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Mod not working. (game version 1.0.7 Steam) #15
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I am having the same issue. The mission timer settings are not affecting length and it seems that injury settings are also not working. I intentionally put the injury chance to zero for all mission types and sent a bunch of servants on 2 hour mission and they got injured anyway. |
Ill check this issue asap |
Yeah, I came here to check if anyone had reported this. For me it's the Injury setting - I set all the injury chances to 0 but one of my servants came back injured. Will changing the injury chance in the config also update the in-game UI while selecting a mission? I assumed because of your feature listed in the description: "Real mission duration displayed on the HUD" that I might still see "15%" or "20%" injury chance even though it's actually 0%. |
Sorry for the delay in responding. At the moment, I'm a bit busy with other projects and work. As soon as I have some free time, I'll update the mod and fix these config errors. |
Game Version: 1.0.7.80689b4
Mod Framework: BepInExPack_V_Rising v1.691.3
Mod Used: BetterMissions v2.0.1
Description:
After loading the game with the BetterMissions mod, mission durations do not reflect the changes specified in the mod settings.
Steps to Reproduce:
Expected Result:
All mission durations should be 5 minutes long.
Actual Result:
Both the planning and running mission timers display the default (vanilla) values instead of the modified 5-minute duration.
Additional Information:
BepInEx shows that the mod is loaded correctly at the start of the game.
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