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I used the GitHub search to find a similar issue and didn't find it.
I have attached as much information as possible (screenshots, debug and exception logs, etc).
Description
When a subterranean unit burrows, the dig animation (Dig=) and digging sound (DigSound=) are played twice; once as the unit starts to turn, then again as it burrows to the ground.
When the unit emerges from the ground, the animation and sound is correctly played only once.
Required Code (optional)
No response
Steps To Reproduce
Select a burrowing unit (Sub. APC or Devil's Tongue)
Order the unit to burrow
Observe the unit as it submerges to and emerges from the ground
Expected Behaviour
The digging animation and sound should only be played once when entering the ground, and again when emerging from the ground.
Actual Behaviour
The digging animation and sound are played twice when burrowing to the ground.
Additional Context
bandicam.2023-08-25.13-56-01-406.mp4
The text was updated successfully, but these errors were encountered:
First Check
Description
When a subterranean unit burrows, the dig animation (
Dig=
) and digging sound (DigSound=
) are played twice; once as the unit starts to turn, then again as it burrows to the ground.When the unit emerges from the ground, the animation and sound is correctly played only once.
Required Code (optional)
No response
Steps To Reproduce
Expected Behaviour
The digging animation and sound should only be played once when entering the ground, and again when emerging from the ground.
Actual Behaviour
The digging animation and sound are played twice when burrowing to the ground.
Additional Context
bandicam.2023-08-25.13-56-01-406.mp4
The text was updated successfully, but these errors were encountered: