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Plugin.cs
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Plugin.cs
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using BepInEx;
using BepInEx.Configuration;
using BepInEx.Unity.IL2CPP;
using BepInEx.Logging;
using BetterMissions.Database;
using HarmonyLib;
using Utils.Logger;
using Bloodstone.API;
namespace BetterMissions;
[BepInPlugin(MyPluginInfo.PLUGIN_GUID, MyPluginInfo.PLUGIN_NAME, MyPluginInfo.PLUGIN_VERSION)]
[BepInDependency("gg.deca.Bloodstone")]
// [Bloodstone.API.Reloadable]
public class Plugin : BasePlugin
{
public override void Load()
{
if (VWorld.IsServer) Server.Load(this.Config, this.Log);
if (VWorld.IsClient) Client.Load(this.Config, this.Log);
}
public override bool Unload()
{
if (VWorld.IsServer) Server.Unload();
if (VWorld.IsClient) Client.Unload();
return false;
}
}
public static class Server
{
public static Harmony harmony;
internal static void Load(ConfigFile config, ManualLogSource logger)
{
Settings.Config.Load(config, logger, "Server");
// LocalDB.Load(); // TODO
harmony = new Harmony(MyPluginInfo.PLUGIN_GUID);
Log.Trace("Patching harmony");
harmony.PatchAll();
Log.Info($"Plugin {MyPluginInfo.PLUGIN_GUID} v{MyPluginInfo.PLUGIN_VERSION} server side is loaded!");
}
internal static bool Unload()
{
harmony.UnpatchSelf();
// LocalDB.Save();
Log.Info($"Plugin {MyPluginInfo.PLUGIN_GUID} v{MyPluginInfo.PLUGIN_VERSION} server side is unloaded!");
return true;
}
}
internal static class Client
{
internal static void Load(ConfigFile config, ManualLogSource logger)
{
Settings.Config.Load(config, logger, "Client");
Log.Info($"Plugin {MyPluginInfo.PLUGIN_GUID} v{MyPluginInfo.PLUGIN_VERSION} client side is loaded!");
}
internal static void Unload()
{
Log.Info($"Plugin {MyPluginInfo.PLUGIN_GUID} v{MyPluginInfo.PLUGIN_VERSION} client side is unloaded!");
}
}