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I used the GitHub search to find a similar issue and didn't find it.
I have attached as much information as possible (screenshots, videos, links, etc).
Description
When creating a script for AI MCVs, it will not deploy unless it has a 5x5 clearing instead of 3x3 (the size of the Con Yard). This is most likely because it leaves room to add walls around it in MP/Skirmish.
This check is not needed for singleplayer maps. For instance, if I create a script to replace a lost Conyard by the AI, the original spot may have been surrounded by walls or a wandering unit might be in the spot dedicated to walls; The MCV will not deploy.
Another feature would be to add that any unit in the deployment spot automatically moves to the nearest cell away from the structure size.
Proposed Code (optional)
No response
Additional Context
No response
The text was updated successfully, but these errors were encountered:
First Check
Description
When creating a script for AI MCVs, it will not deploy unless it has a 5x5 clearing instead of 3x3 (the size of the Con Yard). This is most likely because it leaves room to add walls around it in MP/Skirmish.
This check is not needed for singleplayer maps. For instance, if I create a script to replace a lost Conyard by the AI, the original spot may have been surrounded by walls or a wandering unit might be in the spot dedicated to walls; The MCV will not deploy.
Another feature would be to add that any unit in the deployment spot automatically moves to the nearest cell away from the structure size.
Proposed Code (optional)
No response
Additional Context
No response
The text was updated successfully, but these errors were encountered: