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I am trying to color datapoints from d.color property but it is not working, in the console I get the error
Uncaught Error: Failed to compile shader : ERROR: 0:12: 'canStroke' : undeclared identifier ERROR: 0:12: 'canStroke' : undeclared identifier Shader : precision mediump float; varying float vSize; varying vec4 vStrokeColor; void main() { gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); float distance = length(2.0 * gl_PointCoord - 1.0); if (distance > 1.0) { discard; return; } gl_FragColor = (canStroke * vStrokeColor) + ((1.0 - canStroke) * gl_FragColor); gl_FragColor.a = gl_FragColor.a * (1.0 - smoothstep(vSize - 2.0, vSize, distance * vSize)); } at loadShader (d3fc.js:3275) at createProgram (d3fc.js:3250) at build (d3fc.js:3181) at draw (d3fc.js:3939) at point (d3fc.js:5331) at HTMLElement.<anonymous> (d3fc.js:8577) at HTMLElement.<anonymous> (on.js:27) at draw (d3fc.js:8116) at Array.forEach (<anonymous>) at redraw (d3fc.js:8123) at d3fc.js:8138
for the following js code
const pointSeries = fc .seriesWebglPoint() .crossValue(d => d.x) .mainValue(d => d.y) .size(d => 80) .decorate((program, data) => { idx+=1; fcgl.webglStrokeColor().value(d=>d.color).data(data)(program); fc.pointAntiAlias()(program); const gl = program.context(); gl.enable(gl.BLEND); gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_DST_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA ); });
Can someone help with this library? Learning curve is worse than vim, are there any good tutorials?
The text was updated successfully, but these errors were encountered:
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I am trying to color datapoints from d.color property but it is not working, in the console I get the error
for the following js code
Can someone help with this library? Learning curve is worse than vim, are there any good tutorials?
The text was updated successfully, but these errors were encountered: