Implementation of Unity's Richard Fine's talk at Unite 2016:
Overthrowing the MonoBehaviour tyranny in a glorious ScriptableObject revolution
Every Unity programmer is familiar with the MonoBehaviour
class, but many overlook its simpler, more flexible neighbour, ScriptableObject
. These sessions go over the ScriptableObject
class in detail, compare it to the MonoBehaviour
class and work through many examples of how they might be applied in a project.
Things have changed in the prefab world. Prefabs
are now more powerful than the ScriptableObject
. Everything ScriptableObjects
used to be good for, MonoBehaviours
can do... and can unlock much more powerful patterns than ScriptableObjects
tend to allow.
Blog Post by Craig Perko