You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Even nowadays, creating menu/HUD graphics compatible with Quake vanilla is a pain in the butt for the average user, mostly due to a lack of modern tools and proper instructions.
Therefore, it would be useful if the port allowed PNGs, TGAs or LMPs (directly extracted from source) with the same filename as the corresponding lumps in gfx.wad (or also external ones) to be loaded as replacements if placed in the "gfx" subdir. (Alpha channels in PNGs would have to be properly translated internally.)
(It's already available in Quakespasm-Spiked, so maybe the necessary code can be "borrowed" from there.)
The text was updated successfully, but these errors were encountered:
Even nowadays, creating menu/HUD graphics compatible with Quake vanilla is a pain in the butt for the average user, mostly due to a lack of modern tools and proper instructions.
Therefore, it would be useful if the port allowed PNGs, TGAs or LMPs (directly extracted from source) with the same filename as the corresponding lumps in gfx.wad (or also external ones) to be loaded as replacements if placed in the "gfx" subdir. (Alpha channels in PNGs would have to be properly translated internally.)
(It's already available in Quakespasm-Spiked, so maybe the necessary code can be "borrowed" from there.)
The text was updated successfully, but these errors were encountered: