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Thanks for open sourcing tare.
From the paper "Representation granularity enables time-efficient autonomous exploration in large, complex worlds", we see that the spherical voxel grid ray-tracing method "Dynamic obstacles detection and 3D map updating" is used for removing dynamic obstacles and outliers from glasses. Is the method open sourced in some of your repos?
With a brief browsing of tare repo, I failed to locate the corresponding implementation.
Regards,
The text was updated successfully, but these errors were encountered:
Dear authors,
Thanks for open sourcing tare.
From the paper "Representation granularity enables time-efficient autonomous exploration in large, complex worlds", we see that the spherical voxel grid ray-tracing method "Dynamic obstacles detection and 3D map updating" is used for removing dynamic obstacles and outliers from glasses. Is the method open sourced in some of your repos?
With a brief browsing of tare repo, I failed to locate the corresponding implementation.
Regards,
The text was updated successfully, but these errors were encountered: