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Hi,
Little thing regarding other posts :
If I change status on a baby (not full grown), from available to cryopod, his growing timer should be paused, until the status is reverted. In general, I guess there are statuses where growing timers have no sense (death for example). I know, I could export the baby another time, but I would prefer change his status manually.
For accuracy, I play exclusively on official pve, and import export files (tried ocr but not brought to work).
On the other hand, the second question, related, on official, there are frequently events that change precisely timer times. Could it be a way to get theses changes for modifying parameters (I'm personnaly not very accurate on the real values of the changed parameters), from an export file or another manipulation?
Regards
Teaniel
The text was updated successfully, but these errors were encountered:
Teaniel
changed the title
Timer settings related to status
Growing Timer settings related to babie's status
Dec 3, 2022
Hi,
Little thing regarding other posts :
If I change status on a baby (not full grown), from available to cryopod, his growing timer should be paused, until the status is reverted. In general, I guess there are statuses where growing timers have no sense (death for example). I know, I could export the baby another time, but I would prefer change his status manually.
For accuracy, I play exclusively on official pve, and import export files (tried ocr but not brought to work).
On the other hand, the second question, related, on official, there are frequently events that change precisely timer times. Could it be a way to get theses changes for modifying parameters (I'm personnaly not very accurate on the real values of the changed parameters), from an export file or another manipulation?
Regards
Teaniel
The text was updated successfully, but these errors were encountered: