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chessfind.cpp
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chessfind.cpp
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#include "opencv2/core/core.hpp"
#include "opencv2/calib3d/calib3d.hpp"
#include "opencv2/imgproc/imgproc.hpp"
#include "opencv2/highgui/highgui.hpp"
//#include <opencv2/imgcodecs.hpp>
#include <iostream>
#include <vector>
#include <cstdio>
using namespace cv;
using namespace std;
// specify board width and height
// specify output image size
// specify (optional) pixel size of squares
static void help(){
printf("This is a chessboard pattern detector.\n"
"Usage: chessfind <img>\n"
" -x <board_width> # the number of inner corners on the horizontal dimension\n"
" -y <board_width> # the number of inner corners on the vertical dimension\n"
" -s <square_size> # the square edge length in preferred units\n"
" -save # enable saving of the pattern\n"
" -show # enable display of the pattern\n"
"\n" );
}
int main(int argc, char** argv){
Size boardSize,imageSize;
int sqrSize = -1;
bool save_image = false;
bool show_image = false;
imageSize = Size(1024,768);
// parse arguments
if( argc < 2 )
{
help();
return 0;
}
for(int i=1;i<argc;i++)
{
const char* s = argv[i];
if( strcmp( s, "-x" ) == 0 )
{
if( sscanf( argv[++i], "%u", &boardSize.width ) != 1 || boardSize.width <= 0 )
return fprintf( stderr, "Invalid board height\n" ), -1;
}
else if( strcmp( s, "-y" ) == 0 )
{
if( sscanf( argv[++i], "%u", &boardSize.height ) != 1 || boardSize.height <= 0 )
return fprintf( stderr, "Invalid board height\n" ), -1;
}
else if( strcmp( s, "-s" ) == 0 )
{
if( sscanf( argv[++i], "%u", &sqrSize ) != 1 || sqrSize <= 0 )
return fprintf( stderr, "Invalid square size\n" ), -1;
}
else if(strcmp("-save",s)==0)
{
save_image = true;
}
else if(strcmp("-show",s)==0)
{
show_image = true;
}
else
return fprintf( stderr, "unknown option %s", s), -1;
}
boardSize.width++;
boardSize.height++;
float scl = 0.75;
if( sqrSize <= 0 ){
// auto calculate square size
float x_sz = imageSize.width / (float)boardSize.width;
float y_sz = imageSize.height / (float)boardSize.height;
x_sz *= scl;
y_sz *= scl;
sqrSize = min(x_sz, y_sz);
cout << "square size = " << sqrSize << endl;
}
Size2i chess_img_size = boardSize * sqrSize;
Point2i roi_vertex( (imageSize.width - chess_img_size.width)/2,
(imageSize.height - chess_img_size.height)/2 );
Mat chessboard(imageSize,CV_8UC3,Scalar::all(255));
Mat chessboard_roi( chessboard,Rect(roi_vertex.x,roi_vertex.y,chess_img_size.width,chess_img_size.height ) );
cout << "Initializing chessboard..";
for (int r=0; r<boardSize.height; r++)
{
for (int c=0; c<boardSize.width; c++)
{
Mat sub_roi(chessboard_roi,Rect(sqrSize*c,sqrSize*r,sqrSize,sqrSize));
if( (r+c)%2 == 1 )
sub_roi.setTo(Scalar::all(255));
else
sub_roi.setTo(Scalar::all(0));
}
}
cout << "done" << endl;
// generate filename
char buf[50];
sprintf(buf,"chessboard_%dx%d.png",boardSize.width-1,boardSize.height-1);
string fname(buf);
if( save_image ){
imwrite(fname, chessboard);
}
if( show_image ){
imshow(fname, chessboard);
waitKey(0);
}
return 0;
}