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[Feature] Support for external gfx lumps #338

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NightFright2k19 opened this issue Sep 16, 2024 · 0 comments
Open

[Feature] Support for external gfx lumps #338

NightFright2k19 opened this issue Sep 16, 2024 · 0 comments

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@NightFright2k19
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NightFright2k19 commented Sep 16, 2024

Even nowadays, creating menu/HUD graphics compatible with Quake vanilla is a pain in the butt for the average user, mostly due to a lack of modern tools and proper instructions.

Therefore, it would be useful if the port allowed PNGs, TGAs or LMPs (directly extracted from source) with the same filename as the corresponding lumps in gfx.wad (or also external ones) to be loaded as replacements if placed in the "gfx" subdir. (Alpha channels in PNGs would have to be properly translated internally.)

(It's already available in Quakespasm-Spiked, so maybe the necessary code can be "borrowed" from there.)

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