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dictionary.txt
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%s(%d)
(JST)
-H00
0LOBBY_GAME_waku_top_LOOP
0LOBBY_MENU_waku_0_LOOP
0LOBBY_MENU_waku_1_LOOP
0LOBBY_MENU_waku_1_LOOP_www
0NULL_MENU_0
0NULL_MENU_1
0NULL_MENU_2
0NULL_MENU_3
0NULL_MENU_4
0NULL_MENU_5
0NULL_MENU_6
0NULL_MENU_7
0NULL_MENU_8
0NULL_MENU_9
0NULL_SELECT_waku_0
0NULL_SELECT_waku_1
0NULL_SELECT_waku_2
0NULL_SELECT_waku_3
0NULL_SELECT_waku_4
0NULL_SELECT_waku_5
0NULL_SELECT_waku_6
0NULL_SELECT_waku_7
0NULL_SELECT_waku_8
0NULL_SELECT_waku_9
0START_GAME_OPEN
0START_GAME_ST
0START_MENU_SELECT_0_LOOP
0START_MENU_SELECT_0_LOOP_www
0START_MENU_SELECT_0_ON
0START_MENU_SELECT_0_ON_www
0START_MENU_SELECT_1_LOOP
0START_MENU_ST
16x16
1ACTION
1GEO_UnitMatrix
1START_NETWORK_LOOP
1X8ca
1X8pb
2NULL_MES_0
2NULL_SELECT_waku_0
2NULL_SELECT_waku_1
2NULL_SELECT_waku_2
2NULL_SELECT_waku_3
2NULL_SELECT_waku_4
2NULL_SELECT_waku_5
2NULL_SELECT_waku_6
2NULL_SELECT_waku_7
4MENU_DARK
4MENU_OFF
4MENU_ON
4MENU_ON-OFF
4MENU_ON_0
4MENU_ON_1
4MENU_ON_number
5BL_P
5MENU_TIME_DARK
5MENU_TIME_OFF
5MENU_TIME_ON
5MENU_TIME_ON-OFF
5MENU_TIME_ON_1
8CHAT_SCBAR
8LIST_2
8LIST_3
8LIST_4
8LIST_5
8LIST_6
8LIST_7
8LIST_8
8MENU_CRANNAME
8MENU_TEAMNAME
9_East_Wing_door_cbe_frequency_doors
?UUP?
ABBYSAL_WATER
ABCD12345
ACTION
ACTIVE
ACT_WORKTURN
ACT_WORK_BEHIND_START
ACT_WORK_CHOKE
ACT_WORK_DAMAGE_FALLDOWN
ACT_WORK_DAMAGE_KICK
ACT_WORK_RELOAD
ADD_NOBEHIND
ADD_TEXT_02
ADD_TEXT_10
ADD_TEXT_11
ADD_TEXT_12
ADD_TEXT_13
ADD_TEXT_14
ADD_TEXT_15
ADVAN
AFTER
AFTER_END
AFTER_NORMAL
AFTER_WAKEUP
AGREE
AGREEMENT_DOYOUAGAIN
AGREEMENT_DOYOUAGREE
AGREEMENT_NO
AGREEMENT_SCREEN
AGREEMENT_SUBTITLE
AGREEMENT_TITLE
AGREEMENT_YES
AIMMING
AIMPOS
AIR_A
AIR_A1
AIR_A2
AK102
AK1_enemy_t_vb
AK2_enemy_t_vb
ALING16
ALLIGATOR_WATER
ALTAIR
ALWAYS
AMBIENT
ANGLE
ANIMAL
ANIMATION
ANTIDOTE
AOK_DROP_OF_WATER_CAMERA
AOK_DROP_WATER
APPEAR
ARM_INVISIBLE
ASRCQC_SnatchThrow
ASRCQC_SnatchThrust
ASRCQC_Start
ASRCQC_Throw
ASRCQC_Thrust
ATTACK
ATTACK_COMBO
ATTACK_EMPTY
ATTACK_GRE_HOLD
ATTACK_GRE_HOLD_START
ATTACK_GRE_THROW
ATTACK_GUN_HOLD
ATTACK_GUN_HOLD_START
ATTACK_GUN_HOLD_WALL
ATTACK_GUN_HOLD_WALL_START
ATTACK_GUN_RELOAD
ATTACK_GUN_SHOT
ATTACK_GUN_SHOT_END
ATTACK_GUN_SHOT_FIRE
ATTENTION
ATTENUATE
ATTR1
ATTR7
AUSCAM
AUTO_VERTICAL
AVERAGE
AWFUL
AZ_HANDSHAKE
AZ_PEER_EXCHANGE
A_Fistful_of_Dollars_t_sv_SAVE10
A_MenuExec
A_MenuRelease
A_MenuSet
A_MenuSetLA
A_MenuSetStep
A_MenuSetSubStep
A_MenuSetup
A_MenuWaitAction
A_MenuWaitTime
A_PadPress
A_PadPressure
A_PadRelease
A_PadRepeat
A_PadStatus
A_PadTimeDown
A_PadTimeUp
A_PadUpdate
A_fight_in_an_escape_t_mm
A_healing_t_ms_LIFE_1
A_healing_t_vb_LIFE_1
Abdominal_pain_has_become_t_mp_1
Abott_And_Costello_Meet_Frankenstein_t_sv_SAVE31
About_Capture_t_vm_1
About_Capture_t_vm_2
About_Capture_t_vm_3
About_Davy_Crockett_t_ms_1
About_Gavialis_gangeticus_t_vm_1
About_Gavialis_gangeticus_t_vm_4
About_Vorugin_t_me_1
About_t_me_WIG_1
About_t_mm_1_drone_crash
About_t_mm_6_briefing_to_the_Ocelot
About_t_mm_space_race
About_t_ms_WIG_1
About_two-legged_tanks_t_ms_1
Acoust_Thread
Act_prev
ActivateRegion
Active
Actor_1
Adam_t_mm_EVE1
Adjust_CalcMatrixFace1
Adjust_CalcRotFace1
Adjust_FacePosToValue
AeraJump
After_The_Boss_t_mm_leak_1
After_The_Boss_t_mm_leak_2
After_The_End_2_t_sv_SAVE
After_The_End_Game_t_me_was_done_by_a_bullet_anesthesia
After_The_End_Game_t_mm_was_done_by_a_bullet_anesthesia
After_a_general_t_sv_SAVE
After_a_mountain_t_mm_Tatyana
After_a_near-death_experience_t_me_lucky_transmitter
After_a_pause_t_mm_2_Sidecar
After_a_second_torture_t_me
After_a_tense_t_sv_SAVE
After_an_injury_t_sv_SAVE
After_blasting_the_radio_warm-up_Shiginto_1_S_t_mm_C3_1B
After_broadcasting_a_game_site_t_mm_Oosa
After_capturing_a_Roshiahiratake_t_vp
After_capturing_a_Shiberiahitoyotake_t_vp
After_capturing_a_Sundarurichou_t_vp
After_capturing_a_avadavat_t_vp
After_capturing_a_frog_t_vp
After_capturing_a_magpie_t_vp
After_capturing_bigeye_kingfish_t_mp_1B
After_capturing_parrots_t_mp_1B
After_capturing_the_Taiwan_cobra_t_mp_1B
After_capturing_the_scorpion_t_mp_1B_rhubarb
After_caught_in_the_trap_2_Oonuma_t_me
After_caught_in_the_trap_4_Oonuma_t_me
After_collecting_a_backpack_cb_vd_V040_010_R010_wireless_demo
After_collecting_backpacks_t_V040_010_R010_1_4A_radio_demo
After_collecting_backpacks_t_V040_010_R010_1_6_1_radio_demo_movie
After_collecting_backpacks_t_V040_010_R010_1_7A_radio_demo
After_collection_backpack_radio_demo_t_V040_010_R010_1_1
After_collection_backpack_radio_demo_t_V040_010_R010_1_3
After_collection_backpack_radio_demo_t_V040_010_R010_1_5_1
After_collection_backpack_radio_demo_t_V040_010_R010_1_5_2
After_collection_backpack_radio_demo_t_V040_010_R010_1_6_2
After_collection_backpack_radio_demo_t_V040_010_R010_1_8_1
After_collection_backpack_radio_demo_t_V040_010_R010_1_8_2
After_collection_backpack_radio_demo_t_V040_010_R010_1_8_3
After_collection_backpack_radio_t_V040_010_R010_1_2_movie_demo
After_collection_backpack_radio_t_V040_010_R010_1_9_movie_demo
After_eating_5B_t_mp_bunting_flying_squirrel
After_eating_Arowana_t_mp_4B
After_eating_Gavialis_gangeticus_t_vm
After_eating_Makoru_t_mp_4B
After_eating_Marunshaku_t_mp_3B
After_eating_Oroshahikaridake_t_mp_4B
After_eating_Ottongaeru_t_mp_4B
After_eating_Thai_Cobra_t_mp_4A
After_eating_Urarutsukiyotake_t_mp_3B
After_eating_a_Garava_t_vp
After_eating_a_Ooanakonda_t_vp
After_eating_a_Roshiahiratake_t_vp
After_eating_a_Shiberiahitoyotake_t_vp
After_eating_a_Sundarurichou_t_vp
After_eating_a_Yaburakamaraka_t_vp
After_eating_a_frog_t_vp
After_eating_a_magpie_t_vp
After_eating_a_mango_t_vp_fake_Russian
After_eating_a_strawberry_finch_t_vp
After_eating_a_t_vp_Python_reticulatus
After_eating_an_ivy_Uri_t_vp
After_eating_it_is_said_Oroshahikaridake_t_mp_2
After_eating_it_is_said_Supatsutsa_t_mp_1
After_eating_it_is_said_Supatsutsa_t_mp_2
After_eating_milk_snake_t_mp_4B
After_eating_t_mp_4B_Gyps_bengalensis
After_eating_the_food_t_vm_CALL
After_encountering_t_mm_FP_1
After_entering_the_enemy_area_t_vm
After_escaping,_the_location_of_the_manhole_t_me_1
After_escaping,_the_location_of_the_manhole_t_me_2
After_escaping,_the_location_of_the_manhole_t_me_3
After_escaping,_then_I_found_the_transmitter_t_mm_2B
After_escaping_a_note_t_mm_stamina
After_escaping_a_run_away_t_mp
After_escaping_attention_Azuma_Minami_t_mm_5B
After_escaping_attention_t_mm_1
After_escaping_attention_t_mm_2
After_escaping_attention_t_mm_3
After_escaping_attention_t_mm_4
After_escaping_attention_t_mm_South_5C
After_escaping_jail_cell_cbm_CALL
After_escaping_the_camp_5A_t_mm_Note
After_finding_a_Raikov_look_t_mm
After_finding_the_drugs_after_escaping_distress_t_mm_2B
After_finding_the_drugs_asphyxia_t_mm_1
After_finding_the_drugs_before_escaping_distress_t_mm_2A
After_finding_the_transmitter_before_escaping_t_mm_2A
After_finding_the_transmitter_t_mm_1
After_four_injury_t_sv_SAVE
After_four_tense_t_sv_SAVE
After_hearing_a_door_t_ms_Frequency
After_hearing_the_story_of_t_mm_FP_EVA_1
After_hearing_two_doors_t_ms_Frequency
After_infiltrating_a_fortress_after_the_recovery_t_me_Contact
After_joining_t_me_advance_deep_into_a_cave_behind_a_waterfall
After_joining_t_me_back_first_thing_in_a_cave_behind_a_waterfall
After_joining_t_mm_EVA_1
After_joining_t_mm_EVA_2
After_joining_t_mm_EVA_3
After_listening_to_3_Doors_t_ms_frequency
After_listening_to_a_jungle_moss_t_mm_Food_Storage
After_listening_to_the_barbed_wire_current_t_mm_2_EVA
After_listening_to_the_barbed_wire_current_t_mm_3_EVA
After_near-death_experience_t_mm_1
After_nearly_four_last_t_sv_SAVE
After_nearly_two_t_sv_SAVE_Last
After_obtaining_a_Garava_t_vp
After_obtaining_a_Gavialis_gangeticus_t_vp
After_obtaining_a_Ooanakonda_t_vp
After_obtaining_a_Python_reticulatus_t_vp
After_obtaining_a_Yaburakamaraka_t_vp
After_obtaining_a_fake_mango_t_vp_Russia
After_obtaining_an_ivy_Uri_t_vp
After_obtaining_configuration_t_mp_1B
After_setting_the_explosives_half_cb_md_M430_010_R010_CALL_1_radio_demo
After_setting_the_explosives_half_t_M430_010_R010_CALL_1_radio_demo
After_t_sv_SAVE02_007_EVA
After_the_End_1_t_sv_SAVE
After_the_bombing_t_mm_C3_2
After_the_bombing_t_mm_C3_3A_S
After_the_bombing_t_mm_C3_4
After_the_capture_1B_t_mp_Rabbit
After_the_capture_1B_t_mp_bunting_flying_squirrel
After_the_capture_1B_t_mp_coral_snake
After_the_capture_1B_t_mp_milk_snake
After_the_capture_Baikarushishitake_t_mp_1B
After_the_capture_Chisuikoumori_t_mp_1B
After_the_capture_Ezotengudake_t_mp_1B
After_the_capture_Ichigoyadokugaeru_t_mp_1B
After_the_capture_Makoru_t_mp_1B
After_the_capture_Marunshaku_t_mp_1B
After_the_capture_Minamiokagani_t_mp_1B
After_the_capture_Oroshahikaridake_t_mp_1B
After_the_capture_Ottongaeru_t_mp_1B
After_the_capture_Supatsutsa_t_mp_1B
After_the_capture_Tsuchinoko_t_mp_1
After_the_capture_Urarutsukiyotake_t_mp_1B
After_the_capture_pythons_t_mp_1B_Midori
After_the_capture_t_mp_1B_Gyps_bengalensis
After_the_capture_t_mp_1B_arowana
After_the_capture_t_mp_1B_beehive
After_the_capture_t_mp_1B_rat
After_the_capture_t_mp_1B_tarantula
After_the_close_last_t_sv_SAVE_1
After_the_conversation_after_the_bridge_explosion_t_mm_C3_3C
After_the_conversation_before_the_railway_bridge_blast_t_mm_C3_3B
After_the_death_t_me_in_Tunnel_End_1
After_the_demonstration_cell_escape_t_me_keeper_Johnny_5B
After_the_equipment_check_one_behind_a_waterfall_t_mm
After_the_fear_t_mm_1
After_the_fear_t_mm_2
After_the_fear_t_mm_3
After_the_fear_t_mm_4
After_the_four_general_t_sv_SAVE
After_the_last_nearly_three_t_sv_SAVE
After_the_nightmare_t_me_EVA_1
After_the_nightmare_t_mm_1
After_the_nightmare_t_mp_1
After_the_nightmare_t_ms_1
After_the_sewer_t_mm_EVACALL_1
After_the_sewer_t_mm_EVACALL_2
After_the_torture_cell_contents_t_sv_SAVE35
After_the_torture_cell_t_sv_SAVE35_Mogomogo
After_the_torture_cell_t_sv_SAVE35_Tooru_Hiroshi
After_the_war_t_mp_6_SAVE_Thoreau
After_three_general_t_sv_SAVE
After_three_injury_t_sv_SAVE
After_three_tense_t_sv_SAVE
After_two_general_t_sv_SAVE
After_two_injury_t_sv_SAVE
After_two_near-death_experience_t_me_lucky_transmitter
After_two_tense_t_sv_SAVE
After_warm-up_radio_Major_blast_t_mm_C3_1A1_only_after_1
After_warm-up_radio_Major_blast_t_mm_C3_1A2_2
Aim_C3_t_mm_bridge
Aim_for_a_foot_race_t_mm_Shagohoddo_2
Aim_of_reloading_t_mm_1
Ak102
Akutibusona_t_ms_1
Akutibusona_t_vm
Alamo_t_sv_SAVE27
Alert
Ali_2A_Jiri_state_t_mm_stamina_food
AllocPrev
AlphaTestMode
AmbientCube
Ambient_Color
Amur_Kudzu_t_mp_1
Amur_Kudzu_t_mp_2
ApperThrowMagazine
ApplyMatrixPos
ApplyMatrixRot
ApplyRefMatrix
Armored_Fortress_t_ms_3
Arowana_t_mp_3
Arrows_wound_tension_t_mm_1_P
Arsenal_1_1_jungle_moss_t_me_Food_Storage
Arsenal_General_t_mm_1A
Arsenal_General_t_mm_1B
Arsenal_close_cbm_s022a
Arsenal_close_cbm_s042a
Arsenal_close_cbm_s052b
Arsenal_close_cbm_s063a
Arsenal_close_cbm_s073a
Arsenal_close_cbm_s092a
Ask_a_barbed_wire_t_mm_trap_the_enemy
AssignPacketData
AtomicNotifier
Atomic_Monster_t_sv_SAVE16_manifest_himself
Atomic_Spider_feeding_t_sv_SAVE07
Attack
Attacks_against_the_Pain_t_mm_1_lucky_honey
Audio_Control
Audio_Port
AutoUpdateRegion
Avoid_the_trap_zone_t_ms_4
Azuma_Minami_cbe_s021a_mine_area
Azuma_Minami_cbm_s021a_mine_area
Azuma_Minami_cbs_s021a_mine_area
B.DE
BANDAGE
BANDANA
BARBEDWIRE
BARBEDWIRE_DAMAGED
BASE1
BASE2
BASE3
BASE4
BASE5
BASELINE
BATTERY
BED_LBR_A
BEE_DAMAGE
BEGIN
BEHIND
BEHIND_ANYPEEP
BEHIND_ATTACK
BEHIND_CAMERA
BEHIND_CAMLOCK
BEHIND_CAMOK
BEHIND_FIRE
BEHIND_FRONT_SQUAT_MOVE_L
BEHIND_FRONT_SQUAT_MOVE_R
BEHIND_FRONT_SQUAT_PEEP_ATTACK_L_END
BEHIND_FRONT_SQUAT_PEEP_ATTACK_L_START
BEHIND_FRONT_SQUAT_PEEP_ATTACK_L_STILL
BEHIND_FRONT_SQUAT_PEEP_ATTACK_R_END
BEHIND_FRONT_SQUAT_PEEP_ATTACK_R_START
BEHIND_FRONT_SQUAT_PEEP_ATTACK_R_STILL
BEHIND_FRONT_SQUAT_PEEP_L_END
BEHIND_FRONT_SQUAT_PEEP_L_START
BEHIND_FRONT_SQUAT_PEEP_L_STILL
BEHIND_FRONT_SQUAT_PEEP_R_END
BEHIND_FRONT_SQUAT_PEEP_R_START
BEHIND_FRONT_SQUAT_PEEP_R_STILL
BEHIND_FRONT_SQUAT_START
BEHIND_FRONT_SQUAT_STILL
BEHIND_FRONT_STAND_MOVE_L
BEHIND_FRONT_STAND_MOVE_R
BEHIND_FRONT_STAND_PEEP_ATTACK_L_END
BEHIND_FRONT_STAND_PEEP_ATTACK_L_START
BEHIND_FRONT_STAND_PEEP_ATTACK_L_STILL
BEHIND_FRONT_STAND_PEEP_ATTACK_R_END
BEHIND_FRONT_STAND_PEEP_ATTACK_R_START
BEHIND_FRONT_STAND_PEEP_ATTACK_R_STILL
BEHIND_FRONT_STAND_PEEP_L_END
BEHIND_FRONT_STAND_PEEP_L_START
BEHIND_FRONT_STAND_PEEP_L_STILL
BEHIND_FRONT_STAND_PEEP_R_END
BEHIND_FRONT_STAND_PEEP_R_START
BEHIND_FRONT_STAND_PEEP_R_STILL
BEHIND_FRONT_STAND_START
BEHIND_FRONT_STAND_STILL
BEHIND_KNOCK
BEHIND_LEFT
BEHIND_ONLY
BEHIND_PEEP
BEHIND_RELOAD_L
BEHIND_RELOAD_R
BEHIND_RIGHT
BEHIND_START
BEHIND_WAIT
BFLFC
BFNODE
BG_CACHE
BG_MODEL_1
BG_MODEL_2
BG_MODEL_BF
BINOCULAR
BINOCULARS
BIZON
BKCLB
BLACKLIST
BLDFJK
BLEND
BLES00246
BLINK
BLJM67001
BLOCK
BLOD_A
BLOD_B
BLUE
BLUS30109
BL_P
BL_P_PD_F_B_LIST
BOGBOSS
BOMBER
BOTTOM
BOUND
BOUNDING
BOX_BRW_A
BOX_DOL_A
BRDRV_Operator_BendATrnOP
BREAST_NECK_T
BRIC_A
BRIGHT
BRINGITON
BROWN
BT_BITFIELD
BT_CANCEL
BT_CHOKE
BT_HANDSHAKE
BT_HAVE
BT_INTERESTED
BT_KEEP_ALIVE
BT_PIECE
BT_REQUEST
BT_UNCHOKE
BT_UNINTERESTED
BUGPROOF
BUYIN
BUY_KAKUNIN_DOC
BackStencilMode
Back_Tree_t_ms_1
Back_Tree_t_ms_2
Back_Tree_t_vb_1
Back_Tree_t_vb_2
Backpack_taken_t_vm
Backpacks_t_ms_2
Balance
Bandana
BarrierHead
BaseMap
BaseTexture
Battery_Recovery_t_vm_1
Battery_Recovery_t_vm_2
Battery_t_vm
Battle_Hive_2_t_mp_Ocelot
Battle_Rifle_3_t_ms_Wildcats
Bbskl
Bee_Cave_t_mm_a_little_while_ago_1
Before
Before_Ocelot_Raiden_mask_equipped_with_state_t_mm_2
Before_capture_Baikarushishitake_t_mp_1A
Before_capture_Chisuikoumori_t_mp_1A
Before_capture_Ezotengudake_t_mp_1A
Before_capture_Ichigoyadokugaeru_t_mp_1A
Before_capture_Makoru_t_mp_1A
Before_capture_Marunshaku_t_mp_1A
Before_capture_Minamiokagani_t_mp_1A
Before_capture_Oroshahikaridake_t_mp_1A
Before_capture_Ottongaeru_t_mp_1A
Before_capture_Supatsutsa_t_mp_1A
Before_capture_Tsuchinoko_t_mp_1
Before_capture_Tsuchinoko_t_mp_4
Before_capture_Urarutsukiyotake_t_mp_1A
Before_capture_t_mp_1A_arowana
Before_capturing_Tsuchinoko_t_mp_2
Before_capturing_the_general_t_mp_Tsuchinoko_3
Before_cbm_bleeder
Before_eating_a_Ooanakonda_t_vp
Before_eating_a_Sundarurichou_t_vp
Before_eating_a_Yaburakamaraka_t_vp
Before_eating_a_frog_t_vp
Before_eating_a_magpie_t_vp
Before_eating_a_strawberry_finch_t_vp
Before_entering_the_tunnel_after_the_End_t_mm_1
Before_flying_squirrel_capture_1A_t_mp_Bunting
Before_swinging_a_generic_description_t_mm_swim_1
Before_swinging_t_vb_CQC
Before_t_sv_SAVE_normally_takes_4
Before_t_sv_SAVE_typically_3
Before_taking_t_mm_1_Raiden_Mask
Behind_t_vm
Behind_the_camera_in_the_right_stick_t_vm
Bflare_humv_car
Bflare_kvan_car
Bflare_stry_car
BiGari_t_vm_1
BigModel
Binoculars_Shiginto_t_mm_1
Binoculars_Shiginto_t_mm_3
Binoculars_t_mm_Shiginto_listening_2
Binoculars_t_ms_1
Binoculars_t_ms_heard_2B
Binoculars_t_vb
Black_faces_two_t_ms
Black_faces_two_t_vb
Black_t_ms_1
Black_t_ms_2
Black_t_vb_1
Black_t_vb_2
Black_t_vb_3
Black_t_vb_4
Blast
BlendMode
BodyCheckGold
Bonizovie_t_me_2
Bonizovie_t_me_3
Boss_Battle_1_t_mp_Flowers
Boss_Battle_1_t_ms_Patriot
Boss_Battle_1_t_ms_Sutansumoku
Boss_Battle_2_t_ms_MIG
BranchFlags
Bug_Juice_t_ms_1
Bug_Juice_t_ms_2
Bullet
Bullying_is_a_major_t_mm_EVA_1
Bullying_is_a_major_t_mm_EVA_4
Bunting_did_not_eat_flying_squirrel_caught_t_mp_4B
Button_Camera_t_me_1
C000
C3_ENABLE
CACHE
CALCWEIGHT_RET
CALL_cbm_EVA_with
CALL_elude_cbm_v001a_backpack_on_a_tree
CALL_goal_cbm_cliff_danger
CALL_ruins_door_cbm_s073a
CALL_sewer_to_the_north_after_a_t_me
CALL_trap_rope_cbe_s012a
CAMBELL
CAMERA
CAMERA_THROUGH
CAMOUF
CAM_TYPE2
CAM_TYPE3
CAM_TYPE4
CAM_TYPE5
CANARDMISSILE
CANARDVULCAN
CANCEL
CANNOT_AUTO_RECOVER
CANNOT_BEHIND
CANNOT_COMBO
CANNOT_DIE
CANNOT_GROUND
CANNOT_HOLD
CANNOT_HOMING
CANNOT_JUMPUP
CANNOT_LEFTARMIK
CANNOT_MOVE
CANNOT_PUSHED
CANNOT_RIGHTARMIK
CANNOT_ROLLING
CANNOT_SPECIAL_ACT
CANNOT_SQUAT
CANNOT_SUBJECT
CANNOT_SWIM_FORWARD
CANNOT_TURN
CAPTURE
CAPTURED_DARKBEE
CAR_DRD_A
CATEGORY
CAUTION
CAUTIONCBOX
CAUTIONTRAP
CBOX
CBOX_GROUND_ROLLING
CBOX_GROUND_STILL
CBOX_GROUND_TO_STAND
CBOX_MOVE
CBOX_MOVE_TO_STILL
CBOX_STAND_TO_GROUND
CBOX_STILL
CBRW
CB_BOX
CB_BOX_CANCELED
CB_BOX_EQUIPPED
CB_BOX_HIDDEN
CB_BOX_RUN
CB_BOX_STAND
CB_wristRotLocalL
CDBIOS
CDBIOS_HIGH
CDBIOS_NORMAL
CDBL
CDBR
CDGR
CDGY
CDOL
CDRD
CENTER
CFLFH
CHAMELEON
CHARACTER
CHASE
CHICKEN
CHI_LoadAction
CHI_LoadActionWait
CHI_SetStep
CHI_SetStepLevel
CHI_StepExit
CHI_StepIdle
CHI_StepMainDummy
CHI_StepMainIdle
CHI_StepRadioDownload
CHI_StepRadioIdle
CHI_StepRadioSend
CHI_StepRadioTalk
CHI_StepSetup
CHK_CONTROL
CH_MODEL_1
CH_MODEL_2
CH_MODEL_BF
CIGAR
CKone
CKref
CLAN
CLAN_INFO
CLAN_SUBJECT
CLASS_INFINITY
CLASS_NUMBER
CLASS_QNAN
CLASS_SNAN
CLASS_ZERO
CLAYMORE
CLBKHB
CLBR
CLEAR
CLEAR2
CLIFF
CLIFF_FLOOR
CLIFF_SLIP
CLIFF_WALL
CLIMB
CLIMB2
CLL_CAMERA
CLL_CEIL
CLL_CLIFF
CLL_DUCT_FLOOR
CLL_FLOOR
CLL_LEAN
CLL_NONE
CLL_P
CLL_PR
CLL_R
CLL_RAIL
CLL_STEP_FACE
CLL_STEP_SLOPE
CLL_WALL
CLONE
CLOSECALL
CLOSE_AREA
CLOTH_SUIT
CLOT_A
CLOT_B
CLOT_C
CLR2
CMETAL
CMETAL_GROUND_STILL
CMETAL_SQUAT_STILL
CMETAL_STAND_STILL
CMETAL_SUPINE_STILL
CM_Back_cube_zp
CM_Back_cube_zp_Render1
CM_Back_cube_zp_iy_a0
CM_Bottom_cube_yp
CM_Bottom_cube_yp_Render1
CM_Bottom_cube_yp_iy_a0
CM_Front_cube_zn
CM_Front_cube_zn_Render1
CM_Front_cube_zn_iy_a0
CM_Left_cube_xn
CM_Left_cube_xn_Render1
CM_Left_cube_xn_iy_a0
CM_Right_cube_xp
CM_Right_cube_xp_Render1
CM_Right_cube_xp_ef1_iy
CM_Right_cube_xp_iy_a0
CM_Top_cube_yn
CM_Top_cube_yn_Render1
CM_Top_cube_yn_iy_a0
CNPPROP
CNP_GetData
CNP_GetDataFromHeader
CNP_GetFile
CNP_amp_def
CNP_emp_fl_pos1
CNP_emp_fl_pos2
CNP_emp_fl_pos3
CNP_emp_fl_pos4
CNP_emp_fl_pos5
CNP_emp_fl_pos6
CNP_emp_fl_pos7
CNP_emp_fl_pos8
CNP_emp_fl_pos9
CNP_emp_fr_pos1
CNP_emp_fr_pos2
CNP_emp_fr_pos3
CNP_emp_fr_pos4
CNP_emp_fr_pos5
CNP_emp_fr_pos6
CNP_emp_fr_pos7
CNP_emp_fr_pos8
CNP_emp_fr_pos9
CNP_fsp_def
CNP_lfp_def
CNP_lhp_def
CNP_mzf_def
CNP_rbk_def
CNP_rcp_def
CNP_rsp_def
CNP_smp_def
CO029
COHERENCY
COLLISION
COLOR
COLOR0
COLOR1
COL_AOK_DROP_OF_WATER_CAMERA
COL_After_eating_an_ivy_Uri_t_vp
COL_Arsenal_General_t_mm_1A
COL_BOX_DOL_A
COL_Binoculars_t_ms_heard_2B
COL_Infiltrate_the_East_Wing_to_2C_t_me_Nishi_Kita
COL_PCC_SKILL_Lv1_ON_popup
COL_ST1_DARK
COL_ST2_DARK
COL_The_End_Game_1_when_t_me_withdrawal
COL_The_fury_against_a_sprinkler_t_mp
COL_WP_BulCal
COL_[ALP]cursor-1
COL_[ALP]cursor-2
COL_[RBG]ok_st
COL_a_new_mangrove_swimming_t_mm
COL_against_a_crevasse_t_mm_Ocelot
COL_binoculars_t_ms_heard_2b
COL_box_a00
COL_box_a01
COL_cargo_room_prop
COL_cbox_p
COL_cia_hair_ovl_alp
COL_cia_nekutai
COL_disarming_cbf_14265
COL_ef_wtr_gun_inwtr01_iy
COL_ef_wtr_s03_cqc01_iy
COL_end_item_hp_ma
COL_end_item_hp_mb
COL_end_item_hp_mc
COL_end_item_hp_md
COL_end_item_hp_me
COL_ene_123_01
COL_ene_123_02
COL_ene_214_04
COL_ene_223_01
COL_ene_223_02
COL_ene_223_04
COL_ene_323_01
COL_ene_423_01
COL_ene_423_02
COL_ene_423_03
COL_ene_436_03
COL_ene_523_02
COL_ene_kgb_dam_ovl_alp
COL_english
COL_fml_wp_mp5
COL_general_oroshahikaridake_t_mp_2
COL_general_oroshahikaridake_t_mp_3
COL_gra_def_body
COL_h_smoke_shadow
COL_ibox_d
COL_ice_cup_under
COL_icon_itm_thermalg_alp_ovl
COL_jngl_tenkyu_wall02_alp_ovl
COL_label_bdu_fier
COL_m116_thr_lev
COL_m4a1_asr_sup_sub
COL_m730_010_g010_11
COL_map_n015a_B1F_alp
COL_mgo_hand05_HardKnuckle_F
COL_mgo_head11_FleeceCap_F
COL_mgo_mep_mask_F
COL_mr_light_a00_alp_ovl
COL_mr_light_b00_alp_ovl
COL_mushrooms_under1_4
COL_n001a_kareki_b
COL_n001a_kareki_c
COL_n001a_tree_a0
COL_n001a_tree_a1
COL_n001a_tree_b0
COL_n001a_tree_b1
COL_n001a_tree_c0
COL_n001a_tree_c1
COL_n001a_tree_d0
COL_n001a_tree_d1
COL_n001a_tree_e0
COL_n001a_wind_frame_a0
COL_n001a_wind_frame_a1
COL_n003a_bket_body
COL_n003a_sm_oct_CONC_B_rep
COL_n004a_glas_d0_1
COL_n004a_jeep_a0
COL_n004a_wind_d0_1
COL_n005a_lamp_b0
COL_n006a_glas_set_a0
COL_n006a_glas_set_b0
COL_n006a_tree_a1
COL_n006a_wind_a0
COL_n006a_wind_b0
COL_n009a_car_bk
COL_n009a_kareki_a
COL_n009a_kareki_b
COL_n009a_test_prop_box_a0
COL_n009a_test_prop_box_b0
COL_n009a_test_prop_container_a0
COL_n010a_bm21
COL_n010a_comp_a0
COL_n010a_prop_emergencylamp
COL_n015a_park_light_a
COL_ndsrt
COL_past_borushaya_t_me_1
COL_patriot
COL_radio_demo_contact_t_v060_020_r010_sokolov_1_1
COL_radio_demo_contact_t_v060_020_r010_sokolov_1_3
COL_rat_jny_lip
COL_rend_fox
COL_rex_thigh_s02out
COL_rm1p097_01
COL_rm1p197_01
COL_rm1p297_01
COL_rm2m207_01
COL_rm2m307_01
COL_rm2m324_01
COL_rpg7_rocket_low
COL_s006a_window_frame_top
COL_s01a13a_close
COL_s01a13a_statue_son
COL_s01a14a_breakdoor_df
COL_s01a_drum_a0_sk
COL_s02a_comp_glass_a0_set
COL_s02a_glas_set_a0
COL_s02a_medium_tree02
COL_s02a_powerplant_a0
COL_s02a_tree01
COL_s02a_tree_a0
COL_s02a_tree_c0
COL_s02a_tree_c1
COL_s02a_tree_d0
COL_s02a_tree_d1
COL_s02a_tree_d2
COL_s02a_tree_e0
COL_s02a_tree_e1
COL_s043a_bridgefl03b
COL_s044a_boxc01_02
COL_s044a_boxc01_03
COL_s04a31a_cont_a0
COL_s04a31a_cont_b0
COL_s04a31a_slidedoor_a_l
COL_s04a31a_slidedoor_a_r
COL_s04a31a_slidedoor_b_l
COL_s04a31a_slidedoor_b_r
COL_s04a43a_sm_oct_CONC_B_rep
COL_s04a_break_tree_after01
COL_s04a_break_tree_kabu
COL_s04a_tree_a0
COL_s04a_tree_a1
COL_s04a_tree_a2
COL_s052a_windw_ue_01_new
COL_s066a_s063a_flr_moss2
COL_s071a_k_072a_cloud3
COL_s101a_case00
COL_s111a_s091a_121wall00
COL_s161a_p0_obj
COL_s222a_room_dai_01
COL_s222a_room_dai_02
COL_s222a_room_dai_03
COL_s222a_room_dai_04
COL_saaa_cyl_dmo
COL_save_linkvar
COL_sna_face_dam_max
COL_sna_mgs3_bandage_body
COL_sor_item_glass_def_ovl_sub_alp
COL_spe_050_02
COL_spe_927_03
COL_thoreau_war_t_mp_1
COL_title_32_16_alp
COL_title_32_26_alp
COL_tntb_igniter
COL_tr_kage02_alp_ovl
COL_w122a_sdw_alp_ovl_02
COL_waiyer
COMBAT_RT
COMBO
COMBO_TORCH
COMEHERE