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I used the GitHub search to find a similar issue and didn't find it.
I have attached as much information as possible (screenshots, videos, links, etc).
Description
By design, the shroud hides everything. However, there are cases where this is undesirable. For example, I have this animation to designate a target on the map:
Sometimes the animation is situated so that it's partly or wholly covered by the shroud. Currently there's no way to ensure that the animation is never covered by the shroud, as the shroud hides any and all objects, including animations.
Proposed Code (optional)
New art key for object types: DrawAboveShroud=<bool> ; should this animation be drawn above everything, even the shroud? defaults to "no"
My use case is for animations, but if possible, this feature could be implemented to any and all object types.
Additional Context
No response
The text was updated successfully, but these errors were encountered:
First Check
Description
By design, the shroud hides everything. However, there are cases where this is undesirable. For example, I have this animation to designate a target on the map:
Sometimes the animation is situated so that it's partly or wholly covered by the shroud. Currently there's no way to ensure that the animation is never covered by the shroud, as the shroud hides any and all objects, including animations.
Proposed Code (optional)
New art key for object types:
DrawAboveShroud=<bool> ; should this animation be drawn above everything, even the shroud? defaults to "no"
My use case is for animations, but if possible, this feature could be implemented to any and all object types.
Additional Context
No response
The text was updated successfully, but these errors were encountered: