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BStone: Unofficial source port of Blake Stone: Aliens of Gold and Blake Stone: Planet Strike

Changelog

[1.?.?] - ????-??-??

Fixed

  • [#442] [AOG][HWR] Fix weapon position when toggle widescreen.
  • [#450] Hide back-to-demo menu item when there is no mission active.
  • [#467] Informants Die Upon Reloading a QuickSave.
  • [#469] Fizzle fade on death.
  • [#474] Don't increase a turn speed when running.
  • [#478] [AOG] Walking sounds for Cyborg Warrior and Bio-Mech Guardian.
  • [#479] "Full map" cheat.
  • [#480] Asleep enemies when dumps info to log.
  • [#464] [Windows] DPI awarness.
  • [#485] [HWR] Render walls on both sides of a door to avoid a possible gap.
  • [#483] Possible saved game corruption.
  • [#462] Load maps from https://legacy.3drealms.com/stuff/bsflrs.zip.
  • Boss spawning in AOG.
  • Error at startup when profile directory is empty.
  • Buffer overflow for textured ceiling or floor.
  • [CFG] Escape argument string on serialization.
  • Sprite extraction error "Sprite page index out of range."
  • "Actor is in actorat" condition.
  • Order buttons inside the message box from right to left.
  • Possible out of range index access in ClearNClose.
  • [HWR] Crash on E5M14.
  • [SDL] Audio mixer crash on exit.
  • Crash when playing UI sound and there is no audio devices detected.

Added

  • [#503] If the player score for the level is above 96%, the informant will tell the location of a single missing enemy or item.
  • [CMake] Option BSTONE_INTERNAL_SDL2 to use bundled SDL2 source code.
  • CVar facility.
  • Add tool to trim file paths in the executable.
  • Add option to control checking for error of 3D renderer API.
  • [PS] Add option to toggle a map in stats like in AOG.
  • Add Git commit's hash to the version.
  • Log error when message box fails.
  • Option extract_levels to extract levels in MapEdit format (FLR).
  • Button to error message box to open a log file.

Changed

  • [#383] Change description of "is windowed" for windowed fullscreen.
  • Relicense completely new source code under MIT license.
  • [AUDIO] Rename audio driver type 2d_sdl to system.
  • [AUDIO] Rename audio driver type 3d_openal to openal.
  • Rename cvar vid_aa_kind to vid_aa_type.
  • [CVAR] Rename audio drivers (r2_sdl -> system, r3_openal -> openal).
  • Rename cvar vid_aa_kind to vid_aa_type.
  • Use multiple search paths (data, mod) for external resources.
  • [Windows 11+] Remove round corners of a window.
  • Update SDL to v2.30.6.
  • Update Nuked OPL3 to cfedb09efc03f1d7b5fc1f04dd449d77d8c49d50.
  • Update stb (stb_image.h v2.29; stb_image_write.h v1.16).
  • Set CMake minimum version to v3.5.0.
  • Option --data_dir does not affect auto-detection of original assets.

Removed

  • PS Vita support (long time not maintained, outdated code).

[1.2.12] - 2022-09-18

Added

  • Support Nuked OPL3 emulator.
  • Option to control OPL3 emulator type (snd_opl3_type).
  • [README] "Known issues" section.

Fixed

  • Cancel strafe movement if both keys are pressed.
  • Clear damage effects after loading the game, etc.
  • Fix GOG / Steam content detection.
  • Fix checking if the level is official.
  • Fix crash after changing audio driver via the menu.
  • Match audio attenuation to vanilla as close as possible.
  • Option vid_renderer now works in command-line.
  • Render 3D scene behind "You are jamming" cheat message box.
  • Use SDL 2.0.5+ functions only if available.
  • [AOG] Conditions to complete the episode.
  • [AOG] Fix "N/A" font size and color in the floor input panel.
  • [AOG] Interact with elevator controls on east-west side only.
  • [AOG] Match transporting behavior between floors to original.
  • [AOG] Render ouch frame only on damage for Plasma Sphere.
  • [AOG] Reverse textures for charge packs.
  • [HWR] Render enter-only door size without lock as unlocked.
  • [OAL] List only available extensions.
  • [OAL] Load AL symbols within context.
  • [SDL] Error "Renderer already associated with window".
  • [SDL] Reduce CPU usage for digitized low-pass filtering.

Changed

  • Limit stream I/O to 32 bit.
  • [OAL] List devices with ALC_ENUMERATE_ALL_EXT if available.
  • [VIDEO] Rename vid_windowed_height to vid_height.
  • [VIDEO] Rename vid_windowed_width to vid_width.
  • [VIDEO] Rename vid_windowed_x to vid_x.
  • [VIDEO] Rename vid_windowed_y to vid_y.

Removed

  • Exclusive fullscreen mode.
  • Option vid_is_windowed.
  • Resampling low-pass filter and it's options (snd_resampling_interpolation, snd_resampling_lpf).

[1.2.11] - 2021-03-21

Added

  • [CMake] Root CMakeLists.txt.
  • [CMake] Add option BSTONE_MORE_COMPILER_WARNINGS for more compiler warnings.
  • Bindings to take screenshots (default F5).
  • Option to control weapon bobbing (actual for Planet Strike only).
  • PC Speaker SFX.
  • Option snd_sfx_type to switch between AdLib and PC Speaker audio.
  • Option snd_is_sfx_digitized to toggle SFX digitization.
  • Extracting unprocessed audio (*.data).
  • Extracting PC Speaker audio.

Changed

  • [CMake] Minimum supported version is 3.4.0.
  • Audio low-pass filtering is disabled by default.

Fixed

  • Compiling under non-MSYS MinGW.
  • Content search.
  • Show dropped important items (keys, etc.) on auto-map.
  • Don't draw the scene for "show full map" cheat.
  • Reduce compiling warnings.
  • Make the application DPI aware.
  • [OAL] Discard sounds with lower priority on same actor's channel.
  • [OAL] Fix hangs on changing audio settings when any world's sound playing.
  • [HWR] Mismatched texture for door track.
  • [HWR] Flooring / Ceiling texture direction.
  • Non-readable log file while application is running.
  • Item flags for message box.

[1.2.10] - 2021-02-14

Added

  • Support for external textures (bmp, png).
  • Configuration for external textures (vid_external_textures).
  • OpenAL 3D audio driver.
  • Configuration for OpenAL driver (snd_driver, snd_oal_library, snd_oal_device_name).

Fixed

  • Search path with provided data_dir.
  • Double fading on new game or load game when using hw renderer (Emile Belanger, @emileb).
  • Fade whole screen when in widescreen and 3D view is showing (Emile Belanger, @emileb).
  • Next map number for level transition.
  • Support for lowercase resource file names.
  • [CMake] Always enabled precompiled headers.

[1.2.9] - 2020-11-14

Added

  • Option vid_filler_color_index to select filler color.
  • [Windows] File information resource.

Fixed

  • Enable sfx and music by default for first startup.
  • Lives counter.
  • Input floor panel visual glitches.

[1.2.8] - 2020-07-10

Fixed

  • Disabled episodes 5 and 6 in static build.

[1.2.7] - 2020-07-07

Fixed

  • Extraction of compressed texts.
  • Same texture for door type BIO.
  • Player radius for item pickup.
  • Missing test for pushwall in CheckLine.
  • Fix sfx turning off when in-game sounds paused.
  • Show option "Game Options -> Video -> Stretch UI".

Changed

  • Replaced almost all fixed-point arithmetic with a floating-point one.
  • Relay on CMake's PCH support if available.

[1.2.6] - 2020-06-18

Added

  • Option snd_resampling_interpolation to specify interpolation method for resampling.
  • Option snd_resampling_lpf to toggle low-pass filter for resampling.

[1.2.5] - 2020-06-11

Fixed

  • [AOG][E4L1] Removed unnecessary in-place level fix.

[1.2.4] - 2020-06-11

Added

  • [AOG] "Cursor" for elevetor panel.
  • Option --extract_vga_palette to extract VGA palette.
  • Pause game audio when in menu.

Changed

  • Increased maximum actor count.
  • Use floating point for audio mixing.
  • Rewrite low-pass filter for PCM upsampling.
  • Saved games are not compatible with previous version.

Fixed

  • [AOG] Revised initial hitpoints for bosses.
  • [AOG][E4L1] Added missing barrier switch for 100% points.
  • [PS] Hide already pushed pushwall on auto-map.
  • Pickup items while attacking.
  • Sprite precache for Perscan Drone and Volatile Material Transport.
  • Both games should be now completable with 100% rating.

[1.2.3] - 2020-05-27

Added

  • Input bindings to cycle weapons.

Changed

  • Apply bonus queue after finishing the mission.
  • Write data into temporary file and then rename it.
  • Enable high score menu for debug build.
  • Saved games are not compatible with previous version.

Fixed

  • [AOG] Animation timings for some actors to match origin.
  • [AOG] Bio-tech placed on special tile (E5L2; (18, 43)).
  • Sprite precache for crate items.
  • Sprite precache for morphed Dr. Goldfire.
  • Level state after death when extra live is available.
  • Add points for destroying projector generator.
  • Displaying pushwalls after loading from saved game.
  • Hit points table.
  • Player's attack tracing.
  • Zigzag movement when strafing along the wall.

Removed

  • Default values for some input bindings.

[1.2.2] - 2020-05-14

Fixed

  • Handling of file paths.

[1.2.1] - 2020-05-11

Added

  • Auto-detect game content of GOG and Steam.
  • Show message box with options if multiple game contents found.

[1.2.0] - 2020-05-09

Added

  • 3D-renderer (OpenGL backend).
  • Menu to control video mode.
  • Menu to control texturing.
  • [RHW] Texture upscale filter (xBRZ).
  • Option snd_is_disabled to ignore audio subsystem.
  • Option vid_is_positioned to control position of the window.
  • Option vid_is_widescreen to control widescreen mode.
  • Option vid_is_ui_stretched to control UI stretching.
  • Option vid_2d_texture_filter to control texturing filter for UI.
  • Option vid_3d_texture_image_filter to control texturing image filter for the scene.
  • Option vid_3d_texture_mipmap_filter to control texturing mipmap filter for the scene.
  • Option vid_3d_texture_anisotropy to control anisotropy filter for the scene.
  • Option vid_texture_upscale_filter to select texturing upscale filter.
  • Option vid_texture_upscale_xbrz_degree to control degree of xBRZ filter.
  • Option vid_aa_kind to select anti-aliasing mode.
  • Option vid_aa_degree to select anti-aliasing degree.
  • Option calculate_hashes to calculate hashes of resource files.
  • Option extract_walls to extract graphics resources (wall, flooring, etc.).
  • Option extract_sprites to extract graphics resources (actors, decorations, etc.).
  • Option extract_music to extract music resources.
  • Option extract_sfx to extract sfx resources.
  • Option extract_texts to extract text resources.
  • Option extract_all to extract all resources.
  • Generic instruction on how to compile on Linux-based system.

Removed

  • Option vid_scale.
  • Vanilla input bindings and related menu items.

Changed

  • Renamed option vid_windowed to vid_is_windowed.
  • Renamed option vid_window_x to vid_x.
  • Renamed option vid_window_y to vid_y.
  • Renamed option debug_dump_hashes to calculate_hashes.
  • Split option vid_mode into vid_width and vid_height.
  • Renamed option vid_no_vsync to vid_vsync.
  • Values of option vid_renderer.
  • Serializing barrier switches.
  • Disabled music caching.
  • Reduced volume factor of OPL sounds.
  • Saved games are not compatible with previous versions.

Fixed

  • Audio normalization.

[1.1.16] - 2020-02-01

Fixed

  • Removed some checks on barriers (by bibendovsky).

[1.1.15] - 2020-01-25

Changed

  • Number secret floor (by bibendovsky).

Fixed

  • Destination position for inter-floor teleporter (by bibendovsky).

[1.1.14] - 2019-11-09

Added

  • [Vita] Version 0.3 (by 01y).
  • [Vita] Joystick sensitivity via CONTROLS menu (by 01y).
  • [Vita] Previous/Next weapon controls (by 01y).
  • [Vita] Circle button backs out of menu (by 01y).

Changed

  • README monospace formatting, keyboard glyphs (by cxong).
  • [Vita] Heap size increased to 192 MiB (by 01y).
  • [Vita] Assets search strategy (by 01y).
  • [Vita] Control constants to match default keyboard speed (by 01y).

Removed

  • Alt and Ctrl to handle menu item (by bibendovsky).

Fixed

  • Text typos (by mnhauke).
  • SDL with two digit sub-version number (by bibendovsky).
  • Apply floor bonus correctly on percentage greater than 100% (by XxMiltenXx).
  • [Vita] Readme corrections (by 01y).
  • [Vita] Circle button behavior in menu (by 01y).
  • [Vita] Sound volume visualization (by 01y).

[1.1.13] - 2019-07-11

Fixed

  • [AOG] Allow to warp to level beyond the 10th one.
  • Critical error if switch connected to non-activable object.

[1.1.12] - 2019-02-09

Fixed

  • [CMake] Dependency on TestBigEndian.
  • Dependencies on raycaster for hitscan, item pickup and saved game.

Added

  • [MSVC] Add option for multi-process compilation (BSTONE_USE_MULTI_PROCESS_COMPILATION).

[1.1.11] - 2019-01-12

Fixed

  • Disabled fade in/out effect.
  • Segfault at JAM logo on some platforms.
  • Invalid direction of running Blake at the ending of mission 2.
  • Lowered by one pixel lower status panel.
  • Option "--profile_dir".

[1.1.10] - 2018-12-31

Added

  • Allow lowercase asset file name.
  • Allow to back to the game from the main menu by hitting ESC.
  • Option to toggle UI stretching.
  • Option to toggle intro/outro/promo.
  • Playstation Vita support.
  • Command-line option to dump assets SHA1 hash (--debug_dump_hashes).
  • Command-line option to specify mod assets (--mod_dir).
  • Track map file hash in saved game.
  • AoG Shareware support (v1.0/v2.0/v2.1).
  • Option to toggle fade in/out effect.

Changed

  • Rewrite CMake script.
  • C++ standard to C++14.
  • Revise code.
  • Find assets strategy: AoG -> PS -> AoG SW

Removed

  • Command-line options: --aog_10, --aog_2x, --aog_30.

Fixed

  • One pixel gap between the edge of view and weapon sprite.
  • Lightning on AoG maps.
  • Mask UI between some screen transitions.

[1.1.9] - 2017-09-08

Fixed

  • Teleporting out effect.

[1.1.8] - 2017-08-06

Added

  • Widescreen mode.
  • Icon and it's resource file (Windows).

Changed

  • Use text format for configuration.
  • Made E2M6 completable with 100% stats.

Removed

  • Makefile.pandora.
  • Custom renderers.

Fixed

  • Bottom view bound when drawing sprites.
  • Command-line to force a software renderer.
  • Mouse sensitivity.
  • Weapon switching.
  • Offset of floor info on upper status bar.

[1.1.7] - 2016-04-09

Fixed

  • Interaction checks for doors.

[1.1.6] - 2016-02-07

Added

  • Installation rules for CMake.

Changed

  • Do not play "use" sound if not interacting with bio-tech, wall or push-wall.

Fixed

  • Always unlock floor with red card after the last unlocked one.
  • Crash in some cases for interaction code.
  • Number of episodes for Planet Strike.
  • Do not shade cloaked shapes.

[1.1.5] - 2015-10-12

Changed

  • Increased max mouse sensitivity value.

Fixed

  • Option --version now works without data files.

[1.1.4] - 2015-09-11

Added

  • Option to override default profile's path.

[1.1.3] - 2015-08-29

Fixed

  • Falling back to software rendering.

[1.1.2] - 2015-08-22

Fixed

  • (AOG) Discovered hidden area shows with darker color on map.
  • (AOG) Weapon's image size on screen reduced a bit.

[1.1.1] - 2015-06-22

Fixed

  • (AoG) Weapon scale.

[1.1.0] - 2015-06-11

Added

  • Support of Aliens of Gold v1.0/v2.0/v3.0.
  • Option to stretch rendered image to window.
  • Handle game closing by pressing window's "close" button.

Changed

  • Improved audio and video performance.
  • Disabled weapon bobbing in AoG.

Fixed

  • Palette updating for software rendering.
  • Viewport for software rendering.
  • Barriers operating on another floor.
  • Barriers operating message.
  • Player's gun hit scan.
  • Crates with green and gold keys.
  • Genetic Guard death sound.
  • Push wall crash on E3M2 at (16:50).
  • Uncleaned input state on gaining/loosing input focus.
  • Missing toggle heartbeat sounds by key.
  • Crash by a dummy switch on E2M1 at (35:61).
  • Star Trooper death and faint sounds.
  • Indestructible Projection Generators on E6M9.
  • Total enemy count on E6M9.
  • Paused audio on inactive/minimized window.
  • Music toggle by key when enabling official cheat (J+A+M+Enter).

[1.0.0] - 2015-05-17

Added

  • Supports Aliens of Gold (full & shareware).

Changed

  • All user specific files (configuration, saved games, log, .etc) now stored in user's profile.
  • High scores stored in separate file.
  • Configuration file shared among all games.
  • All options renamed to reflect subsystem it belongs.
  • Removed compatibility vanilla options.

[0.9.5] - 2014-11-30

Fixed

  • Missing music on a new game start.
  • Default configuration.

[0.9.4] - 2014-11-17

Added

  • Two controls scheme: classic (original) and modern (WSAD-like).
  • Allow to rebind any action.
  • Allow circle strafing with mouse.
  • 'Always run' option.
  • Allow to control annoying wall hit sound.

Fixed

  • Message about malfunction weapon.
  • Interrogation of 'mean' bio-tech.
  • Overflow in sintable.

[0.9.3] - 2014-07-01

Added

  • High resolution rendering (HRR).
  • Command-line option "scale" to manual control of HRR degree.
  • Option to toggle wall hit sound.

Fixed

  • Drawing of "vertical" push-walls.
  • Stutters on item pickup.
  • Sprite's rotation angle.

[0.9.2] - 2014-06-11

Fixed

  • Crash in area 12 (approx. coordinates 33:29).

[0.9.1] - 2014-06-06

Added

  • Support of keypad keys.

[0.9.0] - 2014-04-08

First release.