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Light gun issues #6709
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Issues that were fixed :
C64:
Daphne:
FBNeo:
MAME Family:
Model2:
Model3:
Naomi, Atomiswave, Dreamcast:
NES:
PSX:
PS3:
SEGA Saturn:
SNES:
Wii:
|
Tracking cores with feature request for light gun support : Amstrad: Atari: Commodore: DosBox: Microsoft: Sony: Sinclair: |
These issues are in relation to the Wiimote connected in its light gun mode specifically:
For light guns in general:
|
these are feature requests. not issues. |
I would definitely consider "Controller cannot exit game if Nunchuk is connected" an issue. Even in the situation where we say "Nunchuk is not supported", the issue is irrelevant of that. It actively prevents Batocera from functioning. In this case, we code in something to have Batocera ignore the Nunchuk, so it cannot interfere with standard operation. Bluetooth controllers "when it reconnects it cannot be used again" is an issue as it too, once again, prevents the operation of Batocera. Please, these are not things that need explaining or elaboration on why they are issues. The others are fine as requests though. Do you want me to remove those and keep it strictly to the issues? |
no, it was just a precision. not for removal. |
For the Model 3, Star Wars Trilogy Arcade, left/right movement is mapped to the dpad on the Sinden light gun. Calibration doesn't seem to fix it, issue does not persist in other Model 3 games |
In v35 it's not listed as a gun game, therefore the Sinden won't work (no white frame). I've tried with forcing the |
I connected a Wiimote for use as a light gun. Now the Wii mote shows up as a light gun, but won't respond in mame (Area 51) and I don't see the menu option to select gun mode or gamepad mode. I set use guns on duck hunt and that works. I am on the latest beta as of last night. |
For Dolphin, as written in the wiki, always sync inside Dolphin, after launching the game. If you do this before, it is emulating the wiimote instead of using it as a real wiimote. Otherwise, retry by removing your wiimote from the blutooth list (forget the device) and unplug the Nunchuk. |
I'm fixing a lot of issues, slowly. If people find any light gun issues in Batocera, please report in this thread. |
Slt comme vu sur le groupe batocera, la gamelist des jeux de lightgun est incomplète. Les jeux Windows et daphné ne peuvent plus être ajouté à la liste des jeux ''aux pistolet'' même en manuel. Merci pour votre travail gigantesque ;) |
Using a Sinden gun and it doesn't seem to register with lr-mame, but works with the other MAME cores. This is using v39 on a PC. Using the common remap file. |
Already fixed in v40-dev |
Hi, Thanks |
@Sush1Jedi you should come on the discord. we can try to help you (ask susan34) |
Ok I'll do that. I have to join Discord first. Is there a particular server I should join? |
#lightguns Someone else has the same issue there too. Both of your feedbacks will help us debug this |
Ok I'm more than happy to help, can you provide the name of the server? Is it Sinden Lightgun? |
Awesome, thanks. |
Hello all, I have a problem with model 2 lightgun games for off-screen shooting, which is necessary for reloading in games like Virtua Cop 1/2. It seems that when aiming off-screen, the cursor gets stuck on the edge of the screen, registering the shot inside the screen instead of outside, making reloading impossible. Has anyone been able to fix this problem with specific settings? I am using Guncon 3 with Batocera V39. |
Like I wrote on discord, you can't reload off screen in model2emu. There's a workaround for Windows users that is not compatible under Wine, in Linux. model2emu is a dead, old, closed-source emulator with extreme limitations. |
I remember suggesting in the discord in the past to use gamescope. But developing for rocknix again, I just realized that sway is extremely flexible:
Maybe try a centered sway window that's a little smaller than the current framebuffer? like -2% width and -2% height? |
I found an issue with Guncon 3 using Batocera 41-dev (and 40) on RPi5: After initializing the calibration in ES by holding C2 on the gun, when I shoot at the calibration targets, the ES menu also advances. On second shot, it therefore starts a game. A workaround is to press A2 after every shot to go back one step in the ES menu. I had some other issues on v40 with ES crashing after the last calibration shot, but those disappeared when I updated to v41-dev. |
More GunCon 3 issues, tested with v41-dev on Pi5: FBNeo:
Mame:
|
This post will be edited as things progress. Some data are missing.
What need to be fixed for an out of the box / easy experience with light guns :
(🔸is in priority)
General issues
input 1
.System / core issues (including rom / gun specificity)
3DO:
Daphne:
MAME family:
Master System:
port 2
to start. It won't work if you start with light gun trigger.Model2 (and Wine in general):
Model3:
Naomi, Atomiswave, Dreamcast:
Naomi 2x6:
PSX:
port 1
and Guncon inport 2
:PS3:
Saturn:
port 2
. Gamepad onport 1
.SNES:
A reminder about SNES Super Scope buttons. 4 buttons in total : fire, pause, turbo, cursor.
M.A.C.S. Rifle
onport 2
(Snes9x only).Wii:
MELEE
attack (which is shake on the nunchuk).Wine:
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