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List of things that has to be documented for 3.6.2 update:
For the Editor help:
- Script module selection for linked events. I suppose that this has to be added to Tutorials with the new screenshots which display the module selection where it is available (e.g. Characters).
- New naming rule for the voice clips, updated info in "Voice speech" article.
- In General Settings added "Use old-style voice clip naming rule".
- "WrapText", "TextPaddingHorizontal", "TextPaddingVertical" properties to GUI Button.
- Mention "Null Font" in GUI article?
- Removed obsolete "Copy walkable area mask to regions" command from the Room editor. -- Was this toolbutton mentioned anywhere?
- Added "/maketemplate" command-line option.
Script API:
- eNullFont, maybe add to standard enums?
- Added global events: eEventDialogStart, eEventDialogStop, eEventDialogRun, eEventDialogOptionsOpen, eEventDialogOptionsClose (these are handled in "on_event").
- Added DateTime.CreateFromDate() and CreateFromRawTime().
- Added static Dialog.CurrentDialog property and non-static ExecutedOption and AreOptionsDisplayed properties.
- Added RenderLayer enum
- optional "layers" parameter to DynamicSprite.CreateFromScreenShot(),
- Added File.Copy() and File.Rename().
- Added File.GetFileTime() that returns file's modification time.
- Added Game.GetSaveSlotTime() that returns a time this save slot was last written.
- Label.TextAlignment has now type Alignment, rather than HorizontalAlignment
- Added FileSortStyle and SortDirection enum
- optional "fileSortStyle" and "sortDirection" parameters to ListBox.FillDirList()
- ListBox.FillSaveGameList(), RestoreGameDialog() and SaveGameDialog() now let define a range of save slots for display.
- Added Overlay.SetPosition() and SetSize()
- Added Speech.SpeakingCharacter that returns currently speaking character (for blocking speech).
- Added GetTimerPos() that returns timer's position (remaining time), in ticks.
- Added CopySaveSlot() and MoveSaveSlot()
- Added optional "sprite" parameter to SaveGameSlot(), that lets to pass a number of an arbitrary sprite to write into this save instead of a standard "screenshot".
- Added EngineValueID enum.
- Added System.GetEngineInteger() and System.GetEngineString()
- Added new game-wide option OPT_SAVEGAMESCREENSHOTLAYER that lets to define which of the game's render layers will be captured when making a standard screenshot for the save game.
- Expanded on_mouse_click callback, now supports two more parameters: click x,y coordinates.
Engine Plugin API:
- IAGSEngine.Log()
Mention change in behavior (Version compatibility notes?):
- Character.Speaking returns true when a speech is playing even if the character has no speech view
- Assigning InventoryItem.Graphic will no longer reassign CursorGraphic too even if they were identical previously
- Calling DeleteSaveSlot() on a slot within 0-50 range will no longer secretly move a save with the topmost number (within the same range) to fill the emptied slot.
Config and setup program, engine command line:
- Added new accessibility config settings in "access" section: "speechskip" and "textskip".
These let player to override game's skipping style for character speech and text messages
respectively.
- Added "max_save" config option in "override" section: this lets to enforce an arbitrary number
of saves displayed in a standard save/restore dialogs in game.
- Added "--no-plugins" command-line argument that denies loading any plugins;
also added respective config option "noplugins" in "override" section.
The text was updated successfully, but these errors were encountered:
List of things that has to be documented for 3.6.2 update:
For the Editor help:
Script API:
on_mouse_click
callback, now supports two more parameters: click x,y coordinates.Engine Plugin API:
Mention change in behavior (Version compatibility notes?):
Config and setup program, engine command line:
These let player to override game's skipping style for character speech and text messages
respectively.
of saves displayed in a standard save/restore dialogs in game.
also added respective config option "noplugins" in "override" section.
The text was updated successfully, but these errors were encountered: