three_cards_real)
self.pre_display.emit("局前得分: " + str(round(win_rate, 3)))
print("预估地主得分:", round(win_rate, 3))
else:
win_rate = FarmerModel.predict(cards_str, "up")
print("预估农民得分:", round(win_rate, 3))
self.pre_display.emit("局前得分: " + str(round(win_rate, 3)))
time.sleep(3)
break
self.detect_start_btn()
self.winrate = win_rate
print("手动叫地主结束")
self.state_display.emit("加倍结束")
cards = self.find_three_cards()
self.detect_start_btn()
def init_cards(self):
print("进入出牌前的阶段")
# 玩家角色代码:0-地主上家, 1-地主, 2-地主下家
self.RunGame = True
self.user_position_code = None
self.initial_model_rate = 0
self.user_hand_cards_env = []
self.my_played_cards_env = []
self.other_played_cards_env = []
# 其他玩家手牌(整副牌减去玩家手牌,后续再减掉历史出牌)
self.other_hand_cards = []
self.three_cards_env = []
# 开局时三个玩家的手牌
self.card_play_data_list = {}
# 识别三张底牌
print("正在识别底牌", end="")
while len(self.three_cards_real) != 3:
print(".", end="")
if not self.RunGame:
break
time.sleep(0.2)
self.three_cards_real = self.find_three_cards()
self.detect_start_btn()
print("\n底牌: ", self.three_cards_real)
self.three_cards_display.emit("底牌:" + self.three_cards_real)
self.three_cards_env = [RealCard2EnvCard[c] for c in list(self.three_cards_real)]
# 识别玩家的角色
time.sleep(0.5)
print("正在识别玩家角色", end="")
while self.user_position_code is None:
if not self.RunGame:
break
print(".", end="")
self.user_position_code = self.find_landlord()
time.sleep(0.2)
self.detect_start_btn()
self.user_position = ['landlord_up', 'landlord', 'landlord_down'][self.user_position_code]
print("我的角色:", self.user_position)
self.player_display.emit(self.user_position_code)
# 识别玩家手牌
self.user_hand_cards_real = self.find_my_cards()
if self.user_position_code == 1:
while len(self.user_hand_cards_real) != 20:
if not self.RunGame:
break
time.sleep(0.2)
self.user_hand_cards_real = self.find_my_cards()
self.detect_start_btn()
self.user_hand_cards_env = [RealCard2EnvCard[c] for c in list(self.user_hand_cards_real)]
else:
while len(self.user_hand_cards_real) != 17:
if not self.RunGame:
break
time.sleep(0.2)
self.user_hand_cards_real = self.find_my_cards()
self.detect_start_btn()
self.user_hand_cards_env = [RealCard2EnvCard[c] for c in list(self.user_hand_cards_real)]
# 整副牌减去玩家手上的牌,就是其他人的手牌,再分配给另外两个角色(如何分配对AI判断没有影响)
for i in set(AllEnvCard):
self.other_hand_cards.extend([i] * (AllEnvCard.count(i) - self.user_hand_cards_env.count(i)))
self.other_hands_cards_str = str(''.join([EnvCard2RealCard[c] for c in self.other_hand_cards]))[::-1]
self.recorder_display.emit(self.other_hands_cards_str)
self.card_play_data_list.update({
'three_landlord_cards': self.three_cards_env,
['landlord_up', 'landlord', 'landlord_down'][(self.user_position_code + 0) % 3]:
self.user_hand_cards_env,
['landlord_up', 'landlord', 'landlord_down'][(self.user_position_code + 1) % 3]:
self.other_hand_cards[0:17] if (self.user_position_code + 1) % 3 != 1 else self.other_hand_cards[17:],
['landlord_up', 'landlord', 'landlord_down'][(self.user_position_code + 2) % 3]:
self.other_hand_cards[0:17] if (self.user_position_code + 1) % 3 == 1 else self.other_hand_cards[17:]
})
print("开始对局")
print("手牌:", self.user_hand_cards_real)
print("底牌:", self.three_cards_real)
# 出牌顺序:0-玩家出牌, 1-玩家下家出牌, 2-玩家上家出牌
self.play_order = 0 if self.user_position == "landlord" else 1 if self.user_position == "landlord_up" else 2
# 创建一个代表玩家的AI
AI = [0, 0]
AI[0] = self.user_position
AI[1] = DeepAgent(self.user_position, self.model_path_dict[self.user_position])
self.env = GameEnv(AI)
try:
self.game_start()
except Exception as e:
exc_type, exc_obj, exc_tb = sys.exc_info()
traceback.print_tb(exc_tb)
self.RunGame = False
if self.env is not None:
self.env.game_over = True
self.env.reset()
self.init_interface.emit(1)
def game_start(self):
self.my_pass_sign = False
self.env.card_play_init(self.card_play_data_list)
print("开始对局")
self.state_display.emit("游戏开始")
first_run = True
while not self.env.game_over:
if not self.RunGame:
break
while self.play_order == 0:
if not self.RunGame:
break
cards = self.find_played_cards(self.MPlayedCardsPos)
if len(cards) > 0:
time.sleep(0.5)
cards = self.find_played_cards(self.MPlayedCardsPos)
if len(cards) == 0:
action_message, action_list = self.env.step(self.user_position, update=False)
score = float(action_message['win_rate'])
if "resnet" in self.model_path_dict[self.user_position]:
score *= 8
hand_cards_str = ''.join(
[EnvCard2RealCard[c] for c in self.env.info_sets[self.user_position].player_hand_cards])
action_list = action_list[:3]
if not self.winrate:
self.winrate = 0
self.bid_display.emit("当前得分:" + str(round(float(action_list[0][1]), 3)))
self.pre_cards_display.emit(action_message["action"] if action_message["action"] else "pass")
action_list_str = " | ".join([ainfo[0] + " = " + ainfo[1] for ainfo in action_list])
print(action_list_str)
self.winrate_display.emit(action_list_str)
if self.auto_sign:
if first_run:
self.initial_model_rate = round(float(action_message["win_rate"]), 3) # win_rate at start
if action_message["action"] == "":
self.env.step(self.user_position, [])
hand_cards_str = ''.join(
[EnvCard2RealCard[c] for c in self.env.info_sets[self.user_position].player_hand_cards])
print("出牌:", "Pass", "| 得分:", round(action_message["win_rate"], 4), "| 剩余手牌:",
hand_cards_str)
pass_btn = helper.LocateOnScreen("pass_btn", region=self.PassBtnPos, confidence=0.7)
yaobuqi = helper.LocateOnScreen("yaobuqi", region=self.GeneralBtnPos, confidence=0.7)
buchu = helper.LocateOnScreen("buchu", region=self.MPassPos)
while pass_btn is None and yaobuqi is None and buchu is None:
if not self.RunGame or not self.auto_sign:
break
pass_btn = helper.LocateOnScreen("pass_btn", region=self.PassBtnPos, confidence=0.7)
yaobuqi = helper.LocateOnScreen("yaobuqi", region=self.GeneralBtnPos, confidence=0.7)
buchu = helper.LocateOnScreen("buchu", region=self.MPassPos)
self.detect_start_btn()
if not self.my_pass_sign:
if pass_btn is not None:
helper.ClickOnImage("pass_btn", region=self.PassBtnPos, confidence=0.7)
if yaobuqi is not None:
helper.ClickOnImage("yaobuqi", region=self.GeneralBtnPos, confidence=0.7)
if buchu is not None:
print("你们太牛X! 我要不起")
time.sleep(0.5)
time.sleep(0.2)
else:
self.my_pass_sign = False
time.sleep(0.1)
else:
self.click_cards(action_message["action"])
play_card = helper.LocateOnScreen("play_card", region=self.PassBtnPos, confidence=0.7)
while play_card is None:
if not self.RunGame or not self.auto_sign:
break
time.sleep(0.2)
play_card = helper.LocateOnScreen("play_card", region=self.PassBtnPos, confidence=0.7)
self.detect_start_btn()
if first_run:
time.sleep(0.5)
try:
helper.ClickOnImage("play_card", region=self.PassBtnPos, confidence=0.7)
except Exception as e:
print("没找到出牌按钮")
print("点击出牌按钮")
time.sleep(0.2)
play_card = helper.LocateOnScreen("play_card", region=self.PassBtnPos, confidence=0.7)
if play_card is not None:
self.click_cards(action_message["action"])
time.sleep(0.5)
helper.ClickOnImage("play_card", region=self.PassBtnPos, confidence=0.7)
self.my_played_cards_env = [RealCard2EnvCard[c] for c in list(action_message["action"])]
self.my_played_cards_env.sort()
self.env.step(self.user_position, self.my_played_cards_env)
hand_cards_str = ''.join(
[EnvCard2RealCard[c] for c in self.env.info_sets[self.user_position].player_hand_cards])
print("出牌:", action_message["action"] if action_message["action"] else "Pass", "| 得分:",
round(action_message["win_rate"], 4), "| 剩余手牌:", hand_cards_str)
if action_message["action"] == "DX":
time.sleep(0.1)
ani = self.animation(action_message["action"])
if ani:
time.sleep(0.5)
if len(hand_cards_str) == 0:
self.RunGame = False
try:
if self.env is not None:
self.env.game_over = True
self.env.reset()
self.init_interface.emit(1)
except AttributeError as e:
traceback.print_exc()
print("程序走到这里")
time.sleep(1)
break
hand_cards_str = ''.join(
[EnvCard2RealCard[c] for c in self.env.info_sets[self.user_position].player_hand_cards])
# print("炸弹数量:", self.env.info_sets[self.user_position].player_hand_cards)
if len(hand_cards_str) == 4 and self.env.info_sets[
self.user_position].player_hand_cards in bombs:
if self.user_position == "landlord_up":
give_coffee("left")
elif self.user_position == "landlord_down":
give_coffee("right")
time.sleep(1)
if len(hand_cards_str) == 2 and self.user_position != "landlord":
if hand_cards_str[0] == hand_cards_str[1]:
send_GG_and_MM()
time.sleep(0.5)
else:
give_thumb()
time.sleep(0.5)
if not self.auto_sign:
print("现在是手动模式,请手动出牌")
play_sound("music/1.wav")
if action_message["action"] == "":
self.pre_cards_display.emit("推荐:pass")
else:
self.pre_cards_display.emit(f"推荐:" + action_message["action"])
pass_flag = helper.LocateOnScreen('buchu', region=self.MPassPos)
centralCards = self.find_played_cards(self.MPlayedCardsPos)
print("等待自己出牌", end="")
while len(centralCards) == 0 and pass_flag is None:
if not self.RunGame or self.auto_sign or self.env.game_over:
break
print(".", end="")
time.sleep(0.2)
have_ani = self.waitUntilNoAnimation()
if have_ani:
self.pre_cards_display.emit("等待动画")
time.sleep(0.2)
pass_flag = helper.LocateOnScreen('buchu', region=self.MPassPos)
centralCards = self.find_played_cards(self.MPlayedCardsPos)
self.detect_start_btn()
if pass_flag is None:
while True:
if not self.RunGame or self.auto_sign:
break
centralOne = self.find_played_cards(self.MPlayedCardsPos)
time.sleep(0.3)
centralTwo = self.find_played_cards(self.MPlayedCardsPos)
if centralOne == centralTwo and len(centralOne) > 0:
self.my_played_cards_real = centralOne
if ("X" in centralOne or "D" in centralOne) and not ("DX" in centralOne):
time.sleep(0.5)
self.my_played_cards_real = self.find_played_cards(self.MPlayedCardsPos)
if len(self.my_played_cards_real) == 0:
self.my_played_cards_real = centralOne
break
self.detect_start_btn()
else:
self.my_played_cards_real = ""
print("\n自己出牌:", self.my_played_cards_real if self.my_played_cards_real else "pass")
self.my_played_cards_env = [RealCard2EnvCard[c] for c in list(self.my_played_cards_real)]
self.my_played_cards_env.sort()
action_message, _ = self.env.step(self.user_position, self.my_played_cards_env)
hand_cards_str = ''.join(
[EnvCard2RealCard[c] for c in self.env.info_sets[self.user_position].player_hand_cards])
print("出牌:", action_message["action"] if action_message["action"] else "Pass", "| 得分:",
round(action_message["win_rate"], 4), "| 剩余手牌:", hand_cards_str)
self.pre_cards_display.emit(self.my_played_cards_real if self.my_played_cards_real else "pass")
time.sleep(0.5)
self.play_order = 1
else:
print("已经出过牌")
time.sleep(0.5)
self.play_order = 1
first_run = False
self.detect_start_btn()
self.detect_start_btn()
if self.play_order == 1:
self.right_cards_display.emit("等待下家出牌")
pass_flag = helper.LocateOnScreen('buchu', region=self.RPassPos)
rightCards = self.find_other_cards(self.RPlayedCardsPos)
print("等待下家出牌", end="")
while len(rightCards) == 0 and pass_flag is None:
if not self.RunGame:
break
print(".", end="")
time.sleep(0.2)
have_ani = self.waitUntilNoAnimation()
if have_ani:
self.right_cards_display.emit("等待动画")
time.sleep(0.2)
pass_flag = helper.LocateOnScreen('buchu', region=self.RPassPos)
rightCards = self.find_other_cards(self.RPlayedCardsPos)
self.detect_start_btn()
if pass_flag is None:
while True:
if not self.RunGame:
break
rightOne = self.find_other_cards(self.RPlayedCardsPos)
time.sleep(0.3)
rightTwo = self.find_other_cards(self.RPlayedCardsPos)
if rightOne == rightTwo and len(rightOne) > 0:
self.other_played_cards_real = rightOne
if "X" in rightOne or "D" in rightOne and not ("DX" in rightOne):
time.sleep(0.5)
self.other_played_cards_real = self.find_other_cards(self.RPlayedCardsPos)
if len(self.other_played_cards_real) == 0:
self.other_played_cards_real = rightOne
break
else:
pass_flag = helper.LocateOnScreen('buchu', region=self.RPassPos)
if pass_flag is not None:
self.other_played_cards_real = ""
break
self.detect_start_btn()
else:
self.other_played_cards_real = ""
print("\n下家出牌:", self.other_played_cards_real if self.other_played_cards_real else "pass")
self.other_played_cards_env = [RealCard2EnvCard[c] for c in list(self.other_played_cards_real)]
self.other_played_cards_env.sort()
self.env.step(self.user_position, self.other_played_cards_env)
self.right_cards_display.emit(self.other_played_cards_real if self.other_played_cards_real else "pass")
self.other_hands_cards_str = subtract_strings(self.other_hands_cards_str, self.other_played_cards_real)
self.recorder_display.emit(self.other_hands_cards_str)
time.sleep(0.2)
self.play_order = 2
if self.play_order == 2:
self.left_cards_display.emit("等待上家出牌")
pass_flag = helper.LocateOnScreen('buchu', region=self.LPassPos)
leftCards = self.find_other_cards(self.LPlayedCardsPos)
print("等待上家出牌", end="")
while len(leftCards) == 0 and pass_flag is None:
if not self.RunGame:
break
print(".", end="")
time.sleep(0.2)
have_ani = self.waitUntilNoAnimation()
if have_ani:
self.left_cards_display.emit("等待动画")
time.sleep(0.2)
pass_flag = helper.LocateOnScreen('buchu', region=self.LPassPos)
leftCards = self.find_other_cards(self.LPlayedCardsPos)
self.detect_start_btn()
if pass_flag is None:
while True:
if not self.RunGame:
break
leftOne = self.find_other_cards(self.LPlayedCardsPos)
time.sleep(0.3)
leftTwo = self.find_other_cards(self.LPlayedCardsPos)