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[Feature Request] Load into a mod by default #339
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This would actually be really useful. One rarely finishes a mod in a single session, and returning afterwards by going through the mod menu feels like a needless process. Ideally, this could even work with multiple mod folders. I'm using a separate folder for custom music, but it will only work with -game and then any other mod just overrides it. If I want to use different music in a mod, it either needs to be copied into id1 or the mod folder itself. If there were a way of marking two mod folders for example, the one for music (which doesn't contain any game data btw, just music tracks) could be loaded together with any mod and no files would have to be moved manually. |
From what I know if you do "game [mod1] [mod2] etc" the later modes will overrule the former ones. so if you do "game gameplaymod -musicmod" you will save in gameplaymod folder. but that also means that loading does not load the musicmod I think |
If you wanna start with a specific mod you can just make a shortcut and have add "-game [mod]" to the commandline parameters |
The thing is, the new menu was made to put an end to using commandline parameters. Anyway, what works is -game mod -game musicpack. Savegames and config will then be stored in the musicpack folder. |
Maybe the right option is to just save the last mod you've played (including id1) and launch that instead. I don't believe creating more buttons on the options would be better. This should be the default, and if you want to override it you can just use the |
If the user deletes the game folder and that turns to be the last game they played, the engine should default to id1 |
Hello.
Please disregard if this exists already. I tried looking for it and couldn't find it... but that doesn't mean it's not there.
As the title says, I would kindly ask you to consider adding some sort of a way to mark a mod, so that it's loaded automatically and immediately upon launching the game.
Thank you for your time.
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