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AI MCV Deploy Behavior Change #1058

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3 tasks done
krnyoshi opened this issue Aug 12, 2024 · 0 comments
Open
3 tasks done

AI MCV Deploy Behavior Change #1058

krnyoshi opened this issue Aug 12, 2024 · 0 comments
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new-feature New feature or request.

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@krnyoshi
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Description

When creating a script for AI MCVs, it will not deploy unless it has a 5x5 clearing instead of 3x3 (the size of the Con Yard). This is most likely because it leaves room to add walls around it in MP/Skirmish.

This check is not needed for singleplayer maps. For instance, if I create a script to replace a lost Conyard by the AI, the original spot may have been surrounded by walls or a wandering unit might be in the spot dedicated to walls; The MCV will not deploy.

Another feature would be to add that any unit in the deployment spot automatically moves to the nearest cell away from the structure size.

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@krnyoshi krnyoshi added the new-feature New feature or request. label Aug 12, 2024
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