Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Growing Timer settings related to babie's status #1294

Open
Teaniel opened this issue Dec 3, 2022 · 0 comments
Open

Growing Timer settings related to babie's status #1294

Teaniel opened this issue Dec 3, 2022 · 0 comments

Comments

@Teaniel
Copy link

Teaniel commented Dec 3, 2022

Hi,
Little thing regarding other posts :
If I change status on a baby (not full grown), from available to cryopod, his growing timer should be paused, until the status is reverted. In general, I guess there are statuses where growing timers have no sense (death for example). I know, I could export the baby another time, but I would prefer change his status manually.
For accuracy, I play exclusively on official pve, and import export files (tried ocr but not brought to work).
On the other hand, the second question, related, on official, there are frequently events that change precisely timer times. Could it be a way to get theses changes for modifying parameters (I'm personnaly not very accurate on the real values of the changed parameters), from an export file or another manipulation?
Regards
Teaniel

@Teaniel Teaniel changed the title Timer settings related to status Growing Timer settings related to babie's status Dec 3, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants