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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.15)
project(Cpp0x VERSION 0.1 LANGUAGES CXX)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)
include_directories(${PROJECT_SOURCE_DIR}) # to make sure that promoted types are visible from generated designer's files
set(PROJECT_SOURCES
main.cpp
ui/mainwindow.h
ui/mainwindow.cpp
ui/mainwindow.ui
ui/finddialog.h
ui/finddialog.ui
ui/finddialog.cpp
ui/errorlist.h
ui/errorlist.cpp
ui/errorlist.ui
linenumberarea.h
linenumberarea.cpp
codeeditor.h
codeeditor.cpp
checkers/PairedTagsChecker.h
checkers/PairedTagsChecker.cpp
)
set(TEXT_FILES
LICENSE
README.md
)
set(PROJECT_FILES ${PROJECT_SOURCES} ${TEXT_FILES})
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(${PROJECT_NAME}
MANUAL_FINALIZATION
${PROJECT_FILES}
resources.qrc
)
# Define target properties for Android with Qt 6 as:
# set_property(TARGET Cpp0x APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
if(ANDROID)
add_library(${PROJECT_NAME} SHARED
${PROJECT_FILES}
)
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else()
add_executable(${PROJECT_NAME}
${PROJECT_FILES}
)
endif()
endif()
target_link_libraries(${PROJECT_NAME} PRIVATE Qt${QT_VERSION_MAJOR}::Widgets)
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
if(${QT_VERSION} VERSION_LESS 6.1.0)
set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.Cpp0x)
endif()
set_target_properties(${PROJECT_NAME} PROPERTIES
${BUNDLE_ID_OPTION}
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
include(GNUInstallDirs)
install(TARGETS ${PROJECT_NAME}
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
if(QT_VERSION_MAJOR EQUAL 6)
qt_finalize_executable(${PROJECT_NAME})
endif()
############ adding tests:
enable_testing()
find_package(GTest REQUIRED)
include_directories(${GTEST_INCLUDE_DIRS})
set(TEST_SOURCES
tests/PairedTagsCheckerTests.cpp
)
add_executable(Cpp0xTests
${TEST_SOURCES}
checkers/PairedTagsChecker.cpp
)
target_link_libraries(Cpp0xTests PRIVATE ${GTEST_LIBRARIES} pthread gtest_main)
add_test(NAME Cpp0xTests COMMAND Cpp0xTests)