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solarsystem.pro
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solarsystem.pro
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TEMPLATE = app
TARGET = solarsystem
QT += gui quick qml
HEADERS += \
body.h \
timeline.h \
renderable/axis.h \
renderable/galaxy.h \
renderable/orbit.h \
renderable/renderable.h \
renderable/ring.h \
renderable/sphere.h \
viewitem.h \
path.h \
osdetails.h \
renderable/pointobject.h \
camera.h \
renderable/textbillboard.h \
renderable/pickable.h \
renderable/screenquad.h \
renderable/flare.h
SOURCES += \
body.cpp \
main.cpp \
timeline.cpp \
renderable/axis.cpp \
renderable/galaxy.cpp \
renderable/orbit.cpp \
renderable/renderable.cpp \
renderable/ring.cpp \
renderable/sphere.cpp \
viewitem.cpp \
osdetails.cpp \
renderable/pointobject.cpp \
camera.cpp \
renderable/textbillboard.cpp \
renderable/pickable.cpp \
renderable/screenquad.cpp \
renderable/flare.cpp
OTHER_FILES += \
android/AndroidManifest.xml \
data/data.txt \
qml/main.qml \
shadersES2/blur.frag \
shadersES2/body.frag \
shadersES2/combineTexture.frag \
shadersES2/earth.frag \
shadersES2/galaxy.frag \
shadersES2/orbit.frag \
shadersES2/ring.frag \
shadersES2/solidColor.frag \
shadersES2/sun.frag \
shadersES2/blur.vert \
shadersES2/body.vert \
shadersES2/combineTexture.vert \
shadersES2/earth.vert \
shadersES2/galaxy.vert \
shadersES2/orbit.vert \
shadersES2/ring.vert \
shadersES2/solidColor.vert \
shadersES2/sun.vert \
shadersES2/simpleTexture.frag \
shadersES2/simpleTexture.vert \
shadersES2/coloredPoint.frag \
shadersES2/pointSolidColor.frag \
shadersES2/coloredPoint.vert \
shadersES2/pointSolidColor.vert \
qml/CustomCheckBox.qml \
qml/CustomRadioButton.qml \
qml/Style.qml \
qml/qmldir \
qml/CustomText.qml \
qml/CustomSlider.qml \
shadersES2/axis.vert \
shadersES2/axis.frag \
shadersES2/textBillboard.frag \
shadersES2/textBillboard.vert \
shadersES2/billboardSolidColor.frag \
shadersES2/billboardSolidColor.vert \
shadersES2/flare.frag \
shadersES2/flare.vert \
shadersES2/fxaa.frag \
shadersES2/fxaa.vert \
shadersES2/FXAA.frag \
shadersES2/FXAA.vert \
shadersES2/FXAA3.11.frag \
shadersES2/FXAA3.11.vert
RESOURCES +=
android {
assets.path = /assets
assets.files = data icons qml shadersES2 textures
INSTALLS += assets
}
ANDROID_PACKAGE_SOURCE_DIR = $$PWD/android
DISTFILES += \
README.md