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Allow terrains to be marked as difficult terrain (which applies an active effect halving the speed) #11
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Very much agree. |
I have a PR for Drag Ruler so the ruler can tell when movement is limited by terrain. I don't love the idea of simply marking terrain as "difficult" because that is very system-specific. You can already set up terrain to limit movement of the affected token. |
How does terrain "limit" movement? It's not easy to see when dragging tokens without the guideline from Drag Ruler 🤔 |
does that interact correctly with only fractions of the path being difficult terrain? that is, correct upscaling of the remaining movement (*2) instead of regaining 100% of original movement - distance moved (which wouldn't account for difficult terrain at all)? Btw where can I even see the remaining movement? Seeing half the move speed in the char sheet won't really help here and instead feel misleading 🙈 |
Generally speaking, I support all of your points that active effects are the better fit for implementing it. |
Try in v12. I added some default terrains, including difficult terrain, for dnd5e. |
As Enhanced Terrain Layer won't be updated for v11 there's a hole to be filled. And this module seems to be just the right place for it.
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