From aa70877a0bdad417c09265322202cd84731c6e39 Mon Sep 17 00:00:00 2001 From: killerwife Date: Sat, 30 Sep 2023 12:32:35 +0200 Subject: [PATCH] Shartuul: Fix legacy spell set choice --- .../AI/ScriptDevAI/scripts/outland/shartuul_transporter.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/AI/ScriptDevAI/scripts/outland/shartuul_transporter.cpp b/src/game/AI/ScriptDevAI/scripts/outland/shartuul_transporter.cpp index b59b7b0625..2bf732118f 100644 --- a/src/game/AI/ScriptDevAI/scripts/outland/shartuul_transporter.cpp +++ b/src/game/AI/ScriptDevAI/scripts/outland/shartuul_transporter.cpp @@ -852,7 +852,7 @@ struct ShivanShapeshiftForm : public AuraScript case SPELL_ASPECT_OF_THE_ICE: spellSet = 2; break; case SPELL_ASPECT_OF_THE_SHADOW: spellSet = 0; break; } - demon->SetSpellList(spellSet); + demon->SetSpellList(demon->GetEntry() * 100 + spellSet); charmInfo->InitPossessCreateSpells(); if (Player* player = dynamic_cast(demon->GetCharmer())) player->PossessSpellInitialize();